Prevent ItemFrame from breaking due to physics

Discussion in 'Plugin Development' started by Weasel_Squeezer, Mar 13, 2014.

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    I am trying to find the best way to make an item float 2 blocks above the ground, and I am experimenting with a lot of different methods. Currently, I am trying to set the item as a passenger to another item, and the only way I can think of that wouldn't be too weird, would be to use an ItemFrame entity as the "vehicle" since that is a static entity. I am trying to hide the ItemFrame in ground so you can't see it.
    (Note: I am only hoping the item will float 2 blocks above the other entity since it does when you make an item the passenger to a player)
    So My question is: Is there anyway to prevent an ItemFrame from breaking due to the games physics? Like if I have an item frame in place, and I put a block in the same location, it would be cool if I can prevent that ItemFrame from breaking so that I can then use it as a "Vehicle" for other entities.
    I am just experimenting here, so this might be stupid. Also, if you have any other ideas, please let me know! thanks!
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    open entityframe code and track method that check physics, you can access that class from mc-dev repo.

    then copypaste that method here if problem persists.
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    I am not sure at all, didn't check if that works but there is a cancellable BlockPhysicsEvent in the API
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