Minecraft 1.6 is out!

Discussion in 'Bukkit Discussion' started by NopeDK, May 26, 2011.

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  1. Offline

    XLawless BaronX

    I mean for Bukkit server update :)
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    After a quick look at Version History, i can see that bugfix release made more bugs and several ones are very bad. I guess that this release will be like 1.5, so bukkit team will wait for less-buggy release. And i agree.
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    I have the 1.6 server already, and its lagging terribly - would not recommend, even for the fact it's not Nether.
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    oh! that would be 3 minute i sorry.

    Umm, wow my sarcasm (3 minutes) may have actualy, magically .... worked..
    BUKKIT is updated for 1.6.3 = http://ci.bukkit.org/job/dev-CraftBukkit/810/
    Its not an RB, but... um... who cares... check it out guys :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    1.6.4 apparently out
    in b4 1.7 on friday. They gonna reach 1.6.9 nd be like "wtf we do now notch" ?

    yup 1.6.4 out:
    Bug Fixes:
    • Fixed CPU issue on multiplayer (?)
    • Attempt at fix for severe CPU hog bug on SSP
    • No damage when logged in (?)
    New Bugs:
    • CPU issue fix is still failing, same loop as 1.6.3
    • Achievements may get bugged. [1]
    • unable to place doors on glowstone

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    so basically, .4 does absolutely nothing? wow that's great :p
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    i bet mojang is like.... omg wtf we shudve went with the 1.6_01 1.6_02 method, .... now we only have 5 more slots left...
    lol like i said... in b4 1.7 on friday.
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    1.6.4 fixed the CPU Hog and a working CraftBukkit for it is out and working, but as they said it could destroy your universe! So.. Just test it.
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    CPU Bug fixed for me and my server with 1.64 and cb812
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    sillyrosster =p
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    ZoMg!!!111!!! theres a hole in my bukkit! Ohe Noes!
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    Except for that glowstone error andrewkm said above, I've got no other problems...
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    They could just do what most software does and go to 1.6.10.
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    that wud be so fail :( cuz they didnt start at 1.6.01
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    Maybe after 1.6_24, this release will be somehow free of major bugs :)
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    Are we there yet?
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    I wonder how nether SMP will interact with Bukkit's multi-world systems?
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    Tell Pupsik, and can normally upgrade to 1.6.4 without problems? All the same, or wait for plugins to upgrade?
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    I just refresh every 10 minutes... and read the new bugs...
    quite entertaining actually.

    wait for 1.6 to .... well work right... start there :p

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  21. Offline


    Notch just laughs at us :D
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    Can someone post the actual change logs to the forum? I can't access any of the official sites from where I am.

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    Cheers, multithreading kerf :)
  24. Offline


    Version Title/NumberDate of AdditionAdditions Summary
    1.6.4 May 26, 2011
    Bug Fixes:
    • Fixed CPU issue on multiplayer (?)
    • Attempt at fix for severe CPU hog bug on SSP
    New Bugs:
    • CPU issue fix is still failing, same loop as 1.6.3
    • Achievements may get bugged. [1]
    • Updating of lighting due to torches and other player instigated sources seems to be even worse
    • Underground minetrack corners can cause you to clip through wall and lose health (?)
    • One Minecart may partitaly pass through another on a slope, when held by a non-activated booster track. [2] [3]
    1.6.3 May 26, 2011
    • The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
    • The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
    • The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
    Bug Fixes:
    • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
    • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
    • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
    New Bugs:
    • FPS limiter limits FPS to 41 instead of 40.
    • The fix for the CPU load issue is not working, and still starves all other threads.
    • Water will freeze and turn into ice very rapidly (maybe not a bug ?).
    1.6.2 May 26, 2011
    Bug Fixes:
    • Fixed new item duplication bug
    New Bugs:
    • The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function).
    • When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
    • Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
    • Dropping any tool with "q" or when dying then picking it again and using it causes the tool to disappear.
    • Tall grass can grow on dirt with no grass on it.
    • Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
    • It is now impossible to row a boat in 1 block deep water.
    • Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
    • When quitting game the "Saving Chunks" progress bar does not appear sometimes.
    • When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
    • Maps may cause crashes or instability on multiplayer servers.
    • "Out of memory" error. Often appears after the "blocks don't disappear" bug.
    The following bugs only occur in new chunks generated in 1.6.2:
    • Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
    • The textures don't load on some chunks (The blocks are present but with transparent textures).
    • Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
    • When in a moving minecart, the player shows the walking animation. [4]
    1.6.1 May 26, 2011
    Bug Fixes:
    • Fixed item bug when picking up an item with a full inventory.
    1.6 May 26, 2011
    • Added Nether support to multiplayer.
    • The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens. [5]
    • Added craftable Maps.
    • Added trapdoors.
    • Added Tall Grass in some biomes.
    • Mushrooms now spreads (very) slowly.
    • Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
    • Added Dead Shrubs in Deserts.
    • Added allow-nether (set to true or false) in server.properties.
    • Blocks destroyed by other players in multiplayer now shows the breaking block particle effect.
    • Doors make sound for other players in multiplayer.
    • The record player now supports more than 15 different songs. No new songs/records were added, though.
    • Activated dispensers make sounds and trigger particles in multiplayer.
    • Players stuck in walls will slide towards the nearest gap if there is one.
    • Shift-clicking while crafting makes as much as possible and moves it straight to your inventory.
    • The blocks in the inventory and stats page got a new look.
    • Disabled Advanced OpenGL until we can fix some bugs with it
    • It’s no longer possible to build solid blocks on the top layer of the maps
    • Made booster tracks speedier
    • Severely nerfed fire so it spread slower, and doesn’t spread infinitely
    • Seeds are now found in tall grass, using a hoe on the ground no longer works
    • Compressed network traffic more aggressively
    • Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now
    • Arrows shot by players can now be picked up by all players
    • Nothing riding anything or being ridden by anything can enter portals
    • Glowstone now acts similarly to glass with regards to rails, torches, ladders, etc.

