Inactive [MECH] WirelessRedstone 1.1 ALPHA - No more long RedStone Wires! Go Wireless! [1000]

Discussion in 'Inactive/Unsupported Plugins' started by WMisiedjan, May 30, 2011.

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    Wireless<font color="rgb(255, 0, 0)">Red</font>stone
    Get rid of those Wires!
    You like one of my products? Please donate a little bit so I can buy a second monitor! (To be more productive)

    Version: v1.2 Beta - Google Code
    Follow Development Status: Twitter - WMisiedjanTech

    With WirelessRedstone you can create connections between to redstone points, When power comes into a Transmitter sign it will create power on a Receiver sign.

    I'm currently developing version 1.0 with a lot of new features!
    Check out source code/Development status on:

    <font color="rgb(255, 0, 0)">WARNING:</font>
    Version 0.2 is NOT be compatible with older versions.
    Remove the WirelessRedstone folder in plugins before upgrading!

    How does it work?
    * Step 1

    - * Place a sign wherever you want the redstone to come from.
    * Place on the first line of the sing: [transmitter] or [WRt]
    * And on the second line any name/number you want. (Channel name)
    - Step 2
    * Place a sign wherever you want the redstone to go to.
    * Type on the first line of the sign: [receiver] or [WRr]
    * And on the second line the SAME name/number that you have typed on the second line of the transmitter. (Channel name)
    - Step 3
    * Power a Redstone to the transmitter sign.
    * Now a power will be created on the receiver sign!
    - Step 4 (Optional)
    * You can now create more Receivers or Transmitters on the same channel or a other channel!

    The WRt and WRr tags are available since version 1.0a.

    Video Tutorial by <font color="rgb(16, 97, 179)">John Kapsis</font>: - Updated

    Amazing Example by <font color="rgb(16, 97, 179)">John Kapsis</font>:

    Permission Nodes:
    WirelessRedstone.basics - Gives basic access to create signs only for own channel, Delete signs of your own channel, Etc. (This is currently only for commands)
    WirelessRedstone.createsign - Allows user/group to create signs manually.

    /WRr Channelname - Create a receiver sign with the given channel at your current location.
    Node: WirelessRedstone.commands.wrr
    /WRt Channelname - Create a transmitter sign with the given channel at your current location.
    Node: WirelessRedstone.commands.wrt
    /WRc channelname addowner username - Add's a owner to the given channel, Only if you are a owner of that channel to.
    /WRc channelname removeowner username - Removes a owner from the given channel, Only when you are a owner to.
    Node: WirelessRedstone.commands.wrc
    /WRhelp pagenumber - Shows help page with commands!
    /WRremove channelname - Delete whole channel from config and delete all signs within the channel.
    Node: WirelessRedstone.commands.wrremove
    /WRlist - Shows list with all channels and info. Not functional yet.

    For access to everthing:
    Everyone than have access to all commands and functions. Although you can only change/access/create signs for your own channels. There is no way yet to manipulate other channels than yours for admins. That's coming soon.

    * Create Wireless Redstone Connections!
    * Mutli-World.
    * Multiple Receivers and Transmitters on a single Channel!
    * Cross World Wireless Redstone Connections! -Not tested yet but it's programmed to work.
    * Unlimited Connections Possible!

    * Report any bugs/Features here:


    * WirelessRedstone V1.2 BETA - <font color="rgb(16, 97, 179)">Google Code</font> - Fixed almost all bugs!
    * WirelessRedstone V1.1 Alpha - Google Code
    * WirelessRedstone V1.0e Alpha - <font color="rgb(16, 97, 179)">Google Code</font>
    * WirelessRedstone V1.0b Alpha - Google Code
    * WirelessRedstone V1.0c Alpha - Google Code - Alpha version. WORKING! FINALLY! Improved Performance, Added commands (/wrhelp for command list) (commands to create faster signs!). Fixed chunks being unloaded! (I think).
    * WirelessRedstone V0.2.1 - <Edit by Moderator: Redacted mediafire url>
    * WirelessRedstone V0.2 - <Edit by Moderator: Redacted mediafire url>
    * WirelessRedstone V0.1.5 - <Edit by Moderator: Redacted mediafire url>
    * WirelessRedstone V0.1 - <Edit by Moderator: Redacted mediafire url>

