[MISC/INFO] Dynmap-Mobs v0.90 - add mobs to Dynmap maps! [1.6.4R2.0-]

Discussion in 'Archived: Plugin Releases' started by Mike Primm, Nov 18, 2011.

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    Mike Primm

    Completed - the 'minzoom' setting is implemented in dynmap-mobs v0.14, and requires dynmap v0.28.
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    What's the default radius where mobs will be visible around the player icon? I would use this if the radius was customizable, don't really want to clutter up my map too much :)
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    Mike Primm

    Right now, it will show any mobs 'loaded' in the game - which corresponds to those located in chunks of the maps that have been loaded. This generally is around a 168 block radius around each active player, plus a similar radius around the spawn point (although ones around the spawn point tend to not be moving around unless a player is close enough, and non-persistent mobs (like monster mobs and wild wolves) will typically despawn when not near a player. These are all bukkit/minecraft mechanics - it would be possible for me to further restrict it (show less), but not to expand it.
    seriosbrad likes this.
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    Thanks for the explanation. I installed it anyways without a radius feature and it's not nearly as bad I as I had imagined. I disabled most cave mobs on the map to make it "scarier" so that helped. I would probably still use a radius option if you were to include it, but for now there is no rush, it's good as-is :)
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    When I load up Terminal it says [SEVERE] Could not find dynmap
    Umm dont i already have it???

    How do u get it too work???

    Last login: Mon Mar 23 12:29:37 on console
    /Users/nancylosee/Desktop/Server/start.command ; exit;
    NancysMac-2:~ AA$ /Users/nancylosee/Desktop/Server/start.command ; exit;
    174 recipes
    27 achievements
    16:29:24 [INFO] Starting minecraft server version 1.1
    16:29:24 [INFO] Loading properties
    16:29:24 [INFO] Starting Minecraft server on *:25565
    16:29:24 [INFO] This server is running CraftBukkit version git-Bukkit-1.1-R3-b1846jnks (MC: 1.1) (Implementing API version 1.1-R3)
    16:29:24 [INFO] Preparing level "world"
    16:29:24 [INFO] Default game type: 0
    16:29:24 [INFO] Preparing start region for level 0 (Seed: -1053210679462832495)
    16:29:25 [INFO] Preparing spawn area: 61%
    16:29:26 [INFO] Preparing start region for level 1 (Seed: -1053210679462832495)
    16:29:26 [INFO] Preparing spawn area: 56%
    16:29:27 [INFO] Preparing start region for level 2 (Seed: -1053210679462832495)
    16:29:27 [INFO] Preparing spawn area: 61%
    16:29:27 [INFO] [Dynmap-CommandBook] Loading Dynmap-CommandBook v0.13.
    16:29:27 [INFO] [Dynmap-CommandBook] initializing
    16:29:27 [SEVERE] [Dynmap-CommandBook] Cannot find dynmap!
    16:29:27 [INFO] [dynmap-mobs] Loading dynmap-mobs v0.14.
    16:29:27 [INFO] [dynmap-mobs] initializing
    16:29:27 [SEVERE] [dynmap-mobs] Cannot find dynmap!
    16:29:27 [INFO] [RocketBoots] Loading RocketBoots v0.3.6.
    16:29:28 [INFO] RocketBoots v0.3.6 enabled!
    16:29:28 [INFO] Server permissions file permissions.yml is empty, ignoring it
    16:29:28 [INFO] Done (3.589s)! For help, type "help" or "?"

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 21, 2016
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    Seriously, people.. if you ever expect to fix your own server, a little reading goes a LONG way.

    16:29:27 [SEVERE] [Dynmap-CommandBook] Cannot find dynmap!

    You have dynmap plugins, but not dynmap.
    Mike Primm likes this.
  7. DonĀ“t know if its me thats stupid but every mob keeps showing up on my map.
    # dynmap-mobs configuration
      period: 5.0
      resolution: 1.0
      hideifshadow: 4
      hideifundercover: 15
      creeper: false
      skeleton: false
      zombie: false
      blaze: false
      ghast: false
      silverfish: false
      slime: false
      spider: false
      wolf: false
      zombiepigman: false
      enderdragon: true
      snowgolem: true
      cavespider: false
      spiderjockey: false
      enderman: false
      cow: false
      pig: false
      chicken: false
      squid: false
      sheep: false
      villager: true
      mooshroom: false
      tamedwolf: true
      name: Mobs
      hidebydefault: false
      layerprio: 10
      tinyicons: true
      nolabels: false
      minzoom: 0
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    what would you recommend setting the HideIf's to?
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    Mike Primm

    I like:

    hideifshadow: 4
    hideifundercover: 8

    It makes it so that mobs that are in the dark, or more than 7 blocks from a blocks from an 'open to the sky' block, will be hidden (so underground or more than a few blocks from a window or the edge of a forest).
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    My layer option for Mobs (under Players and Markers, on the left) keeps disappearing. When this happens, no mobs are shown on the map. Reloading the page, even with CTRL-F5 has no effect. Restarting the server seems to bring it back.
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    Mike Primm

    Are you doing anything interesting, like /dynmap reload or /reload?
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    Are Iron Golems going to be added?
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    Mike Primm

    Yep - forgot those when I did the cats the other night - I'll push out an update for these 'very soon'.
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    When I start my server it says that Dynmap is loaded and Dynmap-Mobs is loaded. But it doesn't show them on my map. I have them checked, but they don't show. Please help me.
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    Is there a way to configure the dynmap to look like on huncraft.net ?
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    Mike Primm

    Can I see your config.yml?

    It looks like they did some custom tailoring of the map menu and navigation code and style sheet - you'll probably need to talk to the to get the changes (they're probably in a couple of the CSS files, and in the map.js).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 21, 2016
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    "It looks like they did some custom tailoring of the map menu and navigation code and style sheet - you'll probably need to talk to the to get the changes (they're probably in a couple of the CSS files, and in the map.js)."

    I'm mostly curious about the view angle, I tried to configure to show surface maps but the result is still different.
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    Mike Primm

    I'm pretty sure that's the old stock KzedMap surface view - the version of dynmap they're based off of is very old (they're using the google maps javascript library, which we stopped using about 8 months ago) and quite modified (even, apparently, the server side component). On the HDMaps, the closest equivalent is what you get with deftemplatesuffix: vlowres (see surface map in templates/normal_vlowres.txt).
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    hey mike primm, do you can add NPCs like (citizens NPCs) ? it would be nice.
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    Mike Primm

    I'll give that a look.
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    Add it to dev.bukkit please to be able to track updates via bukktuptodate tool
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    Mike Primm

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    yeah, here it is, sorry (because of an unknown reason bukuptodate told me 'there is no source' but now it works fine) by the way it works on 1.2.5 but it doesn't show some mobs - i mean not types, but mobs, may be because of some delay?
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    Mike Primm

    Default settings will hide mobs that are underground, under cover, or otherwise in dark places - and, of course, only shows mobs in chunks that are active (loaded by players).
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    i got it thanks
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    Can you add NPCs so I can find all the villages on the map?
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    good job map its very nice and with no bugs till now
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    Cave spiders come out as a home icon (To me they do, IDK if that's for everyone).
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    Mike Primm

    lol - I'll give it a look.
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    Thanks xD

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