    • Fixed running out of memory corrupting the current level
    • Fixed the side textures of grass getting extra dark when mining them
    • Fixed anaglyph 3d rendering mode having severe visual bugs
    • Fixed the crash screen vanishing immediately
    • Fixed not being able to target blocks when at x or z pos 1000
    • Fixed the achievements screen messing up the sky color
    • Fixed saving while sneaking dropping the player through the ground
    • Fixed a system clock change messing up the game speed
    • Fixed rain sounds not playing with fast graphics enabled
    • Fixed hair and cloaks being rendered in the wrong locations on sneaking players
    • Fixed the attack/swing animation not being applied to the armor layer
    • Fixed player rotation not being loaded correctly when loading a saved game
    • Fixed arrow physics, making them not get stuck midair when you open a door
    • Fixed arrows hitting reeds, portals, and other non-solid blocks
    • Fixed keybindings not getting saved properly under certain conditions
    • Fixed the player not being able to sneak off lowered blocks like cacti
    • Fixed a bug where the player could mine without swinging their arm
    • Fixed boats placed on snow being placed too far up
    • Fixed submerged boats rising very very fast
    • Fixed sand dropping onto boats getting stuck in a falling animation
    • Fixed a game crash when riding a vehicle or animal into the nether
    • Fixed falling while riding not dealing damage to the rider
    • Fixed buttons and levers too close to the player being impossible to use
    • Fixed dispensers shooting through walls
    • Fixed fire hurting through wall corners
    • Fixed entities reaching water through wall corners
    • Fixed placing doors next to cacti creating half-doors
    • Fixed buttons and levers being placeable on leaves in “fast graphics” mode
    • Fixed furnaces and dispensers not dropping their contents when destroyed
    • Fixed dispensers biasing later slots
    • Fixed farmland taking too long to dig
    • Fixed tilling below some blocks being possible
    • Fixed tilling the underside of blocks somehow working
    • Fixed fences and stairs sometimes becoming invisible
    • Fixed walking on top of fences not producing step sounds
    • Fixed fire sometimes existing mid-air as an invisible block of pain
    • Fixed fences and wooden stairs not being flammable
    • Fixed fire effect on burning entities sometimes getting rendered in the wrong location
    • Fixed fishing rod rendering being a bit lacking
    • Fixed fishing rods being stackable
    • Fixed mining glass hiding the clouds behind the glass
    • Fixed rain falling through liquids
    • Fixed items in glass blocks not getting ejected properly
    • Fixed water interacting strangely with glass
    • Fixed glass not blocking rain sound
    • Fixed fences and signs preventing grass from growing
    • Fixed rain and snow being incorrectly lit
    • Fixed grass staying alive below stair blocks
    • Fixed the achievement screen not pausing the game
    • Fixed some screens breaking the sky tint color
    • Fixed fullscreen mode switching causing mouse issues and screen closes
    • Fixed chat messages surviving through game switches
    • Fixed ice so it regenerates regardless of whether it’s snowing or not
    • Fixed rain falling too slowly
    • Fixed levers being placeable on weird locations
    • Fixed floor levers sometimes not delivering a signal downwards
    • Fixed floor levers sometimes not being removed when the floor is removed
    • Fixed rail tiles sometimes not properly connecting to a new neighbor
    • Fixed minecarts next to each other causing extreme velocities
    • Fixed wolves not following their owner if the name has different caps
    • Fixed creepers retaining charge level when they can’t see their target
    • Fixed dying in the nether spawning new portals
    • “Fixed” beds in the nether
    • Fixed inventory acting weird when portaling by making the portal close all screens
    • Fixed wooden pressure plates being mined with pickaxes
    • Fixed redstone repeaters having the wrong particles
    • Fixed saplings being plantable through snow onto non-grass blocks
    • Fixed ore density varying per quadrant from the center of the world
    • Fixed dispenser graphics being one pixel off.
    • Fixed mushrooms spawning everywhere during nights
    • Fixed animals only spawning near light during the night
    • Fixed the multiplayer join screen input field being too short
    • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
    • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
    • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
    • Fixed inventory icons not animating after being picked up in multiplayer
    • Fixed mushroom soup not leaving a bowl in multiplayer
    • Fixed entities above the map height limit becoming invisible
    • Fixed healing not flashing the health bar in multiplayer
    • Fixed arrows being animated really strangely in multiplayer
    • Fixed arrows triggering too many entity move updates in multiplayer
    • Fixed the compass not pointing at the spawn location in multiplayer
    • Fixed fires being impossible to put out in multiplayer
    • Fixed record players spawning client-side fake records in multiplayer
    • Fixed records not playing for other players in multiplayer
    • Fixed players spawning in the wrong location and quickly lerping to the correct location
    • Fixed monsters not being visible for players with their difficulty set to peaceful
    • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
    • Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
    • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
    • Fixed saplings sometimes spawning trees client-side in multiplayer
    • Fixed weather sometimes changing client-side in multiplayer
    • Fixed grasscolor.png and foliagecolor.png not being read from texture packs
    • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
    • Fixed fireballs not being visible in multiplayer
    • Fixed ghasts’ fireing animation not being visible in multiplayer
    • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
    • Glowstone recessed into a wall no longer has shadows cast on it by surrounding blocks when smooth lighting is enabled
    • When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on
    New Bugs:
    • Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag. [6]
    • The frames per second of the client dropped considerably for some users. [7]
    • Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
    • Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
    • Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
    • Hatches Close through you even if standing at same level.
    • Tall Grass are off centered and can float off edges.
    • When looking at a map the indicator at the player's coordinated does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
    • When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly.
    • watercolor.png doesn't do anything.
    • If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screeen goes black and you cannot do anything.
    • After death, any tools dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up.
    • Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
    • Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
    • Furnaces will sometimes eject all but the last item in every slot.
    • Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
    • An item bug was introduced where people could pickup items while their inventory is full. [8]
    • The invisible fence fix is not working, so the fences that were invisible before 1.6 are still invisible
  25. Offline


