New thread here : http://forums.bukkit.org/threads/econ-slots-v2-0-sign-based-slot-machines-1000.27920/ No.
I'll add that to v0.7 For all the people having issues with an iConomy exception, I don't think it's my plugin, just update to the latest iConomy and CB, then try again. I'm running CB 677 with iConomy 4.6.5 and it doesn't give me anything. I could have it send output out of the back when you win About the payout % I think I already have that in here. If you mean winnings are multiplied by the cost of the machine then yes.
Well I have no clue what the problem could be. Does it not give you this when Slots is not in the plugins folder ? Also I added EssentialsEco but it was a bitch to add, but it's in in, I absolutely hate that plugin. Not going to bother testing it because it should work, tell me about any bugs next version.
Oh i mean per machine.. in the slots file.. so each machine could have either no multiplier or a specific one.. instead of all machines having the multiplier. I have had this up for 2 days and there's already 4 huge casinos filled with slots. Hundreds of millions of dollars have already been won and lost... it's CRAZY fun. Also if you could let users /slot buy to buy a slot machine and associate with their account that would kick ass. Oooh and /slot info [while pointing at a slot sign] to display owner ** the power output thing would be so awesome Feel free to drop in at baconcraft.us We'll test the hell out of anything
/slot info is actually already in there, it shows the owner of the machine (if there is one meaning it's hooked up to an account) About /slots buy for buying an machine, I can add that in so that if the slot machine is owned by nobody then it'll get hooked up to their account. I'll also maybe add in a config option to have it so that people take/fill the slot machine with money so it doesn't get directly taken out of that person's account.
Machine filling: wow that is crazy too... when it empties you could change the x|x|x to OUT OF ORDER ... Can we get free drinks and cigars now? ** You should have a donate button.
@ Crash, No i have uploaded the jar file in the folder plugins. Also i have other plugins : Tpack Signcolours RealShop Proppertime Permissions MinecartMania Lockette Iconomy 4.6.5 Dynmap EcoCreature Essentials and SLots 1.6 :/ but when i upload and reboot my server , i have no access to /money pay /money top ect ... and java.lang.IllegalAccessError: essayé d'accéder à com.nijiko.coelho.iConomy.iConomy classe $ Listener de com.nijiko.coelho.iConomy.iConomy classe à com.nijiko.coelho.iConomy.iConomy.onEnable (iConomy.java: 174) à org.bukkit.plugin.java.JavaPlugin.setEnabled (JavaPlugin.java: 127) à org.bukkit.plugin.java.JavaPluginLoader.enablePlugin (JavaPluginLoader.java: 578) à org.bukkit.plugin.SimplePluginManager.enablePlugin (SimplePluginManager.java: 216) à org.bukkit.craftbukkit.CraftServer.loadPlugin (CraftServer.java: 115) à org.bukkit.craftbukkit.CraftServer.loadPlugins (CraftServer.java: 93) à net.minecraft.server.MinecraftServer.e (MinecraftServer.java: 215) à net.minecraft.server.MinecraftServer.a (MinecraftServer.java: 202) à net.minecraft.server.MinecraftServer.d (MinecraftServer.java: 142) à net.minecraft.server.MinecraftServer.run (MinecraftServer.java: 257) à net.minecraft.server.ThreadServerApplication.run (SourceFile: 375)
If you are opped you should have every command available. Make sure you're listed in ops.txt (or the database if using MYSQL)
It's Essentials. Open Essentials.jar with 7 zip open plugin.yml, search for the word money, and remove it. Restart your server. and the money command will work.
really? omg if is work i love you! i have tested and i have the same problem. but thank you for you help Omg work fine with 0.7 Thanks!!!!!!! Can you add a french translation for this pluggin? "Vous obtenez un '7' " Rolled a "Vous obtenez un 'J' " "Vous obtenez un 'H' " "Desole vous avez perdu!" > lose "Bravo, tu gagnes xx Money!" > win mhh i have a little problem, when i modify my rolls.txt and i reboot the server, my cfg is not saved and rolls.txt is rewrite by defaut?? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Set save-on-shutdown to false in the config file so it doesn't save when you shutdown the server and overwrite all the values in the save file. That or use /slots load while ingame to reload the new settings.
