[MECH] Zeus v0.8 - Manual lightning strikes (can cause explosions) - now thunder Multi-Strike [740]

Discussion in 'Inactive/Unsupported Plugins' started by to3000, Apr 26, 2011.

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    Zeus - Summon the power of the gods
    Version 0.8

    Zeus is a fairly simple plugin that harnesses the power of the gods to cause lightning strikes in whatever location you choose (in other words, look at blocks, right click with the tool defined in the config file, causes lightning. Left click, cause lightning + explosions)

    Zeus is different from other plugins that have lightning item capabilities because Zeus has the option to make lightning cause tnt-like explosions.

    • Right click to cause lightning strikes
    • Left click to cause lightning strikes + explosion
    • Fully configurable! Choose what item you use to summon the power of the gods and how large the explosion radius is!
    • Permissions support! Configure if you want users to only be able to use the right click and/or left click features!
    • Multi Strike and Fire Strike
    • Cool down support
    • You no longer need permissions, in the config file you can now chose OP only or everyone

    Click here to download!

    Permissions Nodes:
    (only lightning)
    (multipule strikes at once)
    (lightning + explosions)
    (permission to use thunder strike)
    /ms <number of strikes>
    set the number of strikes at once
    /ms again to disable
    /ts <radius>
    set the radius of the thunder strike
    /ts again to disable
    Warning: The explosion feature has not been tested with plugins that block explosions like WorldGuard, use at your own risk!

    Version 0.8
    • fix for cool down bug, add feature "thunder strike"
    Version 0.7
    • simple bug fix, got my BEDMAS wrong
    Version 0.6
    • added Op only feature and Cool-down feature customizable in the config file!
    Version 0.5
    • fix to a bug when not using permissions and right clicking with other blocks
    Version 0.4
    • Added multi Strike and Fire Strike
    Version 0.3
    • Fixed and error when using the plugin without permissions
    Version 0.2
    • Null pointer exception fixed no longer spams console
    Version 0.1
    • First release
    Plugin developed by @to3000 and @Platypus
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    Could you add a configurable minimum height or "belowsealevel=true/false"? Players casting lightning underground doesn't quite make sense and is really exploitable.
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    as i think i mentioned earlyer, i will be working on an update as soon as i get home, in the update will be thundersrike and a fix for this glitch that i now realise how to fix with ease.

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    Awesome, thanks.
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    ok then, after a large amount of work i release 0.8, unfortunately i have not yet fixed it for my other plug-in Exploding Electrons. this should be out by 1.0, on another note, 0.9 will include a max and min for thunder strike and multi strike.
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    What exactly does Thunder Strike do? I'm at work or I'd just try it and see! Is that the explosions upon left click striking? I already use that and love the heck out of it for making easy tunnels
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    @to3000 Any chance you can throw out a version that uses the new bukkit build's no injury strike? I'd like to give this to some of my players without them being able to hurt each other with it. Just a permission for no damage strike would be outstanding.
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    that sounds like a great addition to the plugin, will be released in 0.9, daym already at 0.9 didnt think that it would get past 0.2. no damage will be a toggleable feture just like thunder-strike and multi-strike.
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    Does that mean that only people with permissions "to3.zeus.damage"or some such thing would then be able to deal damage while all others with "to3.zeus.strike" will just throw the effect around? That sounds great. Just as long as I don't have to give them the dmg dealing version and expect them to do the command to turn it off the damage. Congrats on 0.9...next stop, 1.0 :D
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    "So what does this Thunder Strike do.."
    "/ts 10" *Right clicks* HOLY F*CK!!! SHADOW COME LOOK AT THIS!
    *Shadow teleports, Flenix does the strike again*

    Get the feeling people like this new feature... :p

    Any chance of getting it a seperate cooldown? we use lightning in our battle mage race, want this to be another upgrade... with a 15 minute cooldown :p Lets be honest, it would kill a whole army on this game...
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    Is there away to make explosions NOT destroy blocks?
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    Ok my first post on the forum :)

    I downloaded and used zeus...works but needs a command to keep it turned off. I thought I could turn it off....but thats ok. I had thought of using it to punish those that need to go bye bye. It would be cool if it could run other commands on strike...then I could jail someone with a lightning strike. :D
    Don't worry yourself about doing that. I just thought it would be fun.

    Funny thing is I was playing with /ms 500. I had heard of the pig to pigmen but never saw it before. I hit a pig with 500 lightning strikes and about 500 pigmen fountained out of that pig, flooding the area. :D
    I am very amused!! :)
    I don't recommend setting it to 2000....caused mass caos with the laptop..had to pull the battery to get a reboot LOL
    So I made a pigman grinder....
    Using a pyramid trap in the ground with a very deep hole in the center they would fall and die.
    I had a floating island with a bunch of torches over it.
    At night animals would spawn there and when I saw a pig...bam!
    Then using minecartmania and a teleport sign collected the cooked pork chops.

