MobArena Boss and Wave Thread

Discussion in 'Bukkit Discussion' started by Agnate, Aug 16, 2011.

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  1. Offline

    Sentzor

    im stupid xD wheres the download link?
     
  2. Offline

    ACStache

    In the MobArena thread :p lol. check the first post of this thread for the link to the right forum thread. Make sure to grab the Dev build, as the "Stable build" is for MC 1.8Beta, and is missing a lot of stuff.
     
  3. Offline

    ACStache

    please don't post asking for help in this thread, please ask your question in the MobArena thread. I would be glad to help you there.
     
  4. Offline

    Daroach1

    Hyperfish
    A basic boss, good for newer players because of it having two abilities and being otherwise almost harmless.
    It can be quite a threat if you go in for melee attacks, though, due to lightning aura.
    Code:
    hyperfish:
                        type: boss
                        wave: 1
                        monster: silverfish
                        health: medium
                        abilities: arrows, lightning-aura
     
    Archarin likes this.
  5. Offline

    Daroach1

    Slime King
    (Recommended for 4+ players)
    Slime king is just plain annoying. It will cause a lot of floods and try to keep people near it so it can throw them around. Not only that, but it will root down it's target and strike down lightning. Fight with caution.
    Code:
    king_slime:
                        type: boss
                        wave: 32
                        monster: slime-huge
                        health: high
                        abilities: flood, fetch-distant, throw-nearby, shuffle-positions, root-target, lightning aura
     
  6. Offline

    Toxic__Waste

    My file from one of 4 arenas

    Code:
     waves:
                recurrent:
                    def1:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            zombies: 10
                            spiders: 10
                    spec1:
                        type: special
                        priority: 2
                        frequency: 4
                        monsters:
                            zombie-pigmen: 10
                            blazes: 10
                            skeleton: 10
                single:
                    swarm1:
                        type: swarm
                        wave: 3
                        monster: silver_fish
                        amount: medium
                    spiders:
                        type: swarm
                        wave: 7
                        monster: spiders
                        anount: medium
                    ghasts:
                        type: swarm
                        wave: 13
                        monster: ghast
                        amount: low
                    boss1:
                        type: boss
                        wave: 19
                        monster: cave_spider
                        health: high
                        abilities: arrows, chain_lightning
            rewards:
                waves:
                    every:
                        '3': coal:3
                        '7': ice:3, snow_block:3
                        '10': iron_ingot:3, gold_ingot:3
                    after:
                        '7': sponge:1
                        '15': iron_sword, iron_pickaxe, iron_spade
                        '25': diamond_sword
     
  7. Offline

    feca1997

    Please upload some config file because default one is 'not too long' and I'm lazy and noob to create an own. Thx :)
     
  8. Offline

    charlie_boi

    Freezer-Burn

    Code:
                    Frosty:
                        wave: 20
                        type: boss
                        monster: snowman
                        health: high
                        ability-interval: 3
                        ability-announce: true
                        abilities: arrows,disorient-target,throw-target
                    Hellfire:
                        wave: 30
                        type: boss
                        monster: blaze
                        health: medium
                        ability-interval: 5
                        ability-announce: true
                        abilities: fire-aura,fetch-target,shuffle-positions
     
  9. Offline

    anthony42808

    Code:
                    ItsyBitsySpider:
                        type: boss
                        wave: 10
                        monster: cave_spider
                        health: medium
                        abilities: arrows, root-target, throw-nearby
                    TheGod:
                        type: boss
                        wave: 20
                        monster: giant
                        health: low
                        abilities: lightning-aura, shiffule-positions, chain-lightning
                        ability-interval: 15
                    HeatedUp:
                        type: boss
                        wave: 30
                        monster: blaze
                        health: medium
                        abilities: fireballs, fire-aura, fetch-target
                        ability-interval: 25
                    IronGuard:
                        type: boss
                        wave: 40
                        monster: iron_golem
                        health: low
                        abilities: disorient-target, root-target, throw-nearby, arrows
                        ability-interval: 5
                    SlenderEnd:
                        type: boss
                        wave: 50
                        monster: enderman
                        health: high
                        abilities: throw-distant, disorient-target, root-target, fetch-distant, shuffle-positions
                        ability-interval: 1
     
    Archarin likes this.
  10. Offline

    xWireLess

    Extreme Arena
    This arena is so hard that it goes up to 100 levels and it is really hard especially the bosses and there is a swarm each 10 levels starting at 5 and a boss each 10 levels starting at 10.


