Plugin Catigory: Classes/Clans Name: Dont have one yet What I Want: I want to base this new plugin of of factions in the sense that there is power, but u can use that power for many more things such as money, publicity, and taking over other factions. And just as you can use power in more ways, you can also gain power in many more ways such as completing objectives, and setting tax rates for the factions you take over along the way of your conquest. Ideas for commands: None yet Ideas for perms: None yet also for the time being I am calling these "groups" factions being that I dont have a name for the plugin yet.
Please read the [READ ME FIRST]. After that, come back, format your post and add much, much more detail.
Factions foundation players can group together in 'factions' factions can claim land factions can have relationships with other factions relationships are {allies, enemies, neutral} factions have power power dictates if factions can take over other factions land relates to power factions on territories not under a neutral relationship status have effects to players faction chat rooms players can only be in one faction at a time factions have admins and moderators //notes// The factions will be fighting factions on the opposing sides factions control land, and any land controlled by the factions is controlled by their respective side // What we add: more power features economy empire objectives levels professions factions: pay taxes to their respective sides only exist in the sides when a faction is taken over, they switch sides economy: tax rates money accumulates for the side taxes configured on a faction by faction basis some automatic tax features -tax based on how much land they own -tax based on how many players are in the faction -stuff like that empires: 2 halves of the empire - civil war neutral side (not on a side) players can choose to be involved -owner chooses the perks for being involved server shop (sides): buys and sells SIDES stuff commands based sells everything (configurable) server shop (players): sells stuff (configurable) shops: see above ^ shops sell things and give discounts depending on the state the side is in neutral side: relationships are handled on a player level sides: factions belong to sides empires can only be changed once every n units of time pay money to keep sustained has a primary faction that is the head when a side loses they still fight primary faction will be changed if the primary faction is inactive economy on a larger scale (player economy and side economy is different) side states: {attacking, defending} states are decided based on their situation (how much land they have) objectives: (factions based) completed based on what is done to the other side -Start your first skirmish (faction vs. faction) configurable awards levels: level ups leves dictate what can be done armor: armor levels {light, medium, heavy} professions: armorsmith - creates and repairs armor weaponsmith - creates and repairs weapons soldier - fights better - wear heavy armor (diamond, iron) chef - cooks food just some notes for the plugin EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Then that'd be against the rules. You're only allowed to bump after at least 12 hours has passed. And posting something a few seconds later won't change the exposure...
Anyway! I like the idea. Unfortunately with BorderPatrol, I have no time. But if anyone needs some help, let me know!