Plugin Help Mod - > plugin

Discussion in 'Plugin Help/Development/Requests' started by HappyBear123, May 14, 2017.

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  1. Offline

    HappyBear123

    Hello!
    My question is how to add certain things from mods into the plugin, how to add certain things from version 1.11 to 1.8? Is it possible? If you know how it can be implemented, please email me.
    Thanks in advance :)
     
  2. Offline

    timtower Moderator Moderator

    @HappyBear123 1. All conversation stays in the thread.
    2. What do you want to turn into a plugins, some things are possible but not all.
     
  3. Offline

    HappyBear123

    @timtower
    Well, thank you.
    You wouldn't happen to know how to implement it?
    How to add items from mods to the plugin?
     
  4. Offline

    Zombie_Striker

    @HappyBear123
    1. Since bukkit can only use stock assets, you can't add new blocks, items, or entities. What are you trying to turn into a plugin?
    2. Why do you want it for 1.8? Why are you still on 1.8? Please read this.
     
  5. Offline

    timtower Moderator Moderator

    You don't even say what you want to implement, so I can't tell how.
     
  6. Offline

    HappyBear123

    @timtower
    //Blocks
    public static Material
    PURPUR_BLOCK,
    PURPUR_PILLAR,
    END_BRICK,
    END_GATEWAY,
    MAGMA,
    NETHER_WART_BLOCK,
    RED_NETHER_BRICK,
    BONE_BLOCK,
    ANCIENT_BRICK,
    APALITE_GRASS,
    APALITE_DIRT,
    APALITE_LEAVES,
    APALITE_STONE,
    APALITE_ORE,
    APALITE_PORTAL,
    RUNIC_BLOCK,
    GOLD_MOSSY,
    GEMS_ORE,
    SQUAMA_ROCK;
    //Items
    public static Material
    TOTEM_OF_UNDYING,
    BONE_SWORD,
    BLOOD_SWORD,
    DARK_SWORD,
    KEY,
    STAFF,
    AQUA_INGOT,
    WRATH_STAFF,
    PURPLE_BOOK,
    SCYTHE,
    AMETHYST,
    BRONZE_INGOT,
    CRYSTAL,
    PENDANT,
    LETTER,
    RING,
    RUBY,
    SAPPHIRE,
    SATCHEL,
    SEVERED_EAR,
    HUMAN_SKULL,
    //CustomNPC weapons section
    BROKEN_BOTTLE,
    WBATTLE_AXE, //Wooden section
    WDAGGER,
    WMACE,
    WSCYTHE,
    WSPEAR,
    WSTAFF,
    WTRIDENT,
    BASEBALL_BAT,
    SBATTLE_AXE, //Stone section
    SDAGGER,
    SMACE,
    SSCYTHE,
    SSPEAR,
    SSTAFF,
    STRIDENT,
    IBATTLE_AXE, //Iron section
    IDAGGER,
    IGLAIVE,
    IMACE,
    ISCYTHE,
    ISPEAR,
    ISTAFF,
    ITRIDENT,
    STEEL_CLAW,
    SLEDGE_HAMMER,
    SAI_BLADE,
    SAI_BLADE2,
    RAPIER,
    SABER,
    KUKRI,
    KATANA,
    PIPE_WRENCH,
    CROWBAR,
    COMBAT_KNIFE,
    CLEAVER,
    SEMI_SWORD,
    BEAR_CLAW,
    SHURIKEN,
    GBATTLE_AXE, //Golden section
    GDAGGER,
    GGLAIVE,
    GMACE,
    GSCYTHE,
    GSPEAR,
    GSTAFF,
    GTRIDENT,
    DBATTLE_AXE, //Diamond section
    DDAGGER,
    DGLAIVE,
    DMACE,
    DSCYTHE,
    DSPEAR,
    DSTAFF,
    DTRIDENT,
    CURSED_TRIDENT,
    EBATTLE_AXE, //Emerald section
    EDAGGER,
    EGLAIVE,
    EMACE,
    ESCYTHE,
    ESPEAR,
    ESTAFF,
    ETRIDENT;
    }
    Approximate things that I want to add.
     
  7. Offline

    timtower Moderator Moderator

    @HappyBear123 We can't add new items, we can rename existing ones and re-purpose them though.
     
  8. Offline

    Zombie_Striker

    @HappyBear123
    For blocks, you will either need to settle for the default blocks, or use resource packs to turn existing blocks into the ones you want.

    For the items, you can create those "new" items by using Damage Item Variants for resourcepacks:


    For the naming of those items, you will need someone to write a plugin for you.
     
  9. Offline

    HappyBear123

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