Inactive [MECH] WallWires v0.2 - Make redstone effect go up walls[1.2.3-R0.1]

Discussion in 'Inactive/Unsupported Plugins' started by EpicX112, Feb 23, 2012.

  1. Offline

    EpicX112

    WallWires - Make redstone effect go up walls:
    Version: v0.2

    I have not found something like this so I thought making it would be a fun way to learn Java, I hope you find it useful :) . This will make redstone affect blocks more then one block below, as well as affect blocks up and down and adjacent y-axis. For now this only works with doors and dispensers, I am trying to get pistons to work, but so far, no luck. To better explain how this plugin works I made a video.


    Features:
    • Redstone affect can go up and down two blocks or more
    • Affects doors and item dispensers
    Download WiredWalls
    GitHub - Source Code

    Future:
    • Affect pistons
    • Make redstone torches be placed at the top and bottom of a column and to set out a charge
    Changelog:
    Version 0.2
    • Fixed major wrong version issue
    Version 0.01:
    • Released
     
  2. Offline

    md_5

  3. Offline

    EpicX112

    Sorry about that, fat fingers
     
    Ekorren2000 and deadmatters like this.
  4. Offline

    md_5

    Approved
     
    Ekorren2000 and Anthony13 like this.
  5. Offline

    Austin

    Bukkit dev?
     
  6. Offline

    Ekorren2000

    'Made my day sir! :D

    BTW, seems like a plugin worth a try :), i'll download and let my players test it
     
    hybridphreak likes this.
  7. Offline

    Out2k

    Sweet, i am a redstone crazy with anything i can, lol. I will give it a shot, and add to my server.
     
  8. Offline

    EpicX112

    I was having problems with my webserver, should work now
     
  9. Offline

    wade69

    yea it works now ty
     
  10. Offline

    Ajinryu

    Hey whats the texture pack ya got? give link to me :>
     
  11. Offline

    EpicX112

  12. Offline

    halfstuck

    Interesting concept, are you working on a compatible 1.2.3 version? If so, do you think you can get the same effect to work with those new redstone lights?
     
  13. Offline

    EpicX112

    It is compatible with 1.2.3, once bukkit API allows me to, I will add support for the lamps.
     
  14. Offline

    n3v3rm1nd

    for me not working in 1.2.3 ... any ideas ?
     
  15. Offline

    EpicX112

    hrm, it was working for me this morning, is it not loading properly and giving you an error, or is the doors / dispensers not working?
     
  16. Offline

    n3v3rm1nd

    its kicking out error ... get you a log in a short .. then lagging the whole server

