Not quite a plugin, but all the same: BiomeTerrainMod!

Discussion in 'Bukkit Tools' started by R-T-B, Jan 19, 2011.

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    are installed :'(
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    Noticed something interesting. This isn't fully integrated into Bukkit. For example, I have to run minecraft_server.jar with TerrainMod in order to have the terrain generations take effect. However, if I want to run other plugins I downloaded from here, I have to run Craftbukkit without the TerrainMod, since both of them don't run together.

    I also saw your post telling others to use this command for the start.cmd:

    java -Xmx1024M -Xms1024M -cp BiomeBukkit.jar:craftbukkit.jar org.bukkit.craftbukkit.Main

    That command doesn't work
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    Works well now. Thanks for the help DerNerz. Seems as if I had old and new files mixed together
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    Is there someone who has these two mods/plugins running together?
    its the biometerainmod and the serverremotetoolkit (formely known as minecraft restarter)
    Seperatly they run fine but I cant get them to run at the same time.
    I start the biome with:
    screen -dmS mine java -Xmx1400M -Xms1000M -cp BiomeBukkit.jar:craftbukkit.jar org.bukkit.craftbukkit.Main

    the restarter starts with:
    screen -dmS mine java -Xmx30M -Xms30M -XX:MaxPermSize=40M -jar Minecraft_RKit.jar pass:word

    In the restarter properties I have the following settings

    Thanks in advance for youre time

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    I need to implement a correct way of doing this, but the following line in will work:

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    Thank you drdanick!
    Hmm now I see its the same guys who made both plugins :)
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    I have been playing with this all night. I love it!

    Edit: Has anyone been able to get this to work with a hellworld? Using the default .ini, I get nothing but errors when I try and make a new hellworld.

    Just saw this:
    New Features to Investigate
    -Enable terraforming in Hell.

    So that answers my question
    --- merged: Jan 27, 2011 7:19 PM ---
    I have been working to make an extremely icy world, and have been unable to get any resources to be deposited.


    I replace all rock with ice, and I think that is breaking the creation of deposits. If I understand correctly, the mod replaces blocks and then inserts deposits. Would it be possible to change that order of operations so that resources get deposited and then blocks get replaced?

    Also, is it possible to get lightstone placed as a resource in non-nether worlds?

    The goal I'm aiming for is to make an "Aether" level for use with the ServerPort plugin so people can go to a Nether or Aether world.
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    Don't think it works with the newest Bukkit version.
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    #169 is the last working bukkit version, so what they did change in 170 does make this plugin crash after it loads the biome terrain files
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    plz update for newest craftbukkits TT
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    "Code has been updated by Erik Broes.
    • [​IMG]
      Erik Broes

      Port to new mc-dev format. (version 46912e786bf9cae61c982228c80c7ff735b965d9) "​
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    any hope of getting this updated soon? I neeeeeed this for my server. :p
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    well i downloaded sourcecode for bukkit and biometerrainmod but i cannot find out how the biome files is being loaded at all? i don't know how much about programming but i think that the files must be loaded in some way to do their thing? i did supposee some file was overwritten in bukkit server, but there is no file with same name... was thinking maybe there was some easy way to get it working again with new version of bukkit... well... just filling in my thoughts hopefully someone with more understanding will find out how stuff works =)
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    I was just coming to look for this, unfortunately it doesnt work with latest CB..
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    Hello all, sorry I've been sick for a little bit. I got a possible fix done tonight that will become the basis of all my Biome mods if it works. You'll be the first to test though, so be warned. :)
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    it loads okay now, but it seems to generate the terrain differently. using the same settings as before the fix and now I get giant floating mountains where before I had rather flat/hilly land.

    could this have messed with the way terrain gets generated?
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    It's possible it's overwriting your settings file with the default one. Could you verify that's not the case?

    I may need to redistribute a new "framework settings file" if it's rejecting the old one as invalid.
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    I've confirmed it's not overriding it with the default.
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    wewt! let's see if it works :D
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    let me know what you find misterman. it seems like every value is more exaggerated now. when I used to get gently rolling hills now I get huge random mountains.
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    ive been messing with the settings a little, crazy shit this thing does :D
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    we have been missing you R-T-B =)
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    Just some "thanks" to R-T-B

    It seems it is "rewriting" the file.. I put a file in it, and it was changed, but when i compare, the values are almost the same.. so.. everything seems fine =)

    I'm happy [​IMG]
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    Hello all. Please try the latest BiomeTerrain build on the google code site. You can find that here:

    Also, the terrain algorithm has changed slightly, I can now confirm that. Though I'm going to be keeping it this way, so you'd best adapt. ;) This method is technically more correct to the old "bucyruss" standard than the old method.
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    well crappy poopoo. I generated half a world on the old algorithm and now I can't recreate the settings on the new algorithm. but the old algorithm isn't compatible with new bukkit. seem's I'm in a pickle.

    Thanks for the update though! :)
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    Everything should be recreatable from a fresh map, unfortunately beta releases are like that: Always subject to change. When I reach 1.0 release backwards compatability will become a much higher priority.

    We're almost there. :)
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