How would I find the percentage of damage on someone by multiple people. I already have the whole system up and saving the damage and subtracting of Regeneration. Just on the hitting it runs the event and it doesn't remove health sometimes, but it runs the event. So it runs my thing to high numbers then I do this to it. Code:java percentage = (int) ((double)this.damagers.get(0).getDamageDone() / (double)20 * (double)100); Depending on how fast you hit someone with a diamond sword it gives you around 250-400 % damage. If you punch someone the entire time you get over 1000 to 3000 % damage. How do I fix this?