FishPeople - Infinite air underwater: Version: v1.7.1 This plugin is for servers that focus more on creative rather than survival. It makes building underwater infinitely safer because you no longer drown. The only downside is that people who are underwater can no longer speak. Instead there is a comical [glub glub glub] accompanying any underwater chat messages. Features: Infinite air while wearing gold helmet (or configured item) Garbled underwater chat (if configured) Permissions support! Now swim in lava! (if configured) Supports item names as well as ID numbers Download http://dl.dropbox.com/u/22618541/Bukkit/FishPeople.jar Also available here http://dev.bukkit.org/server-mods/fishpeople/files/3-v1-7-1/ Configuration: File located at /plugins/FishPeople/config.yml This file will be created if it does not exist and will contain these default settings. These default settings will also be used if a value is not set. Permissions fishpeople.infiniteair Gives the player infinite air while wearing the helmet (overrides extended air) fishpeople.extendedair Gives the player more air while wearing the helmet fishpeople.cantalkunderwater Lets the player talk underwater and bypass the filter fishpeople.invinciblehelmet Prevents the player's helmet from taking damage if damage is configured fishpeople.lavasafe Allows the player to swim in lava (no burning damage) fishpeople.config Allows the player to call /fishpeople fishpeople.* Emulates having infinite air, invincible helmet, lava safe, config, and chat filter bypass Commands: /fishpeople help Lists all commands available /fishpeople help <command> Gives help on the command given /fishpeople reload Reloads the configuration from the hard disk /fishpeople enable Enables the infinite air and chat filter /fishpeople disable Disables the infinite air and chat filter /fishpeople helmet-type <id> Sets the item id for the head item that gives infinite air /fishpeople chat-filter true Replaces chat messages when players are underwater /fishpeople chat-filter false Allows users to talk normally underwater /fishpeople underwater-chat <message> Sets the message that appears when someone talks underwater /fishpeople air-multiplier <number> Extends the amount of air players have "/fishpeople air-multiplier 2.5" would mean they have two and a half times as much air /fishpeople helmet-damage <amount> Every second a player is underwater and wearing the special helmet it will take the damage specified /fishpeople helmet-replacement <id> Sets the item id for the head item that will be set when a helmet is destroyed /fishpeople low-air-warning <seconds> When a player has only <seconds> left of air, they get a warning Set negative to not give a warning /fishpeople low-air-message <message> Sets the message to be displayed when a person hits the low-air-warning mark Changelog: Version 1.7.1 Fixed null pointer exception occurring on Minecraft 1.2 and higher Version 1.7 Removed defunct Permissions 3 support Fixed helmet damage Updated to match Bukkit's new event handling system. Version 1.6 Compiled for Permissions 3 support Version 1.5 Bug fixes: falling damage while in lava, and race condition when loading Permissions plugin Version 1.4 Bug fix: replaced player.getLocation() with player.getEyeLocation() so effects only happen when the player's head is underwater Version 1.3 Changed event registration to match Craftbukkit 600+ Version 1.2 Permissions support Can have extended air instead of only infinite air Can configure a message to appear warning those with extended air that they will drown soon (since the client bubbles are wrong) Can configure helmet to take damage while being worn Can replace the helmet when something else when it is "destroyed" from being used. You could use this to say, turn your gold helmet to a leather helmet when the magic runs out Added the ability to swim in lava Fixed problem where some servers would not restore air Version 1.1 Helmet type configurable Underwater chat message configurable Underwater chat message disable-able Can limit to ops only Can adjust all options at runtime Version 1.0 Initial release Known issues: Client side remaining air bubbles still disappear; I cannot do anything about this.