[MISC/INFO] Dynmap-Factions v0.72- Display Factions territories on Dynmap maps [1.6.4-R1.0+]

Discussion in 'Inactive/Unsupported Plugins' started by Mike Primm, Nov 23, 2011.

  1. Offline

    Mike Primm

    Yep :)
     
  2. Offline

    Sketaful

    I used dynmap_residence before and it worked perfectly. Residence itself on the other hand did not so I switched to worldguard and faction but factions doesn't show on the map. :S

    I remember having the same prob ages ago where factions only showed after a full restart of the server (a dynmap reload didn't even help).

    Is there any nice fix for this or a small hint on my own stupidity? :)
     
  3. Offline

    Mike Primm

    Are you seeing the startup messages for Dynmap-Factions? Also, on the web map, is the 'Factions' layer showing in the layer selector?
     
  4. Offline

    Sketaful

    Yes and yes. Everything loads ok and I can mark it in the layer selector. Tried it marked as default and unmarked.

    Ok. Now I got this in the console:
    Code:
    Task of 'Dynmap-Factions' generated an exception java.lang.NoSuchMethodError: com.massivecraft.factions.Faction.getFPlayers()Ljava/util/ArrayList;  
    at org.dynmap.factions.DynmapFactionsPlugin.formatInfoWindow(DynmapFactionsPlugin.java:126)
    at org.dynmap.factions.DynmapFactionsPlugin.handleFactionOnWorld(DynmapFactionsPlugin.java:224)
    at org.dynmap.factions.DynmapFactionsPlugin.updateFactions(DynmapFactionsPlugin.java:425)
    at org.dynmap.factions.DynmapFactionsPlugin.access$000(DynmapFactionsPlugin.java:38)
    at org.dynmap.factions.DynmapFactionsPlugin$FactionsUpdate.run(DynmapFactionsPlugin.java:113)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
    I never had this before but after trying a bunch of things it popped up and now I get these errors no matter if I remove it and download the plugin again.

    Since I'm just a read-to-know person and really don't know anything about these things.. Help? ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  5. Offline

    Mike Primm

    Looks like I
    Looks like I need to do some updates, if this is happening with 0.13. What version of Factions are you running?
     
  6. Offline

    Sketaful

    Im running 1.6.5b.

    I see that you've release 1.5.6c now. And also that you have an alpha for 1.7.

    I guess that they won't work either since it's prob this plug and not Factions that need the update? :p
     
  7. Offline

    Mike Primm

    Give new update a spin - let me know if anything isn't good.
     
  8. Offline

    KSum

    I've just installed Dynmap-Factions for the first time, and I get this,

    [WARNING] Task of 'Dynmap-Factions' caused an exception.

    I'm running all the latest stable builds. I'm also running Dynmap-Towny which seems fine.
    Both Factions and Towny show up in the map options, but no factions are showing on the map.
     
  9. Offline

    Mike Primm

    Need to see the exception stack.
     
  10. Offline

    KSum

    Sorry, took a minute to find it. :)

    java.lang.NoSuchMethodError: com.massivecraft.factions.Faction.getFPlayers()Ljava/util/ArrayList;
    at org.dynmap.factions.DynmapFactionsPlugin.formatInfoWindow(DynmapFactionsPlugin.java:125)
    at org.dynmap.factions.DynmapFactionsPlugin.handleFactionOnWorld(DynmapFactionsPlugin.java:211)
    at org.dynmap.factions.DynmapFactionsPlugin.updateFactions(DynmapFactionsPlugin.java:412)
    at org.dynmap.factions.DynmapFactionsPlugin.access$000(DynmapFactionsPlugin.java:37)
    at org.dynmap.factions.DynmapFactionsPlugin$FactionsUpdate.run(DynmapFactionsPlugin.java:112)
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:503)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
     
  11. Offline

    Mike Primm

    Make sure you're running latest code (0.14) for Dynmap-Factions (as well as the latest Factions).
     
  12. Offline

    KSum

    Right, sorry to have bothered you. I was somehow running 0.10...

    Thanks for the help, and the great plugins.
     
  13. Offline

    Mike Primm

    Cool - good answer :) And thanks!
     
  14. Offline

    heyj24

    hey im having that problem, factions loads, dynmap loads, but dynmap-factions doesnt startup and there is no layer available for factions =\
     
  15. Offline

    Mike Primm

    Can you paste the startup messages, if any, for [dynmap] and [Dynmap-Factions]?
     