    Code:
                    boss1:
     
                        type: boss
     
                        wave: 10
     
                        monster: zombie
     
                        health: low
     
                        abilities: arrows, throw-target
     
                    boss2:
     
                        type: boss
     
                        wave: 20
     
                        monster: spider
     
                        health: low
     
                        abilities: arrows, throw-target, fetch-target, living-bomb
     
                    boss3:
     
                        type: boss
     
                        wave: 30
     
                        monster: skeleton
     
                        health: low
     
                        abilities: arrows, throw-target, fetch-target, living-bomb, disorient-target, warp-to-player
     
                    boss4:
     
                        type: boss
     
                        wave: 40
     
                        monster: zombie-pigman
     
                        health: medium
     
                        abilities: fireballs, throw-nearby
     
                    boss5:
     
                        type: boss
     
                        wave: 50
     
                        monster: cave-spider
     
                        health: medium
     
                        abilities: fireballs, throw-nearby, chain-lightning, fetch-nearby
     
                    boss6:
     
                        type: boss
     
                        wave: 60
     
                        monster: blaze
     
                        health: medium
     
                        abilities: fireballs, throw-nearby, chain-lightning, fetch-nearby, root-target, shuffle-postitions
     
                    boss7:
     
                        type: boss
     
                        wave: 70
     
                        monster: angry-wolf
     
                        health: high
     
                        abilities: fireballs, throw-distant, fetch-distant
     
                    boss8:
     
                        type: boss
     
                        wave: 80
     
                        monster: human
     
                        health: high
     
                        abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player
     
                    boss9:
     
                        type: boss
     
                        wave: 90
     
                        monster: squid
     
                        health: high
     
                        abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player, fire-aura, flood, shuffle-positions
     
                        ability-interval: 7
     
                    boss10:
     
                        type: boss
     
                        wave: 100
     
                        monster: giant
     
                        health: psycho
     
                        abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player, fire-aura, shuffle-positions, lightning-aura, arrows, living-bomb, disorient-target
     
                        ability-interval: 5


    X-Treme Killers

    This mobarena wave setup is for ultimate and strong classes and really hard to kill it has many bosses and there is a swarm each 10 waves starting at 5 and each 10 waves starting at 10 has a boss, I really like this on because it goes with my classes that I have setup and with the permissions.