    Version 1.2 BETA
    * Improved stability
    * Fixed converter.
    * Fixed Torch Duplicators
    * Fixed weird error messages in console.
    * Fixed Piston Error's.
    * When there are no more transmitters in a channel, the sign will automatically turn back when a receiver is powered. (requested feature)
    * Channels will now be removed when there are no more receivers or transmitters in a channel!

    Show Spoiler
    Version 1.1 ALPHA
    * Fixed all null bugs.
    * How signs are placed are now saved in the config file. (Wall signs are supported!)
    * I DON'T know how its gonna react on new files

    Version 1.0e ALPHA
    * Fixed bug with channel overriding.
    * Fixed bug that you could create a redstone torch generator.
    * Fixed debug messages.
    * See <font color="rgb(16, 97, 179)"><font color="rgb(16, 97, 179)"></font></font> for more changes!
    * Report any bugs/Features requests here:
    * <font color="rgb(16, 97, 179)"><font color="rgb(16, 97, 179)"></font></font>

    Version 1.0b ALPHA
    * Fixed a lot of bugs.
    * Added commands. (/wrhelp for more info)
    * See <font color="rgb(16, 97, 179)"></font> for more changes!
    * Report any bugs/Features requests here:
    * <font color="rgb(16, 97, 179)"></font>

    Version 1.0b ALPHA
    * Fixed bug when placing sign!

    Version 1.0a ALPHA
    * Almost everything is rewritten.
    * Shorter tags for signs!
    * New Configuration method for saving and loading.
    * Converter to easily upgrade from 0.2 to 1.0a.
    * Performance fixes/updates.
    * <font color="rgb(16, 97, 179)">Fixed some bugs</font>
    * Fixed some more bugs that are not shown there.
    * Report any bugs/Features requests here:
    * <font color="rgb(16, 97, 179)"></font>

    Version: 0.3 BETA
    * Added support for levers on signs. - NOT TESTED YET.
    * Prevents chunks with WirelessRedstone sign's on it to unload. - NEEDS FAR MORE TESTING.
    * Chunks with sings on it are directly loaded when plugin starts!
    * Fixed some bug that when there is no Receiver and you power a Transmitter a console error shows up.
    * Please help testing!
    * - Released in a hurry. Don't had much time to test things. So help me please? xd

    Version: 0.2.1
    * Fixed bug when plugin doesn't work without permissions.

    Version: 0.2
    * Multiple Receivers & Transmitters on 1 channel!
    * Channel now not anymore limited to numbers. You can use a Alphanumeric name that fits on the sign line. It's case sensetive.
    * FIXED - Signs now will be removed from config file when removed in world!

    Version: 0.1.1
    * Sign's are now delete able and replace able. - FIX
    * Reduced file size ALOT. now only 15kb

    Version: 0.1
    * Release of this awesome plugin.
    Last edited by a moderator: Nov 27, 2016
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    Ok, that was not exactly what I meant (does that still change when I change the lever after restart?) but thanks, I'll just stop being lazy, go and test it myself :D
    Thanks :)
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    John Kapsis

    Yes all channels ARE working after a restart, specially after the last stability update!
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    With your Permissions, i would like to send you a vid of my Death machine! many traps and almost all dont with wireless redstone! I LOVE YOUR PLUGIN! it has aloued me to do so much more! this is the 2 best plugin on my server. (Essentials still wins :p)!

