Inactive [MECH] TeslaCoil v2.6.2 - Keep mobs at bay - the futuristic way! [CB 1.4.5-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by darklust, May 5, 2011.

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    TeslaCoil - Tesla Coil mob control:
    Version: v2.6.2

    Usage: the player must construct a tower of no less than 3 iron(configurable) blocks, and connect this directly to a redstone current. While the current is active, all mobs within a radius proportionate to the height of the coil (3 blocks high = 3 block radius), above or below ground, will be fried. The towers ping every second, so mobs chasing you will quickly regret it

    Moved to BukkitDev:
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    WOW you are fast!
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    Marvellous plugin but a little bug ?
    SandtoGlass=False don't work, always true...

    Possible to choose block for tesla ? I prefer gold :)
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    lol awesome mod bro, scared the crap out of me when it first went off. Few things, it lags really bad don't think it's my computer , here's my Windows Experience Index specs. :
    Processor : 7.5
    RAM : 7.5
    Graphics: 7.6
    Gaming Graphics : 7.6
    HD (SSD 64GB) - 5.9
    And here's a video of it in the works :
    Is it too many explosions? Sort of what TNT does?
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    Thanks man, from the looks of it, it seems you have an HD texture pack? That might lag it, but I know from the three seperate servers I've visited that had it running, the plugin does little to the graphics, even with multiple mobs being struck.
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    G1R Productions

    I have a plugin that creates a lightning rod when placed 10 blocks high of iron blocks and all lighting created gets zapped to it. So im guessing that that would mess with this plugin?

    Edit: This plugin is cool but ill wait for mob target config to be added because i had about 30 zombie pigman spawn when a pig got hit by it.
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    Great plugin....but when I went to the bathroom for a minute, my entire town was in flame and most of it got burned. Luckily I had a backup.
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    I'd love to see something in permissions about who can and cant activate towers, or perhaps something to allow me to change what material is used, I want to implement this but I could see too many issues with people misusing it.
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    Can you work something out for monsters that CANNOT burn? I use a plugin called Mob Tamer, and if someone releases a monster, it is unburnable. But, when it goes near the Telsa Coils (9), it refuses to die and the lightning just keeps hitting it.
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    This looks pretty cool. Only have one suggestion though, I think it's too powerful as-is for a survival server. I think what would make it work, is if the tower somehow 'ran out'. Eg maybe every X lightning strikes, remove one of the iron blocks off the top of the tower? Thus when it gets too short, it no longer works, and you need to add more iron. Make it so we can configure how long it lasts, and also the option to turn this feature on/off (in case some people don't want it)
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    i love this plugin, but i do have a problem.
    what do you open the config file with?

    and a suggestion for the future would be to make it so that your own dogs where not zapped when they come in range. also to make it so that people where zapped too, along with the mobs.
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    Having a *lot* of fun with this.

    The ability to change the type of block as well as a switching command as an alternative to using redstone would be appreciated, as well - I've been using these to protect my server's spawn graveyards.
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    Winner Winner Chicken Dinner...I'll throw it in my test server this weekend.

    Tagging players in radius sounds pretty sexy, too. Gimme that.
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    Another annoying bug,

    If i restart server, i need to restart tower
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    that's a great idea but i'll wait to be able to select which mob to kill. zombie pigmen are very annoying.
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    Please add some pictures or a YouTube video in the OP.
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    Please make radius to underground it hits mobs on badrock and in caves under my house
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    Pretty cool plugin, but I learned the hard way not to stand under a tower and watch mobs getting zapped. Death plus loss of all items in my inventory was the result ... lucky I'm one of the ops on a small private server so restoring was no trouble, but I think the plugin might need a warning sticker? :)
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    i have a suggestion: of tower became higher and range will inercreased (maybe at 3 block high at default config and inercreased by 10-20% :)

    now [creeper][pig][sheep][skeleton][spider][zombie] can't come to visit my house!

    p.s.liked won't strike slimes
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    it's a good idea! I agree! plus the choice of mobs in a config file.
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    Does this plugin include a Kirov Airship?

    Also, funny idea.
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    Oh yeah, I didn't consider the HD textures. [creeper] I like my texture pack so much though so I'll just put up with a little choppiness.
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    Added, and slimes will be configurable once I straighten out mobs in the configuration.
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    I can't wait! :p
    suspens is horrible!
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    Would really love it, if there were a way to set the range of the strikes via config... rather than having a bunch of ugly griefer-like towers popped up everywhere. major turn off. :(

    you could always set it to where you could configure block height, or radius to be toggled in the config, so people can switch based upon what they like to have on their server. :p

    <setting>: true = block height controlled range
    <setting>: false = range controlled by config, regardless of block height (keeping 3 block minimum of course)

    [EDIT]: And maybe adding a dependency for another block to be next to it as well, so if some random guy decides to be funny, and runs redstone to a house made of iron blocks, it won't turn it into a lightning machine, of sorts. :p
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    or a system with a sign on the iron tower with the radius on it?
    edit: for the EDIT: the sign will prevent this case.
    something like:
    8 (radius)
    8 (radius up/down, optional)
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    Precisely! :D
    the sign could look something like this:

    horizontal area
    vertical area
    number of strikes per second

    so, example...
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    Cool idea, going to have to check this out. Reminds me of C&C NOD obelisks. Can almost hear the crackle as one warms up :cool:

    Hmmm... building projects growing in my head like a tiberium field... :D
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    - corrections -

    edit: or if the third line is not easy to implement (and config file already have this option):
    the 3rd line could be an option to make a "without-human-protection" tower.
    an optional line like "EVIL" and the tower shots any player in its range (in addition to mobs in config file).
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    I don't understand why
    But your plugin don't read TeslaCoil.config
    and use always blockid =42 and sandtoglass=true
    I'm running on a debian 6.0 .
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    works with mcMMO v1.0.07 and it's iron-anvil-blocks!
    *thumbs up*

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