Inactive [MECH] MultiInv V2.4.1 - Per World Inventories [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Pluckerpluck, Feb 17, 2011.

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  1. Offline

    Pim1234

    ohhh... that's great!
     
  2. Offline

    Doc

    Correct:
    Code:
    java -version
    java version "1.6.0_27"
    Java(TM) SE Runtime Environment (build 1.6.0_27-b07)
    Java HotSpot(TM) 64-Bit Server VM (build 20.2-b06, mixed mode)
    We have a winner!
    Though there are 2 reasons why I went w/6
    1. When I went to java.com it says Recommended Version 6 Update 29
    2. I read (I think on bukkit.org some place) that 7 is not a recommended environment for minecraft.

    Thanks for the heads up on Java7, I would never have guessed it from that error message.
    I will test and get back to you.

    @AS1LV3RN1NJA, @Inscrutable

    YES, this was it (it IS working w/ Java7), however, I think most people are using Java6 since its default. Any chance of getting the plugin re-compiled against Java6?
    I will continue to test on Java7 in the mean time.

    And thanks again @Inscrutable for assistance w/ the java version!!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 9, 2016
  3. Offline

    Celtic Minstrel

  4. I'll see if I can get it compiled with Java 6; in the mean time; here is a Java 7 download link for those who don't mind updating.
    Link.

    @Doc
    This should work for those of you who are still using Java 6.
    Link.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 9, 2016
  5. Offline

    Isocadia

    Question, with 2.3.2, do I use the shares.YML using the group method, or the shares.properties which uses the major minor system? Cause the plugin generated both....
     
  6. Offline

    NazzyDragon

    Anyone else having this bug out with RB 1337? Players dying while switching worlds until their inventories are cleared, or keeping inventories while switching worlds?
     
  7. Offline

    isikerkan

    Update? Warp trough worlds have laggs. If you Update i make u a good Logo :D
     
  8. Right, my goal is to get this working this week. I probably won't set up github yet because I can't get it to authenticate with this laptop... when I do the "test" it knows who I am... I'm just not accepted into my project and I can't work out why.

    But I'll try to get it all working.
     
    AS1LV3RN1NJA likes this.
  9. Offline

    Phedg1

    Could you ad into the config file of each player, in each world, the current gamemode? Currently as you pass from world to world you are put into that worlds default gamemode
     
    Celtic Minstrel likes this.
  10. Offline

    Mentioum

    If you are using the University internet connection I know that they control the usage of "advanced" things like "ssh" so that might be why it keeps failing.
     
  11. Yes I will, you'll always restore the game mode you left with and if you haven't been there before you'll be set the default.

    Ironically they don't seem to be monitoring that much (unless it's just the default port) because I ssh home and tunnel a lot of my traffic through my home PC (and often get files off the network hard disk there). And I can seem to pass the "authentication test" that github provides.... it just annoys me that I can't get it to work.

    P.S. I have learned the beauty of commenting your code.
     
  12. Offline

    Mentioum

    Sweet I'm looking forward to taking a look through it :)
     
  13. Offline

    Phedg1

    Could you have it as a setting? I love that you're gonna add that, but, for instance, I'm using a Multiverse on my server and I'd like one world to be completely segregated, with a sepperate inventory and to recall it's last game mode - But I have 3 other worlds that I'd like to have shared inventories, but for one of some to have a seperate gamemode saved. If I'm not making sense, this is what I'm trying to say:
    Code:
    World 1                     World 2                    World 3
    - Inventory A               - Inventory B              - Inventory B
    - Saved Gamemode A          - Saved Gamemode A         - Saved Gamemode B
    Hope I'm making more sense. I was thinking that you could add it to shares.yml, only instead of sharing inventories, sharing gamemodes
     
  14. So you want a separate system to share gamemodes?

    Edit: Allowing different gamemodes over shared inventories is a bad idea really unless you don't care about limiting the inventory.
     
  15. Offline

    Phedg1

    Pretty much
    MANY [​IMG][​IMG][​IMG] FOR YOU
    Edit: I was planning of using this for an Arena style map, where the point is, rather than to control stringently the inventory of player, but rather that it would allow me to force them into SURVIVAL game mode, so they could kill and BE KILLED - The rest I can restrict in permissions - But I would like, if they were in creative, that they should be able to be taken back to that upon leaving the world
    .
    Edit: It gives me total freedom
     
  16. Ok, I've released version 2.4.2 to fix the health problem and switch to super perms (thank you @meiskam )

    It's just a fast fix to make things more official that I'm working on this again. (Plus github works again)

    Until it's approved:
    http://dev.bukkit.org/server-mods/multiinv/files/4-v2-4-2/
    * By using this link you agree to use a plugin that has yet to be approved by bukkit moderators. This means almost nothing as they just check the info surrounding the plugin and not the plugin itself. I just thought you should know.

    Edit: I haven't tested this much. If there's problems do tell.
     
    AS1LV3RN1NJA likes this.
  17. Offline

    Phedg1

    ETA for shared gamemodes? Or atleast 1 gamemode saved per inventory?
     