    I was also wondering if i broke a wireless Redstone sign wile in redstone torcch form, wil it corupt the database?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    No you just simply can't break a redstone torch generated of a wirelessredstone sign :)
    John Kapsis likes this.
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    It even tells you you can't, cos it calls it a 'magic torch', and it simply recreates it
    John Kapsis likes this.
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    Are there any requirements to the name of the channel? It's not mentioned in the steps. I just finally figured out why the plugin would not load after restarting the server, and it was because of the channel names I was using. I was using names like "1. etg out 1" and it seems the dot in there didn't get saved properly in the settings file, or something like that. Maybe this is a bug tho, and it's supposed to support names like that. Just wanted to mention it =) Great plugin by the way!!
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    Hi, its not major but would it be possible to make destroying the signs compatible with super pick - clever me didn't know it didn't actually remove them which consequently meant every time i switched the circuit it would overwrite the blocks i put in place :/ Oh and i just managed to break your "magic" torch :D . BRILLIANT PLUGIN BTW.
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    Very nice plugin but there is a bug. If I break the block under an active receiver which is not mine, server become laggy with an error loop in the console and I must force close it.
    Sorry for my bad english.
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    Cool plugin I use it extensively.
    Is it possible to make an extension, that create Redstone Wire (55)and not Redstone Torches (76)?

    Sorry for my bad english

    Wen du Deutsch besser verstehst:
    Ist es möglich eine Erweiterung zu machen das anstelle von RTorches RWire entsteht?
    Warum? nun so wäre es möglich einfach Kreisläufe zu unterbrechen und komplexere Sachen zu bauen ohne groß Platz zu verbrauchen.
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    Ï am still having the NULL-Error tough.
    I know it's because of my old channels, but frankly I have no idea where they are.
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    @WMisiedjan Dude, I must say this is my favorite plugin for functionality. You are constantly updating it and making it better and better. Its been a piece of my server since it started. Keep at it man
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    Whenever I try to break a channel or remove it, or really do anything it says wireless redstone null in the server cmd, and it doesn't work in the server itself.
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    looks like there is a glitch, all of a sudden one of my channels stoped working. now its stuck as a "magic torch" for ever! there are no errors in the console and im running lates version of craftbukkit and your plugin. any ideas?
  16. can you add a function to hide the text on the sign ?
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    This is a really awesome plugin, but im just going to be typical here, the post is so messy!:)
    John Kapsis likes this.
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    any chance for delay option ?
    exmaple : o(sign);-(piston);q(block);/(lever on);\(lever off)
    (4 sec delay) o-q
    (3 sec delay) o-q
    (2 sec delay) o-q
    (1 sec delay) o-q
    (0 sec delay) o-q

    AND reverse shutting down(if possible):
    (4 sec delay) o-q
    (3 sec delay) o-q
    (2 sec delay) o-q
    (1 sec delay) o-q
    (0 sec delay) o-q

    (0 sec delay) o-q
    (1 sec delay) o-q
    (2 sec delay) o-q
    (3 sec delay) o-q
    (4 sec delay) o-q
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    for some reson wireless redstone suddenly is only usable by op's... how do i changeit so everyone can use it?
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    Gust van de Wal

    Omg thanks! this really helps me making my calculator :D!
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    John Kapsis

    Post the config file so we can maybe help.

    Check your permissions.
    Bukkit has it's own permissions now that needs to work WITH whatever permissions plugin you use, some things may be broken so check and make sure everything is fine and working.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Hmm i got a problem "suddenly"
    my "old" installations still work got a test and one i used on a farm.

    but when i want to create a new, nothing happens, no messages or anything.
    when i look in the config file no new channels listet either, as if it stopped reading the signs.

