NPCS v.4.1 - Trader, Simple NPCS, iConomySupport soon

Discussion in 'WIP and Development Status' started by Jimpi, Jan 4, 2011.

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    no there is not a simple id, but it would be great ^^
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    I REALLY hope you get the bukkit version soon! This could be the greates plugin ever!!!
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    yes this will help, but
    1. its only a temp fix -> time spended to port this only for temp is lost, if finally bukkit-devs implement this stuff right...
    2. Many things wont work i think

    but i will give it a try
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    But please hustle me. Already fixed some stuff. But i have to fix other things too.
    If i find time, i will try to release a port @the weekend...
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    I think everyone is excited about this one... Then come Guard NPC to attack hostile players then who else knows... Custom Monster??? OOOOO
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    Waiting :)
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    Even if bukkit does implement their own version, wouldn't it mostly be swapping out the calls for a later release ? I understand that is backtracking through the addon a bit, but progress could continue on the addon till then i would think, and it would be a one time fix later.

    Im trying to learn this all now so i could help at a later point btw. If you would ever want it :)
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    i went through hey0/your plugin to make sure you got all the events you need, so far i've implemented left-clicked, right-clicked , bounced and nearest-player
    npcs can be controlled by their bukkit HumanEntity , moveTo(), attackLivingEntity() and animateArmSwing()

    if you'd like to have more, let me know

    looking forward to your port :)
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    This is going to be amazing! so excited!!
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    Nice, thanks for the Update!
    Going to look through it and hopefully the plugin will be alive *evil laugh*
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    I am happy you found what you need to make this plug-in work!

    Oh BTW your avatar reminds me of a Spacing Guild navigator from the Dune series.
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    So i got the new 4.25 thingy, did everything adn this came out....

    Feb 4, 2011 10:50:42 PM org.bukkit.plugin.SimplePluginManager loadPlugins
    SEVERE: Could not load plugins\npcs.jar in plugins: null
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(
    at net.minecraft.server.MinecraftServer.e(
    at net.minecraft.server.MinecraftServer.c(
    at net.minecraft.server.MinecraftServer.d(
    Caused by: Jar does not contain plugin.yml
    ... 9 more
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    that seems to be the hey0 build,
    as far as i know there is now bukkit release yet
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    I bump bump bump~
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    lol, thats great, i love it :)
  19. Hi,
    Great mod!
    I have a suggestion : Can the ISalesman and ITradersman have a real money balance? I would love to make NPCs bankmen for my town. For this I will need to give my salesman some money to start and get the money earned by my traderman. In the best way, they could share the same "account" of credits.

    Thank you!
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    ugh i can't wait for bukkit support.. i REALLY need it =/
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    Idea on how to spice up there NPC looks.

    You could always have them wear armor, like some might be in leather others could be wearing diamond armor.
    Maybe you could even kill them and when you kill them it gives u a little cash " Optional setting tho"

    The killing could be usefull for RPG servers.
  22. Is it ready yet?
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    Taking off pants in anticipation...
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    When quests are implemented could you do something similar to Craftizens? :) It worked very well but seeing as there's no Craftizens port anywhere =/
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    Amazing, looking forward to a release..
    dropped Hmod myself in favor for bukkit ;)
  26. /also
  27. Just adding my support for this plugin. I love this idea and already have some plans for it. Any update on whether you think it will currently be possible to get working for bukkit? I've also moved over to it.

    Good luck and thanks for all your work
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    Hey Jimpi, just want to make sure you know: Build 264 introduced multi-world and it's probably going to require you to make changes to your code.
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