Inactive [MECH] FalseBook 0.96alpha - CraftBook for Bukkit,85++ICs, Gates, Minecarts / MC1.4.6

Discussion in 'Inactive/Unsupported Plugins' started by GeMoschen, Mar 5, 2011.

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    FalseBook - Your CraftBook for Bukkit

    Current version: v0.96alpha
    Minecraft: 1.4.6

    Show Spoiler

    • supported Permissionplugins
      • bPermissions
      • bukkitPermissions
      • Essentials GroupManager
      • Permissions
      • PermissionsEx
      • SuperPerms
      • Vault (still in development)
    • uses the syntax of CraftBook for better compatibility
    • implements over 85 Integrated Circuits (ICs)
    • implements [Lift Up] & [Lift Down]
    • toggleable ...
      • ... bridges
        • undestroyable
      • ... doors
        • undestroyable
      • ... gates
        • undestroyable
      • ... areas
    • a lot of fancy features for minecarts
      • collect and deposit items from chests to minecarts
      • make furnaces which refill themselfs with minecarts
      • program carts to take only specific items out of chests
      • craft things out of a chest with a minecart
      • lift up & down for minecarts!
    • chatsystem with different chat-channels to clean up the normal chat
    • toggleable...
      • netherrack (with fire)
      • pumpkins
      • glowstone <-> another block (even if minecraft itself has the glowstonelamp now...)

    Minecart Blocktypes:
    Show Spoiler

    • BenchOut : Iron-Ore
    • Booster 2x : Gold-Ore
    • Booster 8x : Gold-Block
    • Brake-Block 25% :Gravel
    • Brake-Block 50% : Soulsand
    • Burn : Iron-Ore
    • ConstantSpeed-Block : Iron-Block
    • Craft : Iron-Ore
    • Deposit / Collect : Iron-Ore
    • Eject-Block : Coal-Ore
    • Emitter-Block : Lapis Lazuli Ore
    • Reverse-Block : White wool
    • Station-Block : Obsidian
    • Sort-Block : Netherrack
    • Teleport-Block : Lime wool
    • Program-Cart : Lapis Lazuli
    • Programmed Deposit-Block : Blue wool

    Other Features:
    Show Spoiler

    • Bridge (FalseBookBlock.jar)
    • Doors (FalseBookBlock.jar)
    • Gates (FalseBookBlock.jar)
    • Toggle Netherrack Fire (FalseBookExtra.jar)
    • Toggle Pumpkins (FalseBookExtra.jar)
    • Toggle Soulsand to Glowstone and back (my addition) (FalseBookExtra.jar)
    • ToggleAble Areas (Experimental):

      Define the area with the "Wooden Hoe" (use rightclick)
    • /farea <areaname> -> Adds an Area
    • /delfarea <areaname> -> removes an Area
    • /listfarea -> Lists all Areas
    • /fareatoggle <areaname> autosave -> toggles the autosave function of an area. Autosave = save blocks, when toggling the area off.
    • /fareatoggle <areaname> protect -> toggles the protection of an area. ON = Area is only destroyable/buildable to users with permission: falsebook.destroy.blocks
    • /fareaallow <areaname> id[:subid] -> will add/remove the blocktype from the toggleable blocks of this area. Default: all blocks will be toggled.
    • (FalseBookBlock.jar)

    Important Note:
    You must copy ALL jar-Files over the old ones (all files have been changed) !
    The "Package_..."-Files must go into "plugins/FalseBook/ICPlugins/"

    Download FalseBook 0.96alpha for Minecraft 1.4.6

    FalseBook Wiki - Work in progress

    YouTube-Channel with Videos

    Donations are welcome if you wish to support me


    Attached Files:

    cevio, Artem-s86, Dereku and 67 others like this.
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    Epicness! 10/10! WOOT!
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    Here is a small preview of what is possible with 0.87 and the new pulser-ics:

    4x6 pistondoor with FalseBook:

    I've added > 10 ICs in 0.87, so stay tuned :)
    Shalobee likes this.
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    Please hurry to fix those server crashes, I had to disable FalseBook completely on my 1.7.2 CB #953 server.
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    Rich Boos

    Anyone else having trouble with Multiworlds? I have the same permissions for my users in each world but they are only able to use bridges in the default world specified by Gates, doors, and apple drops work fine in all worlds. Only OPs can use bridges in the additional worlds.
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    hey! go into your plugins folder>falsebook folder, and then go into the folder named "world" (it could also be your worlds name) and change it in the falsebookblock.txt there :)

    OH MAI GAWD!!!!!!! when does this dream become reality for me? im hoping today. or tomorrow. cuz i live for this plugin haha