    Code:
            waves:
                recurrent:
                    def1:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            skeletons: 3
                            spiders: 3
                            creepers: 2
                    def2:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            zombies: 4
                            skeletons: 2
                            spiders: 4
                    def3:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            zombies: 2
                            creepers: 3
                            wolves: 5
                    def4:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            skeletons: 7
                            creepers: 3
                    def5:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            creepers: 10
                    spec1:
                        type: special
                        priority: 2
                        frequency: 4
                        monsters:
                            powered-creepers: 2
                            zombie-pigmen: 5
                            blazes: 2
                    spec2:
                        type: special
                        priority: 2
                        frequency: 4
                        monsters:
                            zombie-pigmen: 4
                            angry-wolves: 3
                            zombies: 3
                    spec3:
                        type: special
                        priority: 2
                        frequency: 4
                        monsters:
                            powered-creepers: 3
                            angry-wolves: 4
                            exploding-sheep: 2
                    spec4:
                        type: special
                        priority: 2
                        frequency: 4
                        monsters:
                            powered-creepers: 3
                            exploding-sheep: 3
                            blazes: 2
                    spec5:
                        type: special
                        priority: 1
                        frequency: 1
                        monsters:
                            powered-creepers: 2
                            zombie-pigmen: 3
                            angry-wolves: 3
                            exploding-sheep: 2
                single:
                    swarm1:
                        type: swarm
                        wave: 5
                        monsters: slimes-tiny
                        amount: low
                    swarm2:
                        type: swarm
                        wave: 15
                        monster: angry-wolves
                        amount: low
                    swarm3:
                        type: swarm
                        wave: 25
                        monster: spider
                        amount: low
                    swarm4:
                        type: swarm
                        wave: 35
                        monster: zombies
                        amount: medium
                    swarm5:
                        type: swarm
                        wave: 45
                        monster: enderman
                        amount: medium
                    swarm6:
                        type: swarm
                        wave: 55
                        monster: silverfish
                        amount: medium
                    swarm7:
                        type: swarm
                        wave: 65
                        monster: skeleton
                        amount: high
                    swarm8:
                        type: swarm
                        wave: 75
                        monster: zombie-pigman
                        amount: high
                    swarm9:
                        type: swarm
                        wave: 85
                        monster: blaze
                        amount: high
                    swarm10:
                        type: swarm
                        wave: 95
                        monster: exploding-sheep
                        amount: psycho
                    boss1:
                        type: boss
                        wave: 10
                        monster: zombie
                        health: low
                        abilities: arrows, throw-target
                    boss2:
                        type: boss
                        wave: 20
                        monster: spider
                        health: low
                        abilities: arrows, throw-target, fetch-target, living-bomb
                    boss3:
                        type: boss
                        wave: 30
                        monster: skeleton
                        health: low
                        abilities: arrows, throw-target, fetch-target, living-bomb, disorient-target, warp-to-player
                    boss4:
                        type: boss
                        wave: 40
                        monster: zombie-pigman
                        health: medium
                        abilities: fireballs, throw-nearby
                    boss5:
                        type: boss
                        wave: 50
                        monster: cave-spider
                        health: medium
                        abilities: fireballs, throw-nearby, chain-lightning, fetch-nearby
                    boss6:
                        type: boss
                        wave: 60
                        monster: blaze
                        health: medium
                        abilities: fireballs, throw-nearby, chain-lightning, fetch-nearby, root-target, shuffle-postitions
                    boss7:
                        type: boss
                        wave: 70
                        monster: angry-wolf
                        health: high
                        abilities: fireballs, throw-distant, fetch-distant
                    boss8:
                        type: boss
                        wave: 80
                        monster: human
                        health: high
                        abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player
                    boss9:
                        type: boss
                        wave: 90
                        monster: squid
                        health: high
                        abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player, fire-aura, flood, shuffle-positions
                        ability-interval: 7
                    boss10:
                        type: boss
                        wave: 100
                        monster: giant
                        health: psycho
                        abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player, fire-aura, shuffle-positions, lightning-aura, arrows, living-bomb, disorient-target
                        ability-interval: 5


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  11. Offline

    killer07

    im sorry when i kill the boss the abilities still go on so if i kill spider his abilities still activates and still throws me around and i have it set to kill boss until next wave and the next wave isn't starting
     
  12. Offline

    SirusKing

    I tried to use your MobArena Wave editor, but the "save as" button doesnt work :p
     
  13. Offline

    Raymanic13

    Any possibility of getting a spider jockey as a boss? If so i would be so thankful

    The Ghast King
    Wave: 50
    monster: ghast
    health: psycho
    abilities: fireballs, root-player, throw-target
    ability-interval: 4

    The ghast is already a massivly powerful mob, however lacking the health. The ghast king has heaps of health and keeps its target away from it with the throw-target ability. It can keep its targets in place with the root-target ability and well, can fire fireballs like usual. I chose throw-target instead of throw-nearby as otherwise it would make the ghast king near invincible.

    I recommend not using until the very end mob arena maps. It can really cripple the players before its final battles.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  14. Offline

    McMas1999


    You find the Premade Abilites in the Mob Arena File Folder and in the abilites
     
  15. Offline

    number1_Master

    You seriously just replied to something a year old -_-
    You have no clue how boss I am with MobArena now.
     
  16. Offline

    drakcore

    Here is my old arena config if anyone wants to grab anything from it.

