Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    I also had this problem, you must place the signs on a wall, then it should work.
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    Thanks of remembering me. Will change that in the next update :)

    Is on my ToDo List :)

    Will also fix this with the next few updates.
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    Thank you it work fine now ^^ really good plugin =D
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    charlie k-j

    Just as a bug report :) Lifts work 50% lift down works but when lifting up it will take you there but then you will noclip and fall back down.
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    It works fine for me:

    But I have another bug with doors:

    Any ideas?
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    to do a lift who work fine you must put a "wall sign" 2block height, because if you put the sign just above the ground you will be lift in the ground like a noclip ^^ (sry for bad english)

    FIX94, for your problem with door try to do like this:
    and try with wooden block because it work not with all materials (normally stone (ID=1) work :s)
    (sry for bad english :p)
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    What are the blocktypes above the "Door Up"?
    Because it's saying: "The Material is not allowed."
    If you use (for example) obsidian, you have to add the Material ID of Obsidian to the (AllowedDoorBlocks=x,xx,xx,49)
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    I've found the problem, thanks for the tip! The blocktype was 0, air. The blocktype under door up was 1, so the door down sign worked fine and door up doesn't. I simply added stone above door up sign and now both signs are working again, thanks again for your quick help. I don't know why I forgot to add stone above the sign :p
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    Hi, i just wanted to ask, how the DepositBlock for the minecarts works.

    I placed an IronOreBlock (Default) unter a track and i received the message, that i have to write the ID on a sign in the thrid line.

    But, no matter which numer i choose, there is no reaction and the same msg appears.

    In general... my first thought was, that it has something to do with the old Minecart-Dispenser, but i can't imagine how it works.
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    Line 2: [Deposit]
    Line 3: stone

    Place a chest on the right or Left side of the track, where the depositblock is.

    Now all stones from the StorageCart should go into the chest, when the Cart is passing by.

    A = Air
    X = Chest
    T = Track
    O = Other Block (no Matter what)
    D = Depositblock
    S = Sign

    gRey_oNE likes this.
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    thank you =)

    edit: but is there a way to use chests for minecart deposing and dispensing?
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    Is it possible to make a Deposit Sign who can depose all materials ? (and not only stone in your example)
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    not yet. But will be implemented :)

    Until now, there is no possibility. But this is also on the top of my todo-list.
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    Are Collect Blocks already integrated in your mod, which transfer items from a chest to a Storage minecart?
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    Ok. Thank you for the fast reply ^^
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    Yes they are. But Still in Development. So far they work like this:

     Line 2: [Deposit]
     Line 3: stone
     Place a chest on the right or Left side of the track, where the depositblock is.
     Now all stones from the StorageCart should go into the chest, when the Cart is passing by.
     A = Air
     X = Chest
     T = Track
     O = Other Block (no Matter what)
     D = Depositblock
     S = Sign
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    Are Minecart stations not enabled just now? When I place the Obsidian block with the rail on top it doesn't tell me I've created a station (like the other blocks do), yet when I place the sign beneath is says "created station sign". My carts just seem to pass over it without any effect.

    Also, are there limits to the number of each block used? I have placed quite a few successfully but now it's not letting me add more.

    Never mind, I've got it working. Not sure what caused both of these errors, but by moving my tracks 5 blocks to the side, it seems to be working now.
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    Version 0.72alpha

    • IC-Signs can no longer be build as signposts, only as wallsigns
    • Bridges can no longer be destroyed, when toggled ON
    • several fixes to bridges
    • small changes to redstonehandling
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    hay plugin maker thanks for helping me thatone time!! and umm when are u going to add auto farming?
    i dont meen that to compete with MCmainea its just to have an alt. for admins (like me) who cant use MCmenia thats all.

    are you useing a lever or button? and try restarting ur server

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 11, 2016
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    I'm still planning this. But this is a huge feature and will take some time to implement. I have to test around a lot to see how it works the best way.
    But first I want to get the old things done and then I will implement the new features. So stay tuned :)
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    I was using a button. Seem to have got the station blocks working now. But I am having an unusual issue with the system.

    Say I set up a gravel block to reduce speed before a corner, then I decide I want to remove it and simply have dirt there, when I place the track on top of the new dirt block it tells me I've created a 25x brakeblock. If I restart the server this seems to clear up, but it's happening every 10 minutes or so and I can't really just leave it for our members to play with if it's going to keep doing that when no admins are around to restart the server.
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    I'm having a problem with the Area Toggle feature. Can someone help? I cant set the area. Im the admin so I should have all permissions. I keep trying to do /setarea hidebook and I dont get anything. No error message, No success message.
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    what about same feature for gates and doors? then no one can "cheat/farm" fenceblocks from gates and other blocks from doors. you will implement them too in next updates?
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    Its not /setarea anymore (because I think WorldEdit ueses the same command, so there is no problem with the compatibility)

    Now you have to use "/fare Name" to save the area. Take a look at the first post of this topic. It's described there.

    Yes I will implement it in the next updates. :)
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    I was just wondering, is there anyway you could make it so the minecarts don't get stopped by animals? It's irritating if it happens when you're quite a distance from the next boost block. :)
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    got a bit of a bug,

    upon reloading the server all proximity signs have to be remade as do all recievers and transmiters

    i had to tunnel into my own secret bunker lol
    the server is always taken down with
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    We are stayed at ver 0.50. there is some troubles with groupmanager permissions ) somethink goes wrong and every players can make any ic's :) so, somebody make loop redstone circuit connected to "mob spawner, dispenser" :))
    So, we are update to newer ver 0.72(in hope that will fix it) and players now cant make ic's whithout permission, but old sign's with circuits stayed at map and working fine :).

    I propose a fix it 2 ways:
    1. make mysql/sqlite db with adding every placed sign(ic's and other types of falsebook) + name of playe who placed it. and check if db contains this sign and player(nick in db) have permission then this ic's work. Else - ic's not work
    2. 1 or 4 line on sign make a player nick
      if player have permission to make ic's then work else - not.

    this can fix problem like my when old sign without this fixes staying and lagging server very hard
    In my server(80++ online and queue + 40-60 players) will wipe cuz of this bug :)

    PS. This bug i think is not a problem of false book. maybe this is conflict plugins or... i dont know :)
    (Sry my english)
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    Maybe a silly question, but I would like to use the toggleable areas, but how do I do that? I saw the description of how to define an area, but how to bring redstone in now?
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    Is this everytime or was it only once?
    Because I changed the handling for multiworld support up on 0.70alpha.

    Or can you tell me, which ICs are wrong?

    EDIT with that:
    You can recreate the selftriggered ICs by just rightclicking the IC-Sign.

    There was an error in an old version of FalseBook, when using GroupManager. But this was fixed in 0.6xx.

    Just update to 0.72alpha and also update your groupmanager to v1.0. alpha3 or higher. Alle the problems should be gone then.

    Place a Sign-Post with the name of the area in the first line and the second line [toggle]. Now wire up the sign with redstone

    Example (Area is named myarea):
    1. myarea
    2. [Toggle]

    Thats all :)

    It's now on my todo-list ;)
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    Awesome, thank you! Loving what you've done so far. :)

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