Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

  1. Offline




    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon

      Dev tools:
      ICTranslator - How to use

      Source and old versions

      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.

      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      • Added changes by krnlyng/liar to support buildcraft
      • Inofficial updated by Qwertypower to support CB #1000
      • Fixed Generators not working since ModLoaderMP merged.
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      • Added dummy method RegisterTileEntity to fake modloader.
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      • Fixed unupdated mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      • Fixed setEntityIDPacketMod demanding a this pointer.
      • Fixed boolean constants missing.
      • Updated to CB #860
      • GUI is now off by default
      • Fixed illegal access of Item constructor and other methods
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      • Fixed array bounds error
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      • fixed identifier after a string being misparsed
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      • fixed mimic having target object mimic itself.
      • fixed invokation on wrong object when interacting with mimiced block
      • fixed setint setting a string and not an int
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      • Mobs that are unspawnable don't crash the server anymore
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      • fixed various bugs with craft command in startup script
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      • Fixed kicked when horse throws you off because of accessing protected field
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      • Items are also registered as dummy, to avoid error spam by other plugins
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      • Added more detailed output when plugin loading fails.
      • Backward incompatible update to 766
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      • Initial Release
      • Made compatible with IC 1.0
      • Syntax correction
      • More information on startup
      • Fixed slopes and corners dropped having wrong data.
      • Initial Release
      • Introduced options to change settings and IDs
      • Disabled new bookshelves
      • Updated for 1.7.3
      • Fixed another NPE on startup
      • Fixed NPE on startup
      • Updated to unofficial version of 1.6.6
      • changed class path for flower, cactus and reed
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      • Added potted plants
      • Initial Release
      • Updated to 1.7.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      • updated to 1.6.6
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      • Initial Release
      • Updated to 1.6.6
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      • Initial Release
      16 Bit Entity ID Packet Mod
      • Supports both 16 bit and 8 bit servers
      • Initial Release
      • Fixed conflict with glass bug
      • Initial Release
      • Fixed no output on windows machines.
      • More informative about files to translate not being found.
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      • Initial Release
      • Update to 1.7.3
      • Initial Release

      Donate (Not necessary but appreciated)
  2. Offline


    I did not have this issue with CB860. I am only using Mo Creatures with ItemCraft. All the plugins work as expected when ItemCraft isn't loaded, but when I put the ItemCraft.jar back in the Bukkit server folder the it will not load any of the other plugins.

    I may do as you suggest and just roll back to CB860, or decide that I don't want the Mo Creatures till it's fixed.

    As far as error reports, The Server.log shows no errors. I deleted it so it'd be clean and had all my plugins minus ItemCraft. The game loaded just fine with the plugins. Only error would be the "Skipping Entity with ID Werewolf" because of ItemCraft not being there. After stopping the server and putting the ItemCraft.jar back in the folder the server loads up with ItemCraft only and doesn't give an error for the other plugins.

    Does it matter that it says "This server is running Craftbukkit version null (MC: 1.6.6)?"
  3. Offline


    Mos Creature Mod:
    -When ride get kicked from server
    -Feed does not work
    -Horses Colour are client side randomly generatet (example: a horse is black at a client and at an other client brown)

    Slopes Mod:
    -World edit does nor work with it (paste wrong blocks)
    -sometimes the client shows wrong blocks, need reconnect to fix

    Use the newest mod from the Forum and Bukkit 860 + Itemcraft 1.4.5 and the actuall plugins from here
  4. Although not recommended because @asdaarg has yet to update Itemcraft to a later version of bukkit, I have found that the latest version you can use, and everything appears to work OK, is bukkit #910.
    - and in relation to your last point, No.

    The horses issues are all known about and are in the initial post at the top of every page of this thread. The world edit issue is probably not fixable at this time.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
  5. Offline


    Why this world edit Problem exist?
    some blocks work, some not...

    how is the Block saved in the map? in the same way as wool? (wool colours 35:0 - 35:15)
    a slopes block look like 5:7 (5 = wood, 7 = form) ???
  6. Offline


    Thanks. CB910 allows for all the plugins to load together. I'll wait till they all get updated to CB928 to try again.
  7. I am assuming its to do with the block ID's, but I have no idea why some blocks work and others don't. I'm not using World edit myself, perhaps if someone else reading this thread is, and has found a way round the problem, they may assist you more.
  8. Offline


    I can't seem to get the mo' creatures mod to work SMP.
    Is there more than getting craftbukkit running it putting the Itemcraft and ICMcreatures mod in plugins folder?
    I have already installed Mo'creatures for single and it works fine.
  9. Offline


    the horse issue can be correct. I have asked to Asdaarg and he answer me that it is possible but extremely long. He explaine me how to rule it but i am not very good in coding java so i am not be able to do this, i give you what he have said to me:
    The client side horse
    It can be gotten by using jad on the Mo's creatures.