  16. Offline

    heyj24

    17:26:11 [INFO] [dynmap] Loading dynmap v0.30.1-801.
    17:26:11 [INFO] [dynmap] Using Bukkit Permissions (superperms) for access control
    17:26:12 [INFO] [dynmap] Loaded 14 shaders.
    17:26:13 [INFO] [dynmap] Loaded 82 perspectives.
    17:26:13 [INFO] [dynmap] Loaded 7 lightings.
    17:26:13 [INFO] [dynmap] version 0.30.1-801 is enabled - core version 0.30.1-34
    17:26:13 [INFO] [dynmap] Loaded 3 maps of world 'Bukkit2'.
    17:26:13 [INFO] [dynmap] Loaded 2 maps of world 'Bukkit2_nether'.
    17:26:13 [INFO] [dynmap] Loaded 2 maps of world 'Bukkit2_the_end'.
     
  17. Offline

    Mike Primm

    Which version of Factions and Dynmap-Factions?
     
  18. Offline

    heyj24

    factions v. 1.6.5c and dynmap is o.30.1
     
  19. Offline

    Mike Primm

    What Dynmap-Factions?
     
  20. Offline

    heyj24

    oh i tried .14 and .15 neither worked
     
  21. Offline

    Mike Primm

    You've got the 'markers' component configured in dynmap, yes?
     
  22. Offline

    heyj24

    yeah # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
    - class: org.dynmap.MarkersComponent
    type: markers
    showlabel: false
    enablesigns: false
    # (optional) add spawn point markers to standard marker layer
    showspawn: true
    spawnicon: world
    spawnlabel: "Spawn"
    # (optional) layer for showing offline player's positions
    showofflineplayers: false
    offlinelabel: "Offline"
    offlineicon: offlineuser
    offlinehidebydefault: true
    offlineminzoom: 0
    # (optional) layer for showing player's spawn beds
    showspawnbeds: true
    spawnbedlabel: "Spawn Beds"
    spawnbedicon: bed
    spawnbedhidebydefault: true
    spawnbedminzoom: 0
    spawnbedformat: "%name%'s bed"
     
  23. Offline

    tassox33

    What do I do if I want:
    Faction : Protoss - blue
    Faction : FINALBOSS - yellow color
    Faction: Zerg - red color

    Code:
    regionstyle:
      strokeColor: '#FF0000'
      strokeOpacity: 0.8
      strokeWeight: 3
      fillColor: '#FF0000'
      fillOpacity: 0.35
      homeicon: redflag
    visibleregions: []
    hiddenregions: []
    custstyle:
      SafeZone:
        strokeColor: '#0000FF'
        fillColor: '#0000FF'
      WarZone:
        strokeColor: '#404040'
        fillColor: '#404040'
    Thanks.
     
  24. Offline

    Mike Primm

    Code:
    regionstyle:
      strokeColor: '#FF0000'
      strokeOpacity: 0.8
      strokeWeight: 3
      fillColor: '#FF0000'
      fillOpacity: 0.35
      homeicon: redflag
    visibleregions: []
    hiddenregions: []
    custstyle:
      Protoss:
        strokeColor: '#0000FF'
        fillColor: '#0000FF'
      FINALBOSS:
        strokeColor: '#FFFF00'
        fillColor: '#FFFF00'
      Zerg:
        strokeColor: '#FF0000'
        fillColor: '#FF0000'
     
    
     
  25. Offline

    Phoenixf129

    Is there any way the plugin can show cubes for 3D mode? It looks off as it's showing from height 64, whereas the buildings/owned land could be higher / lower than this number.

    Picture:
    (Ignore the black sections, it's fullrendering)
    https://purifiedrp.com/snaps/v/2a9d4f.png
     
  26. Offline

    Mike Primm

    What I can do is two things:
    1) Add the option of setting the Y coordinate on a region by region basis (not sure the best way to sub-select within a faction yet, but that would be needed
    2) Allow 1) to be done with a Y-min and Y-max, to allow 3D

    I don't do 3D because the very issue your raising is 10x worse with 3D outlines extending from Y=0 to Y=128 : the blocks "look like they're in the wrong place" because the bottom of the block doesn't correspond to the apparent surface of the map (and there isn't a good way to do that efficiently).
     
  27. Offline

    Phoenixf129

    Instead of an overlay, how about making it tint the "blocks" a certain color, that way it would not in the wrong place?

    Alternatively, you could make it show "only faction blocks". Owned by the factions, it would only show the blocks inside the factions land. (Exploitable... people could use it to show ores and caves I think)

    I can see an issue with the Y-Min / Max being Globalised, so if you set it to show one faction's 3D correctly, it won't for others... so i don't think that's a viable way.

    Just throwing a few ideas out here.
     
  28. Offline

    tassox33

    Ah ok thanks, wasn't sure if there was a way to auto generate new colors for factions.
     
  29. Offline

    Clavus

    Can the %playermembers% formatting be improved? I'm on 0.14 right now and it just concatenates all the player names without spaces, making it so that the browser doesn't break up the lines:

    [​IMG]
     
  30. Offline

    Sketaful

    Have you tried just breaking it up yourself? %playermembers%<br>?
    Prob don't work, but atleast try it :)
     

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