    Code:
    # MobArena v0.94.4.52 - Config-file
    # Read the Wiki for details on how to set up this file: http://goo.gl/F5TTc
    # Note: You -must- use spaces instead of tabs!
    global-settings:
        enabled: true
        allowed-commands: /list, /pl
        update-notification: true
    classes:
        Trapster:
            items: iron_sword, potion:8197:5, 30:10, 88:8
            armor: 306,307,308,309
        Demoman:
            items: iron_sword, potion:8197:5, tnt:64,  tnt:64,  tnt:64,  tnt:64
            armor: 306,307,308,309
        Healer:
            items: wood_sword, potion:8197:45, potion:16389:64, potion:16389:64,potion:16389:64, potion:16425:4, potion:16389:64
            armor: 298,299,300,301
        Viking:
            items: 279, potion:8197:5
            armor: 310,311,312,313
        Cook:
            items: wood_sword, potion:8197:5, 322:50, 354:40
            armor: 298,299,300,301
        Assisin:
            items: iron_sword, potion:8197:5, potion:16425:10,  potion:8226:2
            armor: 302,303,304,305
        Herbalist:
            items: iron_sword, potion:8197:11, 18:5, 322:30, potion:16425:2, potion:8226:2
            armor: 298,299,300,301
        Mechanic:
            items: iron_sword, potion:8197:5, 72:10, 76:5, 77:5, 23:10, 262:64, 262:64, 262:64, 385:64, 385:64, 331:30, 356:8
            armor: 302,303,304,305
        Knight:
            items: diamond_sword, potion:8197:4
            armor: 306,307,308,309
        Tank:
            items: iron_sword, potion:8229:10
            armor: 310,311,312,313
        Archer:
            items: stone_sword, bow, arrow:64, arrow:64, potion:8197:10, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64, arrow:64
            armor: 298,299,300,301
        Chemist:
            items: stone_sword, potion:16428:64, potion:16428:64, potion:16428:64, potion:16388:60, potion:16389:12, potion:8197:12, potion:8226:12, potion:16425:10
            armor: 314,315,316,317
        Oddjob:
            items: stone_sword, flint_and_steel:2, netherrack:6, tnt:10, potion:8197:8, 24:9
            armor: 302,303,304,305
    arenas:
        default:
            settings:
                world: TITAN
                enabled: true
                protect: true
                logging: true
                entry-fee: ''
                clear-wave-before-next: true
                clear-boss-before-next: true
                lightning: true
                auto-equip-armor: true
                soft-restore: false
                soft-restore-drops: false
                require-empty-inv-join: false
                require-empty-inv-spec: false
                hellhounds: false
                pvp-enabled: false
                monster-infight: false
                allow-teleporting: false
                spectate-on-death: true
                auto-respawn: true
                share-items-in-arena: true
                min-players: 0
                max-players: 0
                max-join-distance: 0
                first-wave-delay: 15
                wave-interval: 23
                final-wave: 0
                monster-limit: 100
                monster-exp: true
                keep-exp: true
                food-regen: true
                lock-food-level: false
                spout-class-select: false
                player-time-in-arena: world
            waves:
                recurrent:
                    def1:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            zombies: 25
                            skeletons: 7
                            spiders: 10
                            creepers: 5
                            wolves: 5
                    spec1:
                        type: special
                        priority: 2
                        frequency: 4
                        monsters:
                            powered-creepers: 3
                            zombie-pigmen: 15
                            angry-wolves: 15
                            blazes: 5
                single:
                    swarm1:
                        type: swarm
                        wave: 6
                        monster: slime
                        amount: low
                    swarm2:
                        type: swarm
                        wave: 12
                        monster: magmacube
                        amount: low
                    swarm3:
                        type: swarm
                        wave: 18
                        monster: silverfish
                        amount: high
                    swarm4:
                        type: swarm
                        wave: 24
                        monster: magmacube
                        amount: medium
                    swarm5:
                        type: swarm
                        wave: 36
                        monster: slime
                        amount: high
                    swarm6:
                        type: swarm
                        wave: 45
                        monster: silverfish
                        amount: high
                    boss1:
                        type: boss
                        wave: 10
                        monster: chicken
                        health: low
                        abilities: arrows, root-target, throw-nearby
                    boss2:
                        type: boss
                        wave: 20
                        monster: cave_spider
                        health: medium
                        abilities: arrows, root-target, throw-nearby
                    boss3:
                        type: boss
                        wave: 30
                        monster: silverfish
                        health: low
                        abilities: lightning-aura, throw-nearby
                    boss4:
                        type: boss
                        wave: 31
                        monster: zombie
                        health: high
                        abilities: root-target, throw-nearby
                    boss5:
                        type: boss
                        wave: 40
                        monster: magma_cube
                        health: low
                        abilities: shuffle-positions, throw-nearby
                    boss6:
                        type: boss
                        wave: 41
                        monster: silverfish
                        health: medium
                        abilities: warp-to-player, root-target, throw-nearby
                    boss7:
                        type: boss
                        wave: 50
                        monster: zombie-pigmen
                        health: psycho
                        abilities: arrows, fireballs, throw-nearby, fire-aura, root-target, fetch-distant
            rewards:
                waves:
                    every:
                        '3': feather:7, bone:2, wood:20
                        '5': dirt:15, gravel:15, stone:15, iron_ingot:1
                        '10': iron_ingot:3, gold_ingot:1
                    after:
                        '7': bread:3, glowstone:2, arrow:24
                        '13': iron_sword, iron_pickaxe, iron_spade
                        '16': diamond:1
                        '25': diamond:2, gold_ingot:4
                        '34': diamond:4, gold_ingot:6
                        '45': diamond:5, gold_ingot:10
                        '52': diamond:8, gold_ingot:15
            coords:
                p1: 513,53,-233,220.94699,9.44977
                p2: 566,73,-173,38.997105,7.799769
                spawnpoints:
                    s1: 532,63,-214,-40.20276,17.549767
                    s2: 547,63,-192,-215.10258,20.699757
                    s3: 547,63,-214,-316.8021,32.999725
                    s4: 532,63,-192,-139.80179,24.749731
                arena: 539,63,-203,-178.95197,20.849724
                spectator: 539,69,-220,-0.90270996,22.049711
                lobby: 539,57,-203,-359.8529,9.45001
    