    The ICMCreatures plugin source:

    Open the EntityHorse in it and you'll notice that it is very similar to the original, except all names have been translated to the bukkit equivalent, and some functions are missing because they are client side or because I disabled them (e.g. the animal chest for pack horse because it would involve too much work for me to get it to work)

    Scroll to the bottom and you see a long list of field declarations e.g:

    public int field_7018_typeint;
    This is the one that defines the type of horse. Comment it out (place // in front of it). If you use an IDE, that is good enough such as netbeans it will highlight all places where you've used this field as erroneous. If not you can use Ctrl+F and find all places where it is used.

    Now there are two ways in which the field is used.
    A) the field is assigned some value
    B) the field is read

    An assignment looks like this:

    field_7018_typeint = 0;
    where = is the assignment. This is not to be confused with ==. The assignment needs to be replaced with a call to write to a datawatcher

    this.datawatcher.b(16, Integer.valueOf(0));
    16 is the ID of the variable. You have to use the same ID for the same field, and it should be 16 or larger. So start with 16, then next field 17, and so on. 0 is simply whatever was on the right side of the assignment.

    If its not an assignment, then then the field is read e.g:

    if(field_7018_typeint == 1)
    You need to replace this with read call to the datawatcher

    if(this.datawatcher.b(16) == 1)
    You notice the 16 is the ID of the variable. Also note b is the name of the function which returns an integer. Since the field is an integer, you use b. For other types:

    byte: a int: b String: c
    For booleans you can use a byte, and you can pack up to 8 booleans in a byte if you know how to do bitwise logic. For how to do this you can check out the vanilla EntityWolf.

    When you've done this for each usage of the field, the type of horse should no longer change each time you log in, but I suspect also you may need field_7002_typechosen for it to work correctly. Also you need to do it on the client side horse.[/url]

    If ianyone can do this it will be great!!!!
  10. Offline


  11. Offline



    Please update to #928.
  12. Offline


    hows it comming?

    use 860 OR 900 for now sir

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
  13. I'm wondering if you've edited the plugins.ic file ? This is found on your server in the Itemcraft/ICScript folder.
    Look for the line :

    "ICMCreatures.jar" plugin

    and make sure that there is not a '#' at the beginning of the line - if there is, remove it, save the file and restart your server.
  14. Offline


    Hmmm i ported Coral Reef and its working fine. Only Problem is that only orange Corals drop when you harvest them. I think it has sth todo with this line. id gives me a "ID has private access in net.minecraft.server.ItemBlock". I looked it up but i only find "id" when i look for shiftedIndex.
        public int filterData/*getIconFromDamage*/(int i)
            return Block.byId/*blocksList*/[id/*shiftedIndex*/].a/*getBlockTextureFromSideAndMetadata*/(2, i);
    Apart from that the Mod works. Green Corals give you air and the blue ones emit light. The two Reefblocks are also mine and placeable. Its only this stupid Coraldrop Bug.
    Looks really nice though. Oceans are so empty in the original Game.

    Edit: Ported Scubadiving too because it fits nicely with Reef. But its the same thing as with Bees. Ill have to wait till the GUI Problem is resolved. :p
  15. Offline


    i cant give seeds to birds, nor can i tame them.
    same issue as the horses?
  16. Offline


    While you are with Nandonalt's mods, maybe that you could take a look at the current ICMTrees plugin. The wines are a little buggy. They are not created in new world, and in older world (Worlds which "has known" an older ICMTrees version), wines can't be placed on grass, we need dirt to place them.
    It's propably just little mistakes that you can correct ? What do you think ?
  17. Offline


    found another thing with mo's creatures. you cant create the whip using the right recipe. when 3 claws, 3 leather and 1 iron ingot are put in the workbench it doesnt even show a picture of the whip
  18. Offline


    When I try to translate a mod, I get this error :
    20:31:55 [INFO] Starting minecraft server version Beta 1.6.6
    20:31:55 [INFO] Loading properties
    20:31:55 [INFO] Starting Minecraft server on *:25565
    20:31:55 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-823-
    gb9d0b04-b860jnks (MC: 1.6.6)
    20:31:56 [INFO] ItemCraft 1.4.5
    20:31:56 [INFO] ItemCraft: ICTranslator 0.1.4 Loaded.
    20:31:56 [INFO] file file translate1 <-- Invalid argument 0 for file
    20:31:56 [INFO] Press enter to continue
  19. I had convinced myself they were growing ? But after seeing your post I went out to look, and could see none. Using the op command, /give playername 7681 which are the vine branches, I crafted 4 branches to make a plant, but I was unable to plant it on anything - including dirt, which is obviously the reason there are none in the world. Ahh well, you learn something all the time.

