Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    Glad to hear this - thank you. One more request. In regards to MC1240 and MC1241 - these two can completely lag a server to death - can we put a max rate of fire or some kind of configuration to not have them super close to each other so they can be spammed by redstone repeaters etc?
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    Okay i will try ;)

    working with 0.5 but they are so sloooooow :D

    Hope Notch will fix in 1.8
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    And as for this you would be wrong as doors and gates are set up completely differently.

    doors require a sign top and bottom, gates require 1 sign within 2 blocks of the gate
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    Well yea but wouldn't adding in every item to gates make doors pointless?

    and just an fyi I'm not trying to argue its actually a question
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    Any chance you can post the map files for that piston door so we can go look at how it is built? I'm very impressed!
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    Possible bug on CB 975

    Mob detection and Transmitter
    not functional with that new Dev version.

    But the blocks replacer appears to work that they should be triggering.

    No console error and no IC load errors

    Also the dev version does not tell me any of the below like 86 does
    2011-07-15 05:47:38 [INFO] [FalseBook Block0 Areas loaded.
    2011-07-15 05:47:38 [INFO] [FalseBook Block6 Bridges successfully loaded.
    2011-07-15 05:47:38 [INFO] [FalseBook Block1 Doors successfully loaded.
    2011-07-15 05:47:38 [INFO] [FalseBook BlockGates successfully loaded.
    2011-07-15 05:47:38 [INFO] [FalseBook IC8 Transmitters loaded.
    2011-07-15 05:47:38 [INFO] [FalseBook IC12 Receivers loaded.
    2011-07-15 05:47:38 [INFO] [FalseBook IC1 Sensors loaded.
    I just copied in the Dev versions jars Core,IC,Block the same jar I currently use with 86.2
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    You definitly use an old version of FalseBookIC.
    2011-07-15 05:47:38 [INFO] [FalseBook IC] 8 Transmitters loaded.
    2011-07-15 05:47:38 [INFO] [FalseBook IC] 12 Receivers loaded.
    2011-07-15 05:47:38 [INFO] [FalseBook IC] 1 Sensors loaded.
    This is not happening in 0.87 anymore! It says something like this:
    Loaded Selftriggered ICs: x done
    Loaded Selftriggered ICs: x failed
    Download the DEV-Version please.
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    Thats what I said dude lol. I said ver 86 says they load like this and the new dev 87 says NONE failed and none loaded.

    When u can see they exisit in 86.2 and work in as well. I pasted in a comparison to what should be loading but is not in 87 dev alpha.

    As stated all the mob detection and transmit and reciver's are not doing anything in 87 but u can see they load fine in 86.

    When booting 87dev version says NOTHING loads and none failed.
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    Did you do /fbic importics

    that command is supposed to import the ic's when u install the dev
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    Fk me :rolleyes: im the biggest retard ever... :eek: don't me OP 1/4 to 7am I not sleep yet and dumb ass mistakes happen like these sorry.
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    Honestly any admin has done something like that at some point due to lack of sleep lol
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    is it possible that the simplecart and cartdespawn functions require some 3rd party addon like worldedit or essentials?​
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    No argument. It could, by why the limitation on gates when IRL gates are made of wood, metal, and other materials, just as doors are. The difference is you are setting up a gate, as I have done, for allowing boat access to a lake area, having to go below the water level x number of blocks to set up the door up sign can be hazardous to your health. I also use a mod that allows me to move boats across the water so now i have to be sure that the door sign is deep enough.

    Whereas, by using a gate and I can have it stop one block below water level and not have to worry about the boat hitting anything under the waterline. I have a gate that is 20 x 20, but i don't think you can make a door that wide or tall.
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    Ah ok that makes sense =)
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    How could I protect the minecart blocks and track on them?
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    I have a suggestion for a new IC.

    My idea is an IC that would toggle the redstone power state of a block at a relative location to the IC. For example, it would work much like MC1207 works only instead of changing the type of block at that location, it would toggle redstone power to that x,y,z coord. This could allow us to power things completely remotely without any wires hooked up at all and could allow some things that right now are impossible due to placement of redstone wire and other such things.