    Again...I am very amused by this plugin :D

    Personally I will be watching this plugin for updates....I hope it comes into its own.
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    use the standard strike instead of the explosive one. The only difference is the block destruction as far as I know?

    A few suggestions I've been thinking up:
    1. Could you make it so each time you zap something, it consumes an item? For example, each time I use standard lightning it uses an iron bar, and every time explosive lightning it uses an iron bar and two sulpher?
    2. Is there anyway at all (not sure if possible) to make it so lightning doesn't destroy uncollected items, or at least so the standard one doesn't? At the moment if you kill someone via lightning, all their stuff is obliterated too...
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    lightning strike a pig = creates a bunch of INVINCIBLE BIG ZOMBIES

    they take/give no damage... they just swarm and push you around.
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    just so you know, the /ts command with this plugin interferes with anyone using the Turnstiles Plugin (like me :p)
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    Can you make it so that whenever you use lightning, it gives a configurable message (but random)

    Like in a file, you have these values

    Line1: A god got really mad, and hurled a lightning bolt at the earth!
    Line2: <username>'s rage manifested itself into a lightning bolt, rocketing towards the earth!

    So that whenever somebody uses it, one of the messages shows up (but completley random as to which one)
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    Similar issue to Joegabe but with the /ms command interfering with mobSpawner.

    I'd love to know how to change the /commands on this(else I have no pigs to bolt).
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    Whats the default lightning tool? I don't see the config file
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    Gold sword
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    Lasse Jensen

    I can't seem to figure out exactly what thunderstrike is. This plugin behaves the exact same way whether i /ts 10 or turn /ts off. I can however configure the number of strikes at once with /ms.

    Also, i got an error once when issuing the /ts, heres what's in the log:
    2011-05-24 09:00:26 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'ts' in plugin Zeus v0.8
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:127)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:279)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:699)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:666)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:660)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:32)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:377)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:292)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
        at zeus.ZeusCommandThunderHit.onCommand(ZeusCommandThunderHit.java:52)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        ... 12 more
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    sorry i have not been on much, i have been very busy with school work, all fetures requested will be avalibale in 1.0 which will be compatable with MC1.6 it will be released shortly after bukkit for 1.6 is out.

    thanks for being pacient,
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    FYI, I have the same problem, but if you do /thunderstrike [radius] it works fine
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    Does that include the seperate cooldown for thunderstrike? :)

    Also rb 818 is out
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    ThreeDGuy I steal plugins as my own

    Can u share the source code of this plugin?
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    You should make an option to decrease the about of blocks drop by the explosion, it's a real lag factor. Beside that this is a great mod, good work.
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    You should come back soon and make all Lightning have explosions like your other plugin, toggleable preferences of course. :)
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    I'd like to see this plugin compatible with CreeperHeal in the next release!
    Cool plugin :)
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    Hey, I got it installed, and it said it was working correctly. I was an Op. But when I left clicked and right clicked with the golden sword, nothing happened. Its probably something silly I missed. But do you have any ideas?

    Actually, my bad. I got it Once (then i have to restart the server before i can do it again.) The cooldown time is false, also if I try and change the config, it shows this

    11:56:25 [SEVERE] Could not load 'plugins\zeus.jar' in folder 'plugins':
    mapping values are not allowed here
    in "<reader>", line 2, column 35:
    coolDownTime: 5 fireStrike: false

    at org.yaml.snakeyaml.scanner.ScannerImpl.fetchValue(ScannerImpl.java:74
    at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.ja
    at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:18
    at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(Par
    at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:163)
    at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:148)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:12
    at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:105)

    at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseCons
    at org.yaml.snakeyaml.Yaml.load(Yaml.java:264)
    at org.bukkit.util.config.Configuration.load(Configuration.java:74)
    at org.bukkit.plugin.java.JavaPlugin.initialize(JavaPlugin.java:156)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:103)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:229)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:216)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:282)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 14, 2016
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    Is there a way to turn off explosions on a left click? Or a way to take the command off of left click altogether? I sometimes find myself forgetting(or not paying attention to the fact) that I have the golden sword selected and go to flip a switch, open a door, etc. only to destroy the things I'm trying to open/use.
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    Jazy Lopez

    Explosions work? They dont work for me...
    And the fire radius is WAY to exaggerated... May be nice if the radius was in the config

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