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Craftbook Cauldron Format is - grass:3*3,6*2:2*2
    Falsebook format is - Cacoa;1*3,1*353,1*326;1*351:3

    Can someone explain the Format for Falsebook as i Understand Craftbooks format and what is Cocoa?
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    A list of commands for using toggle areas would be useful.
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    in plugins/falsebook/ there is no folder only 2 txts and 4 prop files

    contents of FalsBookBlock.propeties
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    Ive only ever been online once when it has started, but it spammed that quickly (around 5 of these per second) that I couldnt get a read on what caused it.
    It's not possible to survey all falsebook uses on my server as well, so for now I have no good explanation as to the cause.
    We have however been running falsebook fine for a number of months, with I suspect large numbers of all types of signs in place, so Im not sure why it would suddenly error out.
    At the moment it is temporarily disabled
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    LATEST DEV-BUILD of 0.87:

    Download here

    FalseBook IC WIKI

    To import the old selftriggered ics, start up your server and connect to it as an admin.
    Not type: "/fbic importics" (without the quotes) and the ICs will be imported.

    I will add a complete changelist on the OP, when releasing 0.87 officially!

    Small changelist:
    • added 22 new ICs (see WIKI for details)
      • MC1030 (input equals)
      • MC1050 (Selector)
      • MC1232 + MC0232 (set-time)
      • MC1280 + MC0282 (is it sunny)
      • MC1281 + MC0281 (is it rainy)
      • MC1282 + MC0282 (is it stormy)
      • MC1285 + MC0285 (set weather)
      • MC2500 (Pulser)
      • MC2501 (not pulser)
      • MC2510 (low pulser)
      • MC2510 (low not pulser)
      • MC2100 (delayer)
      • MC2101 (not delayer)
      • MC2110 (low delayer)
      • MC2111 (low not delayer)
      • MC3032 (negative JK-Flip-Flop)
      • MC9999 (selftriggered 3-Bit Random)
    • total rewrite of the IC-section
    • added permissionnode for MC1200
      • falsebook.ic.mc1200.MOBNAME
      • falsebook.ic.mc1200 will give you access to all mobs
    • improvements to the Block-section
    • small changes to all sections
    new commands for serveradmins:
    /fbic icstatus = shows a status of selftriggered ics
    /fbic jumpto <id> = Teleports you to a ST IC, that failed to load
    /fbic deleteic <id> = deletes the ST IC, that failed to load

    /fbic exportwiki = will autogenerate the wiki of the IC-Section into "plugins/FalseBook/IC-Wiki/"

    THIS IS A DEV-BUILD, so there may be some errors that I haven't found in the long testing session at the weekend! Please post a bugreport, if you find a bug!
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    update the IC with the DEV build above ^^ that should work and post any issues
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    Using FalseBookCore v0.86.2alph, got one bug. 1. time i try delayer(2100) with an playerdetection ic, the output from playerdection to delayer triggered redstone, but this couldnĀ“t activate the delayer. After some other trys, it worked, 10 mins later, it worked again not. Trigger delayer normal with other ics, works ...
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    Try out the new testbuild please.. and take a look at the new wiki (first post), because I changed the delayers a bit
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    KK, tryed out your last Testbuild:
    Using the command to import all ICs, this error appears:
    2011-07-13 17:37:45 [WARNING] FalseBookIC v0.87alpha by GeMoError at SQL Query: [SQLITE_ERROR] SQL error or missing database (no such table: SensorICs)
    2011-07-13 17:37:45 [WARNING] FalseBookIC v0.87alpha by GeMoError at SQL Query: [SQLITE_ERROR] SQL error or missing database (no such table: SensorICs)
    2011-07-13 17:37:45 [WARNING] FalseBookIC v0.87alpha by GeMoError at SQL INSERT Query: java.sql.SQLException: [SQLITE_ERROR] SQL error or missing database (no such table: SensorICs)
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    Can you post your startup-log? The Database should be created automaticly