     
    The Moth likes this.
  17. Offline

    Raymanic13

    Like the classes and some of the waves. Mind if i use?
     
  18. Offline

    ACStache

    that's what they're here for! :D
     
  19. Offline

    Raymanic13

    Oh right xD forgot for a min.

    Ok i got another

    The Enderking
    monster: enderman
    wave recommendation : Late in-game or first few waves. So his health stays low.
    Health: Psycho
    abilities: fetch-distant, root-target, shuffle-positions, warp-to-players, fireballs
    ability interval: 5
    ability announce: true

    The enderking gets its strength from its massive health (which enderman are but not lacking anyway) and huge teleportation abilities that can affect players hugely. Its teleportation can both annoy players and create windows of opportunity for the enderking. It is a VERY tough boss to deal with. You best windows of opportunity are when he shuffles players, spam your attack key and you might survive it!
     
  20. Offline

    rio817

    i tried to use an iron golem as a boss but it didn't work it just skipped the round. is it because iron golems are friendly mobs? or do i have to write angry-iron-golem or something?
    oh and this:
    ZombieCommander:
    type: boss
    wave: 20
    monster: giant
    health: very-high
    abilities: fetch-target, throw-target, living-bomb
    ability interval: 5
     
  21. Offline

    ACStache

    typically if it skips a wave there's an issue with it and it will be mentioned in your server.log file in the start up section. PM me the wave please, I want to keep as much help out of the thread as possible since this thread is for sharing bosses ^_^
     
  22. Offline

    Brackers

    I LOVE this plugin, it's fun to watch people fighting my bosses. One of which is a sheep so people generally ignore it, until it flings fire arrows and explosives in there direction!!
     
  23. Offline

    TheGame64

    HEROBRINE

    He is everywhere!



    Code:
    Herobrine:
    type: boss
    wave: 30
    monster: human
    health: psycho
    abilities: fireballs, fire_aura, root-target, shuffle-positions, throw-nearby, fetch-distant
    abiliy-interval: 1

    HEROBRINE SWARM

    He is ... behind you



    Code:
    Herobrine:
    type: swarm
    wave: 50
    monster: human
    health: psycho
    abilities: fireballs, fire_aura, root-target, shuffle-positions, throw-nearby, fetch-distant
    abiliy-interval: 1

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  24. Offline

    chopstick121

    is not working for me

    is not working for me when i reach 10

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  25. Offline

    chopstick121

    is there any class i can have?
     
