Discussion in 'Plugin Requests' started by GladamirFlint, Feb 2, 2015.

Thread Status:
Not open for further replies.
  1. Offline




    I want the 1.8 /particle command to be available in 1.7. I want it to be as close as it can get, but it’s fine if it’s missing the x y z size controls. I’ve seen many servers with particles that are using 1.7, so i know it’s possible.

    /particle (name) (size) (density/amount of particles)

    (no permissions needed, intended for command block usage, already have to be opped for that)

    By this friday

    This is for a 1.7.9 server, please make sure it is compatible. I’m sure a lot of people would be happy to get this plugin on their servers aswell.

    I try to make my posts as clear as i can, if i am not seeing an existing plugin, please let me know.

    Thanks! GladamirFlint
  2. Offline


    I've seen quite a few plugins like this, but I forget their name. You can always use <Edit by Moderator: Redacted not allowed paid resource url>
    Last edited by a moderator: Dec 6, 2016
  3. Offline


    @Solaris_88 Any idea for particles that aren't trails? I've seen a lot of particle trail plugins, just none similar to the /particle command in 1.8. It's surprising that other people aren't wanting this as well, for RPG servers it would be great. Thanks for the trails link, i may be able to get that to work.
  4. Offline


    @GladamirFlint You can only bump every 24h.
    How would it into an RPG server? I would find it kind of pointless to type a command and have only 1 particle effect activate, and for only a second.
  5. Offline


    @Solaris_88 I would have command blocks looping and playing the particles. For instance, a smoky forest where you hunt zombies. The particle effects would be used in command blocks, not players. The players have nothing to do with the plugin, I just want particles to be displayed in a certain area whenever the command block is activated. Just like the 1.8 /particle command.
  6. Offline


    ah okay. Yea that's cool. I hope that someone makes it.
Thread Status:
Not open for further replies.

Share This Page