    Not to sound like a jerk, but why does the New Bugs list seem bigger than the Fixed Bugs list? And not only that, most of the fixed bugs are super minor and the new bugs fairly major.

    Is there no internal testing at all? I'm baffled this would get released.
  26. Offline


    I am getting all kinds of chunk issues with 812 and vanilla 1.6. Some places I can get to appear properly while other places I get maybe 1 chunk to show up and a bunch of 1-2 blocks all over the place in other chunks and VERY slowly!!! populating blocks. Going back to 1.5 everything works fine.

    I have tried multiple settings for view distance in server properties and the cpu is only reading about 34%
  27. Offline


    it got released because we can NOW HAS tall grass okay! God! dont you get it, TALL GRASS! why test?
    lol - mojang fails.

    lol we went from wolves (1.4) to rain (1.5) to tall grass (1.6)
    it seems these updates are getting more and more genius

    More bugs in 1.6.4
    New Bugs:
    • Dropping any tool with "q" or when dying then picking it again and using it causes the tool to disappear.
    • CPU issue fix is still failing, same loop as 1.6.3
    • Achievements may get bugged. [1]
    • Updating of lighting due to torches and other player instigated sources seems to be even worse.
    • Underground or otherwise enclosed minetrack corners can cause you to clip through wall and lose health.
    • One Minecart may partially pass through another on a slope, when held by a non-activated booster track. [2] [3]
    • All SMP portals go to the same location.
    • Cave rotation fix is broken, caves can now rotate again.
    • Fire does not show up on a map item.
    • Fire sticks around much longer on blocks it can't burn.
    • Web now acting like a solid block, player can pass through it, but he will get damaged.
    • You are able to travel down through a closed Trapdoor/Hatch
    • Light bug found in 1.6.2 can be found in some SSP worlds, but now on old chunks too.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  28. Offline


    I think that I will wait several more days to update to 1.6(Whatever additional numbers will be here at that point...) as it is looking to still be very buggy. I can wait another week for the maps.
  29. Offline


    Confirmed. Same issue
  30. Offline


    Are you on Brohoster?
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