Hey, there. I'm currently working on an arena plugin, that features the ability for multiple simultaneous matches, special abilities, etc. Additionally, the server I've been using has been having RAM issues (It has 1GB of ram, and crashes with RunOutOfMemory), and I'm not sure if it's server side or something to do with my plugin being to intensive. The most intensive thing I can think about on my plugin, there is a Sync scheduler that runs once every 1 second (repeating task), and it does 3 things. It updates all the matches, and by this I mean it goes through the list of all current matches (usually around 3), and essentially checks over variables, udpates require variables (checks for certain things like teamsize and players dead/alive, etc. It updates all the players, by going through each player's own object (custom class, NOT the Player obj), and checks to see if certain special ability timers need updating, etc. (Mainly just a few if statements per player, or decrementing an int variable) And lastly, updating signs by checking certain variables and doing 'setLine's and such. By looking at it, it sort of seems expensive and intensive, however in comparison to larger plugins, it doesn't seem like it would be that big of a deal. The plugin is around 70kb. Anywho, is that too inefficient / costly, moreso than other plugins out there?