Hello everyone, and thank you in advance for taking the time to read this, and maybe even help me out. I'm looking for a person that can write bukkit plugins, and wants to take the time to write one for me. What I am expecting from the plugin: Automatically kill players that have less than a set amount of experience. Have an option in the .yml file to set the amount of time in between the kills (in minutes, or if possible in the format: xhxmxs; with x being user input). Have an option to broadcast a message (if possible) a variable time (like above) before the killing will commence. (Not necessarily) A command to alter all the above and to do the killing whenever you want as an op. Have a an option to turn on a command for non-ops to check their experience amount. (Details on experience: Link to MinecraftWiki) Example for .yml: Code: amount of experience to check: 225 time interval between killing (in minutes): 20 Broadcast message: true Time between broadcast and killing (in minutes): 5 non-ops can use the experience check command: true I hope this is possible for any of you out there and not too much asked; Thank you again! Greetings, Autom3
I would like to code it for you, but i have two questiones: what should stand in the broadcastmessage what is "amount of experience to check:" ? Do you mean levels or the real value, that you cannot see ingame
1. Something like: "5 minutes left until experience checking will start. Make sure you have more than (amount of experience to check * times the experience has been checked)" 2. The first time it checks the experience (total, the real value. 225 by default = ingame lvl 10), it will kill all people that have less than the set amount of experience * 1. The second time it will check for the set amount * 2. Third time: amount * 3. And so on, and so on. So its the total amount, the experience that you can't exactly see ingame.(for anyone that would want to know, in my setup: If you die, you'll get banned until the next game, then you will be unbanned.)
This sounds interesting, pure survival =) let me know how it works when u get it and if u would like to make it public, i might implement something like this as well