Flaming Arrows - Light Your Arrows with Flint & Steel originally by Mixcoatl Version: v1.3 Flaming Arrows!There are quite a few plugins that allow players to shoot flaming arrows of one variety or another, but most of them have so many extras that they are cumbersome to use, or they don't seem to consider game balance. Unlike these, Flaming Arrows consumes flint & steel, and allows the server operator to choose how many flint & steel "charges" are required per flaming arrow; the default is five. Features: Fire flaming arrows at opponents to immolate them! Burn down wooden houses or woolen airships! Permissions support: FlamingArrows.ignite Players must have flint & steel to light their arrows. Left-click with your bow to toggle whether you're using flaming arrows. Server operators may configure... ...how much flint & steel durability is used to light each arrow. ...how many fire ticks to afflict upon player and non-player targets. ...which item is used to toggle flaming arrows on and off. ...which players can use flaming arrows. ...the flaming arrows enabled and disabled messages sent to players. If a piggie is struck by a flaming arrow and dies, any porkchops it drops are automatically converted into grilled porkchops. Any damage that sets the piggie's fire ticks will also trigger this effect. Downloads: Plug-in: FlamingArrows.jar Sources: Github Mixcoatl's work: here CONFIGURATION: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler config.yml: The following is the default config.yml file. This file resides in your plugins/FlamingArrows directory and will be automatically created the first time the plug-in is loaded by your server. Code: flaming-arrows: charges-required: flint-and-steel: 5 fire-ticks: non-player: 600 player: 0 messages: disabled: '*Flaming Arrows* You are now firing normal arrows.' enabled: '*Flaming Arrows* You are now firing flaming arrows.' wand: bow whitelist: - '*' Some things to remember: The '*' entry in the whitelist matches all players. Remove the '*' element from the whitelist if you want to control which players are allowed to using flaming arrows! Player names must be played inside single quotes (e.g. 'mixcoatl77') TODO: Refactor the config code. CHANGELOG: Version 1.3.0 Taken over by bladedpenguin Permissions added Block ignition added Version 1.2.2 Updated for CB #935. Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Changelog: Version 1.2.1 Fixed: Added quotes around the default * element of the whitelist. Version 1.2.0 Added player whitelist. Added flaming arrows toggle by left-clicking the configured item. Added configurable enable and disable messages. Split fire ticks into player and non-player settings. Version 1.1.1 Fixed: touching a pressure plate was causing arrows to fire due to the way player interaction events were being handled. Version 1.1.0 Restructured the source files a little bit. Added configuration setting to select whether players are affected by flaming arrows. Added configuration setting to select the number of fire ticks afflicted upon a target struck by a flaming arrow. Version 1.0.1 Fixed: removed event cancellation checking. These checks were preventing certain player interaction events from being detected by the plug-in. It's very annoying when other plug-ins cancel events they don't actually handle. Fixed: some targets were not catching on fire when struck with a flaming arrow. Version 1.0.0 Initial plug-in release.