    You could type that line manually into Itemcraft's GUI, or add it to the init.ic file & give that a try.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
  20. Offline


    That's weird. For myself, I was able to plant one in dirt after Asdaarg gave me the trick. :p
  21. Offline


    See? That's the whole reason I wanted this mod ported in the first place. It's fuggin' pretty! You'll have to shift the BlockIDs the way ICMTrees requires when used with Slopes - it uses 185-190 by default if I remember correctly. Otherwise this mod would integrate perfectly with the 'official' (read: asgaard-ported) ones.

    I've been working on a texture pack for MoreTrees and FancyPack to make them match DokuPack a bit more and was about to start on Coral. 16p looks so goony next to even 32p. >< What a coincidence - I may just release it if there's interest (well, given I finish it and don't give up halfway.. I am not much of an artist haha).

    Nice touch with the scubadiving by the way :)

    ... you're joking right? 'Cuz I was.


    I wonder if a revision of the current plugins isn't in order, to fix Mo' Creatures/More Trees?
  22. Offline


    Can you post the coralreef server side?
  23. Offline


    Yea the code for it looks like it was taken out. So yes a few items will not be in mo's creatures that there would be in single player.
  24. Offline


    Check the OP and hit the link for the Nandonalt's Trees mod - he's the same author as Coral Reefs, it's in that post.

    I saw one vine growing near the mayor's house in a village on my server - not placed by anyone either, as ICMTrees was added in last to the server not a week ago. That was an 'old' chunk too. I've seen nothing in 'new' chunks since, and I do a *lot* of terraforming to blend the chunk errors I find.
  25. Offline


    Excuse me, i put this :
    "mcpmet" "c:\\Retro\\methods.csv" putsetting
    "mcpfie" "c:\\Retro\\fields.csv" putsetting
    "classmap" "c:\\Retro\\classmap.csv" putsetting
    "kedamet" "c:\\Retro\\kedamet.csv" putsetting
    "kedafie" "c:\\Retro\\kedafie.csv" putsetting
    "retroSource" "c:\\Retro\\java\\" putsetting
    in my file : plugins.ic, but this file is in my remote server. And these paths are not good : c:\\Retro\\
    The path on my server is : /games/minecraft/openmod/ItemCraft
    I change c:\\Retro\\fields.csv to /games/minecraft/openmod/ItemCraft ??
  26. Offline


    I don't understand.

    I added
    "b:\\Traduction\\mod\\" file "b:\\Traduction\\translatedmod\\" file translate1
    to the init.ic and now I've this error
    21:27:17 [INFO] "b:\\Traduction\\mod\\" file <-- Unknown Identifier "file" @ Lin
    e 12 Col 28
  27. Offline


    No, no, in the init.ic there is a few things you need to uncomment for the gui of itemcraft to show up when you load up your server. remove the # in front of the GUI, Itemcraft class, and ICS class then start up your server. You should get the gui popped up and then you can enter that code into the command line of the gui. All the output of what is happening will be on the server command prompt.
  28. Offline


    Im still trying to get the Corals to drop correctly. When i have no Luck ill post the port as it is. Rest is working fine.

    The IDs everyone can change with ic script and the props file client side. So no need to shift them in the Code i guess.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
  29. Offline


    Okay, but when I press the ENTER key, I haven't any output in the console.
  30. Offline


    I have a problem with ICFancyPack

    I installed the mod correctly in singelplayer it works fine but when i produce a table or any other funutere i get black screen. what do i do wrong. at the server side i dont get any error message.

    Every other plugin works fine ICSklopes / ICMiner / ICNTrees and ICMCreatuers
  31. Offline


    Was working on the Fireworks mod, not too familiar with the EntityFX stuff, not sure if thats supported with Itemcraft? Seems to be the only issue so far with the mod. Also looks like ModLoader.getMinecraftInstance() might need to be implemented to the fake ModLoader as well?

    ICFireworks.jar If anyone wants to take a crack at it.

    That aside, been waiting for a response from the author Mysitc Ores, Axebane, is that neccessary to upload the ported version of his mod??

Share This Page