    I don't even know if this is possible but I can see many uses for it.
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    use the wireless tranmitter/recivers

    which node controls the soulsand to glowstone ablity? Im having dupe problems
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    No sir :)
    They don't require anything. Will look into the error again.
    I have now completed the rewrite of bridges, doors and gates, so the Cart.jar is the next step on my list!

    Haha.. :D No problem sir :)

    There is no way with this plugin at the moment.

    Due to the minecraft-physics, it is not possible to give a certain block power. Power can only be given by thing like lever, buttons, plates, redstone-torches.

    But as stated by the post above me:
    Just use the Receiver and Transmitter. This is what you are searching for.

    uhm... there is no node for now. But I will add one for this!
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    sometimes i get this error, i will try the newer falsebookic.jar and post if this diddnt help

    2011-07-15 11:51:33 [WARNING] FalseBookIC v0.87alpha by GeMoError at SQL Query: [SQLITE_ERROR] SQL error or missing database (no such table: SensorICs)
    2011-07-15 11:51:33 [WARNING] FalseBookIC v0.87alpha by GeMoError at SQL Query: [SQLITE_ERROR] SQL error or missing database (no such table: SensorICs)
    2011-07-15 11:51:33 [WARNING] FalseBookIC v0.87alpha by GeMoError at SQL INSERT Query: java.sql.SQLException: [SQLITE_ERROR] SQL error or missing database (no such table: SensorICs)
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    this was fixed with the updated dev-build! :)
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    I'm using the 0.87 Dev build and all seems well except the self triggered IC 0272. Group does not seem to work correctly for me. Players are fine. Groups do not seem to work at all BUT if any group is listed I trigger the IC but no other groups do. (I am alone in the "highest" level group which inherits from all the other groups). It seemed to work fine in the old version. I am using the PermmissionEx mod instead of the regular permissions.

    Any thoughts? Thanks for the great mod!
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    Download here: click me

    main changes:
    • recoded bridge from the scratch
    • recoded door from the scratch
    • recoded gate from the scratch
    • Gates can now have multiple allowed blocktypes, like Bridges/Doors
      • AllowedGateBlocks=85 , ... , ...
      • Line 3 on the sign defines the Blocktype!
        • default is the first type in the config
    • moved some methods to the core
    • small bugfixes
    Please delete your Gates.db, BEFORE starting the server with the new dev-build!
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    Awesome, GeMoschen. Is that bug fixed that spammed the console with "Could not pass event REDSTONE_CHANGE to FalseBookBlock"?
    Thanks in advance, man.
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    Should be fixed. Let me know if its not totally fixed!
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    I love the idea of the falsebook wiki ... is there any way you could make it create in a specific area tho? My plugin folder and the area in which you view website are completely separate.
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    "These are not the IC's you're looking for."

    The wireless receivers won't work for this.

    Imagine you have a 5 by 5 grid of pistons on the floor. Now imagine that you stack another of these on top of it, and then another, until you have a 5x5x5 cube of pistons, set up like a large elevator.

    With current Minecraft functionality, there is no way to get power to the pistons in the center.

    Something to work around that limitation was what we were hoping for when Pantheis posted that idea.

    What about this? Can pistons be made to transmit power linearly in the direction from which they received it? Not recursively, just in a straight line from power source to any further pistons in that direction which are oriented in the same direction. And always at a right angle to their thrust, of course - one powered from the back wouldn't be able to power a piston that it was trying to push and pull.

    This would allow power input from the sides to cross all the way through a 3D arrangement of pistons such as I described. (Example:

    Powered minecart rails already do exactly this, although the track alignment gives them a fixed direction of power flow, so there might be a little more involved to implement for pistons.
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    You have a spelling mistake in your banner on the main page..... its Circuits, not Curcuits
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    None of my Doors are working, I made brand new signs, i try creating the doors and it says "Doors must be made out of one material", yet its all made out of Stone.
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    ups :D
    Thank you!

    Can you show me a picture of your door setup?

    I know what you are talking about, but this is simply not possible for now. I couldn't find a good way (looked into the source) to toggle pistons on and off. Hopefully, bukkit will add a method for this. :)
  31. I no longer get the "Gate Toggled" message upon opening and closing a gate :S Dev #2

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