While I wait (impatiently! lol) for the awesomesauce that will be CraftBukkit 1.7x, I would like to get a head start. I'm going to be generating a new world on a seed that I like for 1.7.2, and I want to build up a world spawn area with a spawn village with shops and all that stuff for new players so they can spawn at night and not die immediately, and possibly have some options to get them started, etc... I have all of my plugins configured and tested and working on 1.6.4, and I'm soon going to merge them into a vanilla 1.7.2 jar to see what works and what doesn't. 1. My question is, am I wasting time putting the plugins in place before the bukkit release comes out? Assuming I'm able to get the plugins to work, at this stage I'll be mostly focused on creating the spawn area, but I would like to get the shops and all that made as well, so I'm not waiting another week after the bukkit release is out to complete a bunch of busy work. 2. Will the new Bukkit continue to split the world into 3 folders (overworld, nether, end)? If it does split it up, will it be just the same as it was before? Or will there be some new way that is more difficult to split? Or, can this question even be answered at this point? I'll also need to reconfigure Overviewer to render the different folders in separate map options. 3. Should I just begin working on my new world without any of the mods and convert it to bukkit once the stable release is out? I know this is the simplest option at this point, because plugins can be added at any time. Please let me know what you think, and if a dev might be able to answer any of those questions, that would be extremely helpful. Thanks for all you do!