    Updated the dev-build to fix the sql-error! Please redownload the zip and restart your server
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    [FONT=Courier New]2011-07-13 17:36:25 [INFO] FalseBookExtra v0.87alpha by GeMo enabled[/FONT][FONT=Courier New]
     2011-07-13 17:36:25 [INFO] [MYWARP] [MYWARP]: 175 warps loaded
     2011-07-13 17:36:25 [INFO] [MYWARP] Permissions enabled using: GroupManager v1.0(alpha-5) [Zombie-Version, please switch to Permissions 3]
     2011-07-13 17:36:25 [WARNING] [MYWARP] Help plugin not detected. Only providing help via /warp help.
     2011-07-13 17:36:25 [INFO] [MYWARP] MyWarp 2.0 enabled
     [/FONT][FONT=Courier New]2011-07-13 17:36:25 [INFO] WorldEdit 4.6 enabled.
     [/FONT][FONT=Courier New]2011-07-13 17:36:25 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
     2011-07-13 17:36:25 [INFO] FalseBookIC v0.87alpha by GeMo enabled
     2011-07-13 17:36:25 [INFO] [FalseBook IC] Creating table SensorICs
     2011-07-13 17:36:25 [SEVERE] FalseBookIC v0.87alpha by GeMo[SQLITE_ERROR] SQL error or missing database (near "(": syntax error)
    And in the end of the log:
    [FONT=Courier New]2011-07-13 17:36:28 [WARNING] FalseBookIC v0.87alpha by GeMoError at SQL Query: [SQLITE_ERROR] SQL error or missing database (no such table: SensorICs)
     2011-07-13 17:36:28 [INFO] [FalseBook IC] Loaded selftriggered ICs: 0 done
     2011-07-13 17:36:28 [INFO] [FalseBook IC] Loaded selftriggered ICs: 0 failed
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    Updated the dev-build to fix the sql-error! Please redownload the zip and restart your server.

    Delete SelftriggeredICs.db first please :)
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    K works, bug with Delayer and Playerdetection is away. Good job.
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    Craftbook Cauldron Format is - grass:3*3,6*2:2*2
    Falsebook format is - Cacoa;1*3,1*353,1*326;1*351:3

    Can someone explain the Format for Falsebook as i Understand Craftbooks format and what is Cocoa?
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    Is there any info on how to use the bookshelf? I can't seem to figure it out.

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    Some documentation on the cart options would be nice too, to be more precise:


    Simply setting them to true does not seem to change anything. Stations don't spawn carts on powering (but do still launch carts manually placed on them) nor do carts despawn when you exit them. I assume for it to work it requires some special setup but I couldn't find any info about it.
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    Hi ive got a problem.
    When i combine a 8x Booster Block and about 20 Blocks away a little hill with normal powered rails, the minecart stops and comes back. When there are no powered rails it works fine but only if someone is sitting in the cart. If not it comes back like befor. It seems to be blocked but there is nothing what can block. It goes around a corner and then up and after 2 Blocks up it comes back. I will make a screenshot of the place ;) Without powered rails.Here is my CartBlock Configfile
    So is it a bug or is this normal ?

    Attached Files:

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    hmm... in mine it made a world and worldnether folder... try reinstalling falsebook completely? just copy over your ics and stuff? i recently remade my server that could be why i have the extra folders. just an idea so idk. hope this helps?
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    Can you add checks with [bridge] to LWC ? Currently you can break LWC's with making a bridge on both sides of it.
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    And you can break WordGuard protected regions with bridges (even if you don't have permission) as well.
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    Is there a way for common players to remove broken gate?
    They can build in this area, but can't destroy new blocks...
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    I'm currently rewriting the complete bridge/door and Gate algorithms (Already done with bridge). With the next build (release today) all blocks of a bridge need to be the same blocktype. This way, cutting out the world with bridges is more complicated and also, Chests won't disappear this way.

    And you can break WordGuard protected regions with bridges (even if you don't have permission) as well.

    I will try to find a way to avoid bridges breaking protected regions by worldguard.

    Gates will get a rework too, so hopefully, this bug will go away.

    uhhmm.. it's definitly a bug, caused by the messy minecart-physics. Try to set your maxspeed to 0.5. Maybe this helps.

    If carts are to fast while climbing up, they will stuck sometimes, but this is a thing that notch has to fix :/

    I'm currently working on a complete wiki for all sections of falsebook (IC-Wiki is almost done).

    But to help you out:
    usesimplecartsystem = true will spawn a cart (and launch it), when standing ON the stationblock.
    But the removal should work normally..will look into this again! thanks :)

    Minecraft wiki

    The format is:
    <recipename>;<ItemCount1>*<ItemID1>[:SubID1][,<count2>*<ItemID2>[:SubID], ...] ; <ResultCount>*<ResultItemID1>[:ResultSubID1]

    things in <> are a must and things in [] are optional!

    Hope this helps you. BTW: Currently working on a recipeeditor with a gui!
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    A long time back I asked about making it so the material used for gates could be set up like you have doors and bridges, where it wasn't restricted to just 1 block but a list of blocks. It would seem that my post was overlooked as i never got a reply and the suggestion was never added. The post was made on May 23, 2011 both here and in your profile. Why is that? Others get a reply.
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    I answered on that somewhere. But to be clear:
    I will add this ability with the next update and the recode of gates!
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    A gate with any other material used is called a door... which is why you probably didn't get a response

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