MobArena Bosses and Waves Thread [ MobArena Plugin by garbagemule ] Posts should ONLY have WAVES OR BOSSES! Everything else should be put IN THE MOBARENA THREAD! I thought I'd make a separate post, now that Waves have received a huge overhaul in the Dev build. People can post up unique bosses that they've created and played with. This thread is for actual wave/boss setups ONLY! Please, no spam. Requirements for posting: NO Wave or Boss setup? Do NOT post. Go to MobArena thread instead. Title - use font size 6. Description - under the title, normal font size. Snippet - MUST be in a Code block. Test - test it before posting. Example The Slime The Slime is designed around a Slime's natural attack: knock-back. Slimes generally jump at you and then knock you back. So, I figured it would have it such that it would fetch far-away units, attack them, and then throw them away. With medium health, this makes him a fairly-manageable starter boss. Code: bossSlime: type: boss wave: 9 monster: slime health: medium abilities: fetch-distant, throw-nearby The Incredible Pigbeast Balanced for players: 4-5 The Incredible Pigbeast is meant to be an end-level boss. Since he is a physical-attack unit with a lot of health, I rounded him out with two ranged abilities (arrows and fireballs), as well as throwing away nearby players to prevent him taking a lot of melee damage. Code: the_incredible_pigbeast: type: boss wave: 11 monster: zombie_pigman health: psycho abilities: arrows, fireballs, throw-nearby ability-interval: 3 ability-announce: true EDIT by Moderator: merged posts, please use the edit button instead of double posting.