Inactive [MECH] MorePhysics v2.0 - Make Minecraft feel a bit more real.... Or not. [RB-1.2.5]

Discussion in 'Inactive/Unsupported Plugins' started by Taco, Jun 25, 2011.

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    That bug is already known. Please read the known bugs before reporting a bug.
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    How was the new Potter movie?
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    XD It was awesome.
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    I think I'll go see a matinée of it next week sometime. xD
    Um, quick suggestion on the leather armor, why put physics at all on it? It's the lightest of the armor classes.
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    It still has weight though, you can always adjust weights as you see fit when it's released.

    On a side note: In my opinion, part 2 was MUCH better than part 1.
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    Ok, awesome that was going to be my next question. Thanks for including adjustable weights, can't wait to see this plugin in action. :)
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    Added adjustable weights. I'm going to consider this part of 1.2 since it was ready before I released 1.2, I just didn't have the time.
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    Just so ya know. I get spammed with this spamtastic spam:

    18:19:07 [INFO] -0.002221829768685283
    18:19:08 [INFO] -0.007452901731348139
    18:19:08 [INFO] -0.007452901731348139
    18:19:08 [INFO] -0.007452901731348139
    18:19:08 [INFO] -0.007452901731348139
    18:19:08 [INFO] -0.007452901731348139
    18:19:08 [INFO] -0.002221829768685283
    18:19:08 [INFO] -6.623631571918152E-4
    18:19:08 [INFO] -0.007452901731348139
    18:19:08 [INFO] -0.007452901731348139
    18:19:09 [INFO] -0.007452901731348139
    18:19:09 [INFO] -0.007452901731348139
    18:19:09 [INFO] -0.002221829768685283
    18:19:09 [INFO] -9.141715236396035E-4
    18:19:09 [INFO] -3.7613573569502865E-4
    18:19:10 [INFO] -2.3465385153364244E-8
    18:19:10 [INFO] -1.2812101781896165E-8
    18:19:10 [INFO] -6.995408385450371E-9
    18:19:10 [INFO] -3.8194934221001E-9
    18:19:10 [INFO] -7.808305056066574E-10
    18:19:11 [INFO] -2.2031258137579895E-10
    18:19:11 [INFO] -0.020702501193285008
    18:19:11 [INFO] -0.007751417531074004

    Edit: Only while wearing armor though.
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    ... *facepalm* Leftover debug code. I'll remove that and reupload the file. Sorry about that.

    Edit: Done.
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    A little teaser as to what's coming next:

    After I migrate this over to build 1000 and add some permissions to exempt people from physics, I'm going to do a bit of work with pistons. I will, of course, take the current features into account.
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    When do you think you'll beable to fix the jumping?
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    Hopefully I can fix it with the migration to build 1000

    Edit: I somewhat fixed it for now. The issue is that the client and server don't quite communicate as well as I wish they would, so the server is usually a bit behind what you're actually doing. I'm trying to figure out a way to estimate when the player is about to jump and to stop applying physics for just a second there so that they can make the jump.
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    Is there a way you could do this with things other than boats/players? like structures? i dont know if you can, but i was hoping! thanks for looking into if you do!

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    Great plugin! I love it <3
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    ok, this is going to take a very long time to make, (perhaps never), but you could attempt to make water more realistic.

    like not have an unlimited supply of water in 1 bucket(unlimited waterfall), or having 3 in a row not give you an entire ocean.(unlimited still water)
    perhaps making it so things can drain out of a funnel, instead of flowing out and the water level never lowering.

    or if you are REALLY good at programming, adding something like water pressure. so water can equalize.

    You could add gravity to other blocks. not just sand and gravel.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    I'm working on some stuff with pistons right now, and I may add physics to other blocks, but it would (in theory) create quite a bit of lag depending on how far it has to drop.


    Fixed jumping (sort of), added exemption, added support for both
    Permissions and PermissionsBukkit, added pistons ability to launch

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    I made pistons work quite a bit better, I'm not going to count this as another version though as it's not a HUGE change. Just redownload to get the fix.
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    If pistons launch entities will they also launch blocks such as sand and gravel again? Or are you planning on adding that?
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    I'm working on it. There's currently no way to launch them upwards, so I may end up just placing them a certain height above the piston, since they'll fall back down.
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    Hmmm.. Couldn't you see maybe how the mod did it with gravel and sand? If so i would love it. But your way will be okay i guess. =)
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    at net.minecraft.server.MinecraftServer.init(
    at net.minecraft.server.MinecraftServer.a(
    at net.minecraft.server.MinecraftServer.e(
    at org.bukkit.craftbukkit.CraftServer.enablePlugins(
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(
    at com.FriedTaco.taco.MorePhysics.MorePhysics.onEnable(
    java.lang.NoSuchFieldError: BLOCK_PISTON_EXTEND
    > 01:09:15 [SEVERE] Error occurred while enabling MorePhysics v1.3 (Is it up to date?): BLOCK_PISTON_EXTEND

    I Get this Error
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    It looks like you're not running craftbukkit build 1000 or higher.
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    of course my server runs Bukkit Recommend Build 1000
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    Can you add pistons launch sand / gravel?
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    Can you post everything the console says when you start the server?

    Workin on it.
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    Added sand/gravel fix for pistons (sort of) and added support for all entities being launched by pistons. More info on the entities can be found in the features.
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    Do the pistons crush blocks like in the mod?
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    I have actually never used the mod. I wasn't aware that it did that, but I think I could try adding it.
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    When do you think jumping will be fixed? People are asking me to remove it solely because jumping is too difficult...
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    It should work fairly well in the newest version.

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