Craft a pocket crafting table with a stick and a crafting table, and it gives you a crafting table renamed to "§rPocket Crafting Table" right click with this to open a crafting GUI Yes, this is possible
pfgbucket I will give a shot at this. I'm wondering if it should only be a pocket crafting table. Because it could be highly useful if you had other things like a pocket anvil, or a pocket enchating table don't you think? For now however, I will stick with your suggestion, and I will let you know when I'm done.
[quote uid=90896497 name="pfgbucket" post=2268218]Under Moderation, and anyway, I need a crafting recipe for the thing[/quote] it has one <Edit by Moderator: Redacted mediafire url>
[quote uid=90565009 name="Rabrg" post=2268434]it has one <Edit by Moderator: Redacted mediafire url> Thanks [quote uid=90926198 name="lite20" post=2265242]pfgbucket I will give a shot at this. I'm wondering if it should only be a pocket crafting table. Because it could be highly useful if you had other things like a pocket anvil, or a pocket enchating table don't you think? For now however, I will stick with your suggestion, and I will let you know when I'm done.[/quote] Other pocket things would be cool, but it would be more complex [quote uid=90565009 name="Rabrg" post=2268434]it has one <Edit by Moderator: Redacted mediafire url> If you place it on the ground, it doesn't delete and go back into your inventory... also spams the console every time I open a crafting GUI, but otherwise that works
Okay, I'll get to work. Also, Everything works great in my version except that when you hit shift in the crafting table, the server crashes. I don't yet know why, but everything else works great. I'll tell you when I fix that. I renamed the plugin to Pocket Tools, and It currently supports pocket chests, and pocket crafting tables.
pfgbucket I attatched the crash report to this post. The link is below. https://forums.bukkit.org/attachments/crash-2014-02-21_12-47-42-server-txt.18113/
pfgbucket Idk what's causing the crash, but you should check hasDisplayName before using getDisplayName.