  26. Offline

    rodier

    how to put boss on 20. wave without ending game? like boss on 20. wave 30. wave 40.wave ? when I tried that..game ended after 20.wave even wave was set finish after 50..
     
  27. Offline

    l2ichy

    I Know I Know not on this Thread But i need answers quick :/ and they don't help on the other one
    by the way love all the hard work you guys are doing!
    classes:
    Code:
    Knight:
    items: diamond_sword, potion:8197:3
    armor: 306,307,308,309
    Tank:
    items: iron_sword, potion:8229:2
    armor: 310,311,312,313
    Archer:
    items: wood_sword, bow, arrow:256, potion:8197:3, bone
    armor: 298,299,300,301
    Chemist:
    items: stone_sword, potion:16428:30, potion:16388:8, potion:16389:20, potion:8197:3, potion:8226:1
    armor: 314,315,316,317
    Oddjob:
    items: stone_sword, flint_and_steel, netherrack:2, tnt:4, potion:8197:3
    armor: 298,299,300,301
    Support:
    items: diamond_helmet 0:1;3:1;4:1, diamond_chestplate 0:1;3:1;4:1, diamond_leggings 0:1;3:1;4:1, diamond_boots 0:1;3:1;4:1, wood_sword 0:1;20:1, potion:-11:1, potion:-79:1, potion:-47:1, potion:-71:1
    armor: ''
    Fisherman:
    items: fishing_rod 34:50;16:3, potion:-78:1, potion:-79:1, potion:-8:1, potion:-7:1, potion:-110:1, potion:-7:1, potion:-11:1, potion:-11:1
    armor: gold_boots 16:3, leather_leggings 16:3, leather_chestplate 16:3, gold_helmet 16:3
    Traitor:
    items: potion:-76:1, potion:-71:1, potion:-4:1, potion:-8:1, potion:-78:1, potion:-6:1
    armor: iron_boots 0:5;34:5, diamond_leggings 34:5;0:5;19:3, gold_chestplate 34:20;0:5;49:3, leather_helmet 34:20;0:5
    Grimreaper:
    items: gold_hoe 17:10;16:10, potion:-39:1, potion:-4:1, potion:-74:1, potion:-8:1, potion:-76:1, potion:-14:1
    armor: chainmail_boots 34:20;0:6, chainmail_leggings 0:6;34:20;19:5, chainmail_chestplate 34:20;0:6, chainmail_helmet 34:20;0:6
    Tamer:
    items: stick 17:1;16:1;19:3;20:1, potion:-79:1, potion:-78:1, potion:-111:1, potion:-79:1, potion:-103:1, potion:-72:1, bone:10
    armor: leather_boots 34:20;0:3;3:3;4:3, leather_leggings 34:20;0:3;3:3;4:3, leather_chestplate 34:20;0:3;3:3;4:3, leather_helmet 34:20;0:3;3:3;4:3
    Wolfmaster:
    items: clay_brick, potion:-72:1, bone:64, bone:32
    armor: leather_chestplate 34:20;0:15;16:5;3:20;4:20
    Leroy:
    items: gold_axe 16:5;6:5, potion:-78:1, potion:-78:1, potion:-110:1, potion:-110:1, potion:-78:1, potion:-110:1, potion:-46:1, potion:-103:1
    armor: gold_boots 0:10;34:20;49:2;2:10, pumpkin 0:20
    helmet: pumpkin 0:20
    Golem:
    items: clay_brick 16:1, monster_egg:99:2
    armor: gold_boots, pumpkin 0:10
    helmet: pumpkin 0:10
    Snowman:
    items: snow_ball:64 16:1;48:5, snow_ball:64 16:1;48:5, snow_ball:64 16:1;48:5, snow_ball:64 16:1;48:5, snow_ball:64 16:1;48:5, snow_ball:64 16:1;48:5, snow_ball:64 16:1;48:5, golden_apple:1:1, monster_egg:97:10
    armor: pumpkin 0:10
    helmet: pumpkin 0:10
    arenas:
    default:
    settings:
    world: tower
    enabled: true
    protect: true
    logging: true
    entry-fee: ''
    clear-wave-before-next: true
    clear-boss-before-next: true
    lightning: true
    auto-equip-armor: true
    soft-restore: false
    soft-restore-drops: false
    require-empty-inv-join: true
    require-empty-inv-spec: true
    hellhounds: false
    pvp-enabled: false
    monster-infight: false
    allow-teleporting: false
    spectate-on-death: true
    auto-respawn: true
    share-items-in-arena: false
    min-players: 1
    max-players: 15
    max-join-distance: 0
    first-wave-delay: 5
    wave-interval: 15
    final-wave: 0
    monster-limit: 150
    monster-exp: false
    keep-exp: true
