So I've played with NearByEntities a bit and have a question: Maybe its me but it seems like when used the radius checked is flat. I spent several hours messing around until I got what I wanted which works fine for me and avoided using nearByEntities at all. However, I would like to get clarity on how this function works. Specifically: is there a way to specify an area of 10 blocks around the X & Z coords and then 4 levels high from the floor Ycoord to the roof Ycoord??? What would it look like coded?