For a survival server its pretty annoying and pointless when you cant die from a zombie or creeper now. Yes there are still big falls and you can be overrun but after an incident ends you just heal back up even if the difficulty is 10. Could someone make a configurable way to make it so how fast players regen health or at least not at all.
What about this: http://dev.bukkit.org/server-mods/nohealthreg/ No config for how fast it regens but it disables it.
ty it looks close but what does "Prevents Health Regenration by being saturated" mean? and what does he one permission node do?
oh yeah missed that. but the food doesnt have anything to do with health unless u start starving. so if they eat no health regen?
well nothing else except this plugin has anything to do with that ChairCraft, SafeFire, GravitySucks, SpleefUltimate, SignLift, Vault, GlassDrops, AutoStone, BlockCrusher, RemoteToolkitPlugin, AutoMessage, Spectate, GeoIPTools, BukkitSpeak, BlocksOnGlass, AcceptRules, BedRecovery, CustomMusic, SkyChest, NoCheatPlus, Spout, CityGuard, CountryLoginMessage, PermissionsEx, Rakamak, CK AutoReplace, MineBackup, SimpleJail, iConomy, PluginList, pvparena, CraftBukkitUpToDate, IllegalName, HeroicRebuke, Lockette, Modifyworld, GriefPrevention, Zombes4Bukkit, Essentials, Orebfuscator, Permissions, ChestShop, EssentialsChat, MobArena, ChatManager, EssentialsProtect, WorldEdit, EssentialsSpawn, SetRankPEX