    food-regen: false
    lock-food-level: true
    spout-class-select: false
    player-time-in-arena: world
    auto-ignite-tnt: false
    waves:
    recurrent:
    def1:
    type: default
    priority: 1
    frequency: 1
    monsters:
    zombies: 10
    skeletons: 10
    spiders: 10
    creepers: 10
    wolves: 10
    def2:
    type: default
    priority: 2
    frequency: 1
    growth: fast
    wave: 5
    monsters:
    zombies: 10
    exploding_sheep: 5
    powered-creepers: 4
    spec1:
    type: special
    priority: 2
    frequency: 4
    monsters:
    powered-creepers: 10
    zombie-pigmen: 10
    angry-wolves: 10
    blazes: 10
    exploding_sheep: 5
    single:
    swarm1:
    type: swarm
    wave: 4
    monster:slime
    amount: high
    swarm2:
    type: swarm
    wave: 9
    monster: magmacube
    amount: low
    swarm3:
    type: swarm
    wave: 13
    monster: silverfish
    amount: high
    swarm4:
    type: swarm
    wave: 18
    monster: magmacube
    amount: high
    swarm5:
    type: swarm
    wave: 23
    monster: slime
    amount: high
    swarm6:
    type: swarm
    wave: 31
    monster: silverfish
    amount: high
    boss1:
    type: boss
    wave: 20
    monster: zombie_pigman
    health: psycho
    abilities: arrows, fireballs, throw-nearby
    ability-interval: 3
    ability-announce: true
    boss2:
    type: boss
    wave: 5
    monster: chicken
    health: low
    abilities: chain-lightning
    ability-interval: 10
    ability-announce: true
    boss3:
    type: boss
    wave: 10
    monster: squid
    health: high
    abilities: flood, arrows, throw-target, disorient-target
    ability-interval: 3
    ability-announce: true
    boss4:
    type: boss
    wave: 30
    monster: giant
    health: psycho
    abilities: fireballs, arrows, fire_aura, chain-lightning, warp-to-player, disorient-target, shuffle-positions
    ability-interval: 5
    boss5:
    wave: 15
    type: boss
    monster: snowman
    health: high
    ability-interval: 3
    ability-announce: true
    abilities: arrows,disorient-target,throw-target
    boss6:
    type: boss
    wave: 25
    monster: enderman
    health: high
    abilities: throw-distant, disorient-target, root-target, fetch-distant, shuffle-positions
    ability-interval: 1
    boss7:
    type: boss
    wave: 40
    monster: iron_golem
    health: high
    abilities: disorient-target, root-target, throw-nearby, arrows
    ability-interval: 5
    boss8:
    type: boss
    wave: 50
    monster: giant
    health: psycho
    abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player, fire-aura, shuffle-positions, lightning-aura, arrows, living-bomb, disorient-target
    ability-interval: 5
    boss9:
    type: boss
    wave: 45
    monster: human
    health: psycho
    abilities: fireballs, fire_aura, root-target, shuffle-positions, throw-nearby, fetch-distant
    abiliy-interval: 1
    
    Whats Wrong With It?:(

    Great Post Guys!! Loving It!
    Except im Having huge troubles:(
    if anyone could help out i could pay you!
    Skype:Slurpiiie

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  28. Offline

    ACStache

    l2ichy if no one is helping you in the other thread, which is more active, why do you expect quicker help here? also use http://pastebin.com for showing your config.

    Also your only posts ever are on this thread, so we can't really help you if you don't post in the appropriate thread.
     
  29. Offline

    TnT Retired Staff

    l2ichy
    Use code tags or pastebin please. I have edited your post with code tags.
     
  30. Offline

    l2ichy

    me no understand
     
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