    I also i have "SignColours" installed, is that a problem?
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    hi wireless redstone was working for me yaesterday when i started it today i got this error and all my wireless signs in my world have stopped working and a few of them have deleted themselves can anyone help

    2011-08-02 15:39:23 [SEVERE] Error occurred while enabling WirelessRedstone v1.2 BETA (Is it up to date?): java.util.LinkedHashMap cannot be cast to net.WMisiedjan.WirelessRedstone.WirelessChannel
    java.lang.ClassCastException: java.util.LinkedHashMap cannot be cast to net.WMisiedjan.WirelessRedstone.WirelessChannel
        at net.WMisiedjan.WirelessRedstone.WireBox.UpdateChacheNoThread(
        at net.WMisiedjan.WirelessRedstone.WirelessRedstone.onEnable(
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(
        at net.minecraft.server.MinecraftServer.e(
        at net.minecraft.server.MinecraftServer.a(
        at net.minecraft.server.MinecraftServer.init(
    2011-08-02 15:39:23 [INFO] WorldEdit 4.6 enabled.
    2011-08-02 15:39:23 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
    2011-08-02 15:39:23 [INFO] [LongDistanceTorch] Permission plugin found.
    2011-08-02 15:39:23 [INFO] [LongDistanceTorch] version [1.0] loaded
    2011-08-02 15:39:23 [INFO] Server permissions file permissions.yml is empty, ignoring it
    2011-08-02 15:39:23 [INFO] Done (0.438s)! For help, type "help" or "?"
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    are you ever going to make it so one sign can recieve transmission from two [wrt] signs?

    | [wrr] |
    | example1 |
    | example2 |
    . | |
    . | |

    And have two SEPERATE Wrt signs?
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    i got this error when enabling wireless redstone
    i'm on 1000, but have a lot of plugins, so it might be a confiliction, idk

    18:39:58 [SEVERE] Error occurred while enabling WirelessRedstone v1.2 BETA (Is i
    t up to date?): null
    at java.util.logging.Level.parse(Unknown Source)
    at net.WMisiedjan.WirelessRedstone.WirelessRedstone.onEnable(WirelessRed
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(
    at net.minecraft.server.MinecraftServer.e(
    at net.minecraft.server.MinecraftServer.a(
    at net.minecraft.server.MinecraftServer.init(
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    Can you update Title to show the current version plz :)
  27. Got this error after trying to /wrremove an unexisting channel, placing a channel sign and breaking it.

    2011-08-04 16:57:36 [SEVERE] Could not pass event BLOCK_BREAK to WirelessRedstone
    at net.WMisiedjan.WirelessRedstone.Listeners.BlockListen.onBlockBreak(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.ItemInWorldManager.c(
    at net.minecraft.server.ItemInWorldManager.a(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(

    Realy great plugin! :)
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    great job keep it up
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    You might want to check some of your versions for your main post xD

    Love this plugin
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    I have every seconds this in my Server log:

    Please help me!
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    Hey, sorry if this has already been asked but it's 6:30AM here and I got bored halfway through the thread. Can you place these signs on wall and they still function like usual? One major project I was going to undergo once I made my server with my friends is making a universal clock for it once we go public. You actually did fix one problem I predicted with it, which is the fact the clock circuit would of stopped every time my tower base wasn't loaded (which might of been often or not, but it would still mess up the timing) so now that chunks with signs stay loaded, my life is a thousand times easier. It basically will keep my whole tower loaded because I plan on using the signs for everything. But if they were placeable on walls I'd do great, because then the simplest clock someone could do is a 3x3 with signs on the back as a power source, and redstone torches on the front to function as NOT gates. So if you could tell me if this works, or try and code it so it works, I'd love you forever :D

    If it does need implementing, you could just have it function like a redstone torch as a power source, that way when it's on a wall, it powers all the adjacent blocks. If you want an example, look up the Wireless Redstone in the, is uses blocks that transmit power to all sides, so maybe it could function like that?

    EDIT: Oh, and is there specific permissions you can give to groups? Like I said about the clock, I don't want someone being able to grief the circuit by placing transmitters within the same channel, but I'd still like other people being able to create their own clocks using the transmitters I've set up. If not I can just have certain classes be able to use it, but specific permissions for transmitters and receivers would be great.

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