  18. Offline

    Doc

    Personally for me the item dupe is more important :)
    FYI: If you use Multiverse you can set game mode per world with it.
    But, if you don't use multiverse I can see how that would be nice to have.


    BTW, great job on the "groups" for the worlds, it makes it MUCH easier to define this way!
    THANKS!!!!
     
    AS1LV3RN1NJA likes this.
  19. Offline

    Phedg1

    How would you get it to enforce gamemodes in Multiverse? I mean, if you want it to enforce for one, it will enforce for all, meaning everytime you switch worlds it will move you back to the default mode, which, for a primarily survival server, if you are admin and in creative every time you change words you get forced back into survival.. I was hoping MultiInv might might save the gamemode as well as the inventory, so when I got back to my other worlds, I can maintain my 'Creative' status.
     
  20. Offline

    Doc

    plugins/Multiverse-Core/worlds.yml
    world1:
    gamemode: SURVIVAL
    world2:
    gamemode: CREATIVE

    But, this sets for ALL players, not on an individual basis.
    I use WorldModes for mode changes (so my staff can override the multiverse settings), but I don.t think WorldMode remembers for each user/world.
     
  21. Offline

    Phedg1

    World1:Survival
    World2:Survival
    I'm admin so I'm in creative, each time I move worlds I get put into survival, if I had it set to creative then EVERYONE on the server would be in creative, not just the admins - MultiInv already has the framework to save multiple gamemodes as well as invs, so I'm asking him to put it in 'cause Multiverse just won't do it.
     
  22. Offline

    Doc

    Got it, and I agree!
     
  23. Offline

    Tanite

    @TinyWeeny
    @Pluckerpluck

    So is the temporary solution to the security issue to make sure everyone has access to creative portals or not have any creative portals if you have survival worlds?
     
  24. Offline

    Imm0rt41

    when people use a warp to get from the main world to another world they keep the items they had in the main world. no bugs in console, running cb 1337, and v2.4.1 of this

    EDIT: i just updated to the version on bukkit dev, the warping thing is fixed, but now theres a problem where people who move between worlds by way of /tp keep their items, and its like that for any world

    EDIT: it says you added superperms, but you didnt tell us WHAT THEY ARE
     
  25. Offline

    Phedg1

    I found it easier to just let my survival worlds have a seperate inventory to the creative ones.
     
  26. Offline

    Tanite

    Yeah that's how I have it. But I think they are saying if you restrict people in survival from a creative portal and they try to go in anyway, they won't go anywhere but their inventory will flip to creative mode. Thus my question about the workaround. I could have the facts wrong though. I just saw in the change notes for the latest version on the dev page about people being able to game it and I'm wondering if there IS a workaround.
     
  27. Offline

    Trollkemada

    Open source is great
     
  28. Offline

    Sappharos

    I have worlds "terra nova" and "terra nova_nether" (note the space characters). It seems due to these space characters I am unable to link these up the normal way in the config file, nor do single or double quotes help. My players are unhappy at not being able to collect glowstone any more. What can I do?
     
  29. Offline

    Imm0rt41

    this is EXACTLY as someone said it to me, and i can confirm this story too

    6:45 PM - -TBN- Dacrusha: Immort theres something wrong for me with rpg2 when i leave the world and come back i have what i had in the freebuild world but when i change what i have in freebuild it doesnt change what i have when i go to rpg2 but i still have the stuff i uasely do in freebuild and i just lost stuff because of it


    it happens the first time on world switch per session for a player, as in between login-logout. please fix this, its so annoying to have people able to copy stuff over from freebuild to worlds that aren't creative
     
  30. Offline

    MxRacer100

    Code:
    20:03:24 [SEVERE] Could not pass event PLAYER_RESPAWN to MultiInv
    java.lang.NullPointerException
        at uk.co.tggl.pluckerpluck.multiinv.MultiInvPlayerListener.onPlayerRespawn(MultiInvPlayerListener.java:115)
        at org.bukkit.plugin.java.JavaPluginLoader$3.execute(JavaPluginLoader.java:258)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
        at net.minecraft.server.ServerConfigurationManager.moveToWorld(ServerConfigurationManager.java:256)
        at net.minecraft.server.ServerConfigurationManager.moveToWorld(ServerConfigurationManager.java:220)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:928)
        at net.minecraft.server.Packet9Respawn.a(SourceFile:26)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:500)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    2011-11-04 20:03:24 [WARNING] Failed to handle packet: java.lang.NullPointerException
    java.lang.NullPointerException
        at net.minecraft.server.ServerConfigurationManager.moveToWorld(ServerConfigurationManager.java:270)
        at net.minecraft.server.ServerConfigurationManager.moveToWorld(ServerConfigurationManager.java:220)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:928)
        at net.minecraft.server.Packet9Respawn.a(SourceFile:26)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
        at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:500)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    I Get this everytime a player dies and it results in them first disconnecting from server, and usually results in an overall server lag for 4-5 seconds. Any ideas?
     
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