My Players Cant place Spawners

Discussion in 'Bukkit Help' started by darkbrenden123, Jul 27, 2019.

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  1. Offline

    darkbrenden123

    Here is my Silkspawners config plus i think its somthing whit essentials cuz wen i disabled essentials it works but wen i enable it it dont work. and there is no error massage it just wont let them place it please help
    Code:
    
    # Should the plugin automatically update if an update is available?
    autoUpdater: true
    
    # Should a permission be required when a spawner explodes by TNT to achieve a drop
    permissionExplode: false
    
    # Should be checked for WorldGuard build ability to change spawners
    useWorldGuard: false
    
    # Percentage of dropping a spawner block when TNT or creepers explode
    explosionDropChance: 30
    
    # Percentage of dropping a iron bars when a spawner is mined
    destroyDropChance: 100
    
    # Percentage of dropping an egg when a spawner is mined
    eggDropChance: 100
    
    # Percentage of dropping the spawner when mined
    silkDropChance: 100
    
    # When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
    # PIG (90) is Minecraft default (put NAMES or IDs here!)
    defaultCreature: 90
    
    # How far is the spawner reachable with your crosshair (disable with -1)
    spawnerCommandReachDistance: 6
    
    # Minimum silk touch level [can be changed via other plugins to a higher value]
    # Set it to 0 to mine it without silk touch
    minSilkTouchLevel: 1
    
    # If a player in creative destroys a spawner nothing is dropped
    noDropsCreative: true
    
    # If a spawner is destroyed, should the egg be dropped
    destroyDropEgg: false
    
    # If a spawner is destroyed, should XP be dropped
    destroyDropXP: 0
    
    # If a spawner is mined, should it be directly added to the inventory of the player
    dropSpawnerToInventory: false
    
    # Amount of spawners to be dropped when mined with valid silk touch
    dropAmount: 1
    
    # Flag a spawner as already mined to prevent XP duping
    preventXPFarming: true
    
    # Drops XP only when a spawner is destroyed and not mined via silk touch
    dropXPOnlyOnDestroy: false
    
    # If a spawner is destroyed, should iron bars be dropped
    destroyDropBars: 0
    
    # Should the player be able to craft spawners
    craftableSpawners: false
    
    # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free
    # X is always the egg
    recipeTop: AAA
    recipeMiddle: AXA
    recipeBottom: AAA
    recipeAmount: 1
    
    # Custom example:
    #recipeTop: 'A A'
    #recipeMiddle: 'BXA'
    #recipeBottom: 'C D'
    #ingredients:
    # - 'A,IRON_FENCE'
    # - 'B,DIRT'
    # - 'C,2'
    # - 'D,5'
    
    # You can put IDs or the NAME here (please uppercase)
    # Add it for each custom ingredient you add, too!
    ingredients:
    - A,IRON_FENCE
    
    # Should spawners be unstackable
    spawnersUnstackable: false
    
    # Should the egg be consumed when the spawner is changed with it
    consumeEgg: true
    
    # Fallback if the creature should be enabled, if not specified for the entity
    enableCreatureDefault: true
    
    # Should numbers be ignored (on eggs) and allow every number value?
    ignoreCheckNumbers: false
    
    # Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
    disableChangeTypeWithEgg: false
    
    # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
    spawnEggToSpawner: false
    
    # Should the spawn algorithm be overridden? Allows spawning of non-standard entities
    spawnEggOverride: false
    
    # Fallback if the creature should be spawned, if not specified for the entity
    spawnEggOverrideSpawnDefault: true
    
    # Allowed set of tools which can mine a spawner. IDs are supported, too
    allowedTools:
    - WOOD_PICKAXE
    - STONE_PICKAXE
    - IRON_PICKAXE
    - GOLD_PICKAXE
    - DIAMOND_PICKAXE
    
    # Amount of spawners or eggs given to a player when the argument is omitted
    defaultAmountGive: 1
    
    # Notify the player about the spawner when he clicks it in the inventory
    notifyOnClick: true
    
    # Notify the player about the spawner when he holds the spawner in the hand
    notifyOnHold: true
    
    # Configure displaying with BarAPI, time is in seconds
    barAPI:
    enable: false
    displayTime: 3
    
    # Configure displaying with 1.9 BossBarApi, time is in seconds
    vanillaBossBar:
    enable: true
    displayTime: 3
    
    # Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
    color: RED
    
    # Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
    style: SOLID
    
    # Prevent that a spawner is changed via eggs in other territories
    factionsSupport: false
    
    # Prevent that a spawner is changed via eggs in other kingdoms
    feudalSupport: false
    
    # Puts more information out on startup
    verboseConfig: false
    
    # Internal stuff, do NOT change unless advised - the plugin might break otherwise
    useReflection: true
    testMCVersion: true
    useMetadata: true
     
  2. Offline

    Machine Maker

    By disable/enable essentials you mean remove from the plugin folder/add it back?

    Essentials has the AntiBuild portion of the plugin that whilelist/blacklist certain items from being placed/broken. Are spawners on that list in the essentials configuration?
     
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