GloWool - It Makes Wool Glow ! Version: 0.4 This is now here: http://dev.bukkit.org/server-mods/glowool/ Description This plugin adds a new redstone mechanic to the game, which makes powered wool glow in the dark (but not emit light). The block at each face of any powered wool block that is not solid is given a light level of 15, the effect of this is that the wool block is visibly lit up while it does not light up the area. This allows for the creation of cool glow in the dark pixel art and even complicated animations if you have the time to work around all the lighting bugs in the game. Download http://bukkit.jacekk.co.uk/GloWool/GloWool.jar Chat Commands /glowool count - Tells you the total number of blocks currently being lit. /glowool reset - Resets all lit blocks, they will need to be toggled to be re-lit. This is for use in an emergency if for some reason your server lags if someone tries to light a million blocks for example. /glowool relight - Re-lights all blocks that should be lit. /glowool show - Shows you which blocks are being lit by changing them to planks for 5 seconds. Permissions Nodes glowool.* - Gives all permissions. glowool.admin.count - Allows the use of the count command. glowool.admin.reset - Allows the use of the reset command. glowool.admin.relight - Allows the use of the relight command. glowool.admin.show - Allows the use of the show command. If no permissions plugin is found glowool.admin.* will default to true for ops and false for everyone else. Config Options relight-freq - How often the blocks are checked to make sure they are lit, this is a number in seconds and defaults to 2. block-ids - A list of the blocks ids to be lit if powered, the default is just 35 which is wool. Images Note: The dark blocks on the balloon are only there because I was too lazy to work out how to power them. Videos Planned Changes Permissions node for creating glowing blocks (not sure if this will be possible) Try to work around some of the lighting bugs. Add more efficiency. Configurable blocks. Add different modes: Redstone (powered blocks are lit). Area Selection (clicked on or selected blocks can be linked to a lever, button, etc). Torch Click (clicking on a block with a torch will light it up). Know Limitations / Bugs Sometimes when a player places a block near the lit area the light will be reset for their client, the server will reset the light level for other players but the one that placed the block will not see it for a while. Doing somethign that will change the light level of the area (like placing a torch or repeater close enough for the light to overlap) also causes this, an easy work around it to use levers as a power source. Some shapes will not light if not all of the blocks are powered, this seems to be a quirk of the way Minecraft blends the light. The client will not process lighting updates that happen far away, this is visible in the video where the animating "Bukkit" appears to be frozen but when approaching it starts working. Changelog Version 0.4 Blocks removed with WorldEdit will now be removed from the block list (not straight away). Code re-organised a bit. Source code is now included in the .jar file. Version 0.3.2 Will no longer add light for cancelled events. Forgot what I changed in 0.3.1, it was something small though. Version 0.3 Added two config options, relight-freq and block-ids. Version 0.2 Added /glowool relight and /glowool show. Fixed a bug with the way blocks are saved when the server shuts down, meaning blocks will now still be lit after a server re-start. Version 0.1.2 Fixed a bug that stopped wool being lit after changing the server time with /time Version 0.1.1 Fixed the two commands and permissions. Version 0.1 Initial buggy testing version.