Oh I broke my rolls somehow...sometimes getting roll did not match random number Code: name=Jackpot symbol=J pay=100 chance=1 color=13 name=Money symbol=X pay=50 chance=2 color=5 name=Red 7 symbol=7 pay=20 chance=3 color=12 name=White 7 symbol=7 pay=15 chance=4 color=15 name=Blue 7 symbol=7 pay=12 chance=6 color=9 name=Heart symbol=H pay=10 chance=14 color=11 name=Treasure symbol=T pay=8 chance=10 color=14 name=Double Bar symbol=B pay=6 chance=9 color=1 name=Bar symbol=B pay=3 chance=11 color=9 name=Orange symbol=O pay=3.75 chance=10 color=6 name=Grape symbol=G pay=2.5 chance=16 color=5 name=Cherry symbol=C pay=2 chance=14 color=4
@aaron your rolls have to be in fraction form and all the fractions have to add up to 1 unless he updated it and i didnt see it that is
Mason6364: Yep, updated. OK it all works great now.. with tons of combos and rolls.. (win multiplier = true and combo-order-matters=FALSE if you use this) rolls.txt Code: name=Jackpot symbol=J pay=1000 chance=10 color=13 name=Money symbol=X pay=500 chance=10 color=5 name=Green 7 symbol=7 pay=200 chance=10 color=2 name=Red 7 symbol=7 pay=150 chance=10 color=12 name=White 7 symbol=7 pay=100 chance=10 color=15 name=Blue 7 symbol=7 pay=60 chance=10 color=9 name=Heart symbol=H pay=40 chance=10 color=11 name=Double Bar symbol=B pay=20 chance=10 color=1 name=Bar symbol=B pay=10 chance=10 color=9 name=Cherry symbol=C pay=2 chance=10 color=4 combos.txt Code: Red 7:White 7:Blue 7=100 Red 7:White 7:Green 7=50 Red 7:White 7:Red 7=50 White 7:White 7:Blue 7=50 White 7:White 7:Green 7=50 White 7:White 7:Red 7=50 Green 7:Green 7:Blue 7=50 Green 7:Green 7:Red 7=50 Green 7:Green 7:White 7=50 Blue 7:Blue 7:Red 7=50 Blue 7:Blue 7:Green 7=50 Blue 7:Blue 7:White 7=50 Green 7:White 7:Blue 7=75 Bar:Cherry:Bar=25 Cherry:Cherry:Jackpot=100 Cherry:Cherry:Money=75 Cherry:Cherry:Green 7=50 Cherry:Cherry:Red 7=40 Cherry:Cherry:White 7=30 Cherry:Cherry:Blue 7=25 Cherry:Cherry:Heart=20 Cherry:Cherry:Double Bar=10 Cherry:Cherry:Bar=7 Bar:Bar:Double Bar=5 Cherry:Jackpot:Jackpot=25 Cherry:Money:Money=21 Cherry:Green 7:Green 7=17 Cherry:Red 7:Red 7=13 Cherry:White 7:White 7=9 Cherry:Blue 7:Blue 7=5 Cherry:Heart:Heart=3 Cherry:Double Bar:Double Bar=2 Cherry:Bar:Bar=1
I have a little suggestion for this plugin. Can you add a control with "lever" or "stone button" for start the rolling? it's more realist (sorry for my bad english)
one question, i had difficulty when i used this before because the house always seemed to lose in the longrun... aka the slots were a MINT for players and i was scared to use for breaking the economy. hyperinflation and all that pop XD. does your configuration above mean that the house will always win if someone sits at a machine long enough? (ie like real life )
Wow Holy Crap dont use slots on 706# it cuases the server to crash and hang. it kicks people out. Uploaded with ImageShack.us
Just letting you know, the third thing rolled is now not showing with ver 712. The sign shoes "X | 4 | " Something like that. Also a few suggestions that I think are previously posted. -Having a button or switch to activate it. Next to the sign or below it. -Ability in the config file to turn on/off win notifications to server. Maybe even more customizable where you can set indivisibly winning to announce like: Code: name=Jackpot symbol=J pay=1000 chance=10 color=13 announce=true/false And then combos Code: White 7:White 7:Red 7=50;True/false Something along those lines would be useful. -Ability to add item winnings? Say you Land on Jackpot, jackpot, jackpot. You get your X coins, but then 10 diamonds. -Ability to disable three of a kind multipliers. Was working on setting up a one price for slot machines, and trying to figure everything out around a penny slot machine where everything multiplies is hard. -Change the block the sign is on when winning? Flash it as a glowstone or something else? Some of these ideas I thought of taking on myself and try since I was wanting to get back into coding but saw you didn't share your source or I'm too much of an idiot to find it.
Ok. So whenever I restart my server all the config/rolls/combo files get DEFAULTED. Any idea why? I'm running all this at servercraft.co Minecraft Server Hosters
Right now I'm going to work on figuring out what's wrong with the rolling it might be a craftbukkit bug or something I'm not sure. For v0.8 I plan to add these features : Ability to have signs rolled when powered by redstone directly or indirectly (config option to choose directly or indirectly) Names for combos Annoucement of winning a combo / winning a 3 in a row Ability to turn off multiplier for 3 in a row wins Possibly connecting to a redstone torch which will be sent output when you win. Did you edit while the server was running ? If so, you want to reload the changes you made before shutting down the server by using /slots load OR turn off save-on-shutdown in the config file ( probably better to do /slots load instead )
Thanks for the response. As for connecting redstone torch, do you plan to require the sign to be on a block? I like the plugin and can't wait to see more from it. Or make the sign flash red stone torches all within a 1 area around it.
ok finally. i was able to get to the rolls file. Code: name=Jackpot symbol=J pay=10000 chance=1/8 color=13 name=Red 7 symbol=7 pay=3000 chance=1/8 color=12 name=Cherry symbol=C pay=1000 chance=1/6 color=4 name=Heart symbol=H pay=500 chance=1/4 color=11 name=Bar symbol=B pay=100 chance=1/3 color=10
I've figured out the problem and it's kinda bad... For all the people waiting for v0.8 it might be a little delayed, minecraft recently changed the limit of characters on signs which will cause problems (I don't know why it was changed it's kinda stupid unless it's for memory saving). So, I'm going to need to change around the way rolling happens, it will probably not change that much. Sorry for the delay.