    that kind of errors .. just a snippet cause i cant get raw access to the console

    Code:
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:45)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:295)
            at net.minecraft.server.World.k(World.java:522)
            at net.minecraft.server.World.applyPhysics(World.java:501)
            at net.minecraft.server.World.update(World.java:463)
            at net.minecraft.server.World.setData(World.java:406)
            at org.bukkit.craftbukkit.block.CraftBlock.setData(CraftBlock.java:71)
            at org.bukkit.craftbukkit.block.CraftBlockState.update(CraftBlockState.java:127)
            at org.bukkit.craftbukkit.block.CraftBlockState.update(CraftBlockState.java:112)
            at com.rlarocca.WiredWalls.WiredWalls.chargeUp(WiredWalls.java:137)
            at com.rlarocca.WiredWalls.WiredWalls.OnBlockCharged(WiredWalls.java:74)
            at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
            at java.lang.reflect.Method.invoke(Method.java:616)
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:441)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:114)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:45)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:295)
            at net.minecraft.server.World.k(World.java:522)
            at net.minecraft.server.World.applyPhysics(World.java:501)
            at net.minecraft.server.World.update(World.java:463)
            at net.minecraft.server.World.setData(World.java:406)
            at org.bukkit.craftbukkit.block.CraftBlock.setData(CraftBlock.java:71)
            at org.bukkit.craftbukkit.block.CraftBlockState.update(CraftBlockState.java:127)
            at org.bukkit.craftbukkit.block.CraftBlockState.update(CraftBlockState.java:112)
            at com.rlarocca.WiredWalls.WiredWalls.chargeUp(WiredWalls.java:137)
            at com.rlarocca.WiredWalls.WiredWalls.OnBlockCharged(WiredWalls.java:74)
            at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
            at java.lang.reflect.Method.invoke(Method.java:616)
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:441)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:114)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:45)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:295)
            at net.minecraft.server.World.k(World.java:522)
            at net.minecraft.server.World.applyPhysics(World.java:501)
            at net.minecraft.server.World.update(World.java:463)
            at net.minecraft.server.World.setData(World.java:406)
            at org.bukkit.craftbukkit.block.CraftBlock.setData(CraftBlock.java:71)
            at org.bukkit.craftbukkit.block.CraftBlockState.update(CraftBlockState.java:127)
            at org.bukkit.craftbukkit.block.CraftBlockState.update(CraftBlockState.java:112)
            at com.rlarocca.WiredWalls.WiredWalls.chargeUp(WiredWalls.java:137)
            at com.rlarocca.WiredWalls.WiredWalls.OnBlockCharged(WiredWalls.java:74)
            at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
            at java.lang.reflect.Method.invoke(Method.java:616)
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:441)
            at net.minecraft.server.BlockRedstoneWire.a(BlockRedstoneWire.java:114)
            at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:45)
            at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:295)
            at net.minecraft.server.World.k(World.java:522)
            at net.minecraft.server.World.applyPhysics(World.java:501)
     
  17. Offline

    Tulipk

    do lamps work yet? i'm looking forward to them for more possabilities, specially since i have a redstone light sensitive plugin that could go well with it making them turn on at night and off at day :D
     
  18. Offline

    EpicX112

    Once bukkit API allows me to turn on redstone lights, it should be easy to implement.

    n3v3rm1nd, I will look into this error, thank you
     
  19. Offline

    Something37

    Redstone wires does not get affected wen power is going through blocks
     
  20. Offline

    Tak Suyu

    Download link is broken?
     
  21. Offline

    Tdawg

    Yeah i cant download either D:
     
  22. Offline

    EpicX112

    Sorry, fixed
     
    M1KE_N_IK3 likes this.
  23. Offline

    M1KE_N_IK3

    Nice profile picture bro:cool:
     
    EpicX112 likes this.
  24. Offline

    z00100100

    hay looks like a great idea but anychance on makeing redstone go strait up a wall?
     
  25. Offline

    EpicX112

    If you are saying have the model go up the wall and continue the charge from there, that I believe to be out of bounds for bukkit. However I am attempting to make it switch on a lever at the top of wall that will send out a charge, but so far, no luck
     
  26. Offline

    z00100100

    can you make redstone travle up blocks to power redstone

    like this

    redstone on
    block
    redstone on
    block
    redstone on
    block
    redstone on
    block
    redstone on
    block
    redstone on
    block
    redstone on
    block
    redstone on
    block
    redstone on
    block
    redstone sorce

    or this
    air-------------, redstone on, block
    air-------------, redstone on, block
    air-------------, redstone on, block
    air-------------, redstone on, block
    air-------------, redstone on, block
    air-------------, redstone on, block
    redstone sorce, redstone on,block

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 24, 2016
  27. Offline

    thinblueboy

    The server im an admin on, has your plugin instoled on it. The server owner asked me to help get the plugins working. you plugin is not working right now. The part that is not working is the doors / dispensers. if you can help fix this pless let me know. thanks
     
  28. Offline

    EpicX112

    It is working for me, might I ask what version is loading?
     
  29. Offline

    thinblueboy

    the server is not telling me what version is loaded. according to the server owner its the newest version loaded as it was installed yesterday. so would that be version 0.2 or is there a newer version???
    I got dispensers to work but doors still don't.
     
  30. Offline

    EpicX112

    That is the right version, are there any other mods that affect redstone running on your server?
     

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