[MECH/FUN/RPG] CookMe v1.8 - 'Cause raw food ain't good [1.7.5-R0.1]

Discussion in 'Archived: Plugin Releases' started by xGhOsTkiLLeRx, Oct 27, 2011.

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    this plugin is cool but i dont think i need it :\
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    brilliant. How would i go about making it so all raw food poisons the player?

    I have set everything else but poison to false, is there a way we can adjust the percentage chances?
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    It's still on my ToDo.
    I'm not sure if it's working right, but I should have the basic "frame" for it.
    I have to tweak/implement something here and there, but I should solve it (I'm still proud I solved the CooldownManager :D)

    Anyway, ty for the feedback!

    Freedomtea If you are willing to test and help me, feel free to PM me, I'll give you a download link for the dev version :)

    Released update. Enjoy!

    Version 1.4
    • Added percentage of effects (0.00% -> disabled!)
    • Redesigned commands and permissions (stated above)
    • Improvement here and there ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 20, 2016
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    Great mod.I wish there some positive effect when eating cooked food :D
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    I seem to get an error occasionally about something being over 100% did i miss an explanation about the chances having to equal a 100% chance? I assumed since I had read nothing on the issue that there would be a chance of multiple effects happening at once. I just need to know if this is a bug or feature.
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    Well, you could use the frame of CookMe to make a new plugin with rewards for cooked food.
    But I don't have time for it yet. And to be honest: I have to re-write all from scratch if the Modding API is released. (Just my guess...)

    The plugin is based on the calculation with only 100%. To prevent some strange behavior, I re-check the config values to be sure.
    In you case it seems like there are all percentage values together more than 100%.

    Please make sure you have only 100% or below - not above.
    To disable an effect - just set the percent value to 0.

    Multiple effects are not supported, and I'm not sure if I add them.
    So, to answer your question: it's a bug ;)
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    Really Cool.
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    Can you add a per-food effect please ?
    I would different percentages for the differents foods :/
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    Version 1.4.1
    • Metrics updated
    • Code improvements at the commands and CooldownManager
    • Fixed percentage calculation
    Strongly adviced to delete the config and the localization!

    Maybe with the modding API...
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    Version 1.5
    • Added support if IDs in the item list
    • Optimized the code
    • CooldownManager improved
    • Prints the wrong item in the list
    • Cleanup!

    Should address and fix some issues.
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    Added a new effect!


    Version 1.6
    • Compiled against latest 1.4 builds
    • Small changes like logging
    • Added wither effect (similar to poison)
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    Just a suggestion. If you add Vault to this then any permissions plugin can be used instead of just PEX and bPermissions. I use GroupManager so that means I can't use this and I'd like to.

    Please consider it :)
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    You misunderstood it ;)
    I perosnally recommend PEX or bPermissions, but any modern perms plugin will work
    Vault, GroupManager, bPermissions, PermissionsEX, PermissionsBukkit, zPermissions, ...
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    That's good to know but I still think you should include it in the first post and on your bukkitdev just so that people are informed. Thanks for the quick response and I'll let you know if I find any bugs.

    Cheers. :)
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    I can finally present a 1.7 with support of the new eat event! now the animation is displayed like it should and I no longer have to deal with right-clicks.
    You can give food again to wolves, etc!

    Version 1.7
    • Use the new PlayerItemConsumeEvent
    • Overall cleanup and speed improvement
    • Use Sun coding conventions
    • Added debug mode to modify the food level (/cookme debug, config value)
    • Improved the material check of the items

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    Look's good, i'll give it a go later!
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    small update released

    Version 1.7.2
    • Cleanup and optimizations
    • Build against Bukkit 1.5.2
    • Added option to disable vanilla poison

    Enjoy as always :)
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    looking forward to 1.6.2 release
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    Should work fine as is :)

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