Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

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    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon

      Dev tools:
      ICTranslator - How to use

      Source and old versions

      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.

      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      • Added changes by krnlyng/liar to support buildcraft
      • Inofficial updated by Qwertypower to support CB #1000
      • Fixed Generators not working since ModLoaderMP merged.
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      • Added dummy method RegisterTileEntity to fake modloader.
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      • Fixed unupdated mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      • Fixed setEntityIDPacketMod demanding a this pointer.
      • Fixed boolean constants missing.
      • Updated to CB #860
      • GUI is now off by default
      • Fixed illegal access of Item constructor and other methods
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      • Fixed array bounds error
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      • fixed identifier after a string being misparsed
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      • fixed mimic having target object mimic itself.
      • fixed invokation on wrong object when interacting with mimiced block
      • fixed setint setting a string and not an int
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      • Mobs that are unspawnable don't crash the server anymore
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      • fixed various bugs with craft command in startup script
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      • Fixed kicked when horse throws you off because of accessing protected field
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      • Items are also registered as dummy, to avoid error spam by other plugins
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      • Added more detailed output when plugin loading fails.
      • Backward incompatible update to 766
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      • Initial Release
      • Made compatible with IC 1.0
      • Syntax correction
      • More information on startup
      • Fixed slopes and corners dropped having wrong data.
      • Initial Release
      • Introduced options to change settings and IDs
      • Disabled new bookshelves
      • Updated for 1.7.3
      • Fixed another NPE on startup
      • Fixed NPE on startup
      • Updated to unofficial version of 1.6.6
      • changed class path for flower, cactus and reed
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      • Added potted plants
      • Initial Release
      • Updated to 1.7.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      • updated to 1.6.6
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      • Initial Release
      • Updated to 1.6.6
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      • Initial Release
      16 Bit Entity ID Packet Mod
      • Supports both 16 bit and 8 bit servers
      • Initial Release
      • Fixed conflict with glass bug
      • Initial Release
      • Fixed no output on windows machines.
      • More informative about files to translate not being found.
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      • Initial Release
      • Update to 1.7.3
      • Initial Release

      Donate (Not necessary but appreciated)
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    Thanks for the reply, yes, it looks like that and no i'm not missing the .csv and I already have added ICTranslator to icplugin! Still get :
    "23:28:12 [INFO] "mcpmet" "c:\\test\\methods.csv" putsetting <-- Unknown Identifi
    er "putsetting" @ Line 1 Col 43"
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    I should to point out that in order to port a mod, you need at least a very basic understanding of java, know how to reference libraries and compile stuff. If the last section of the guide is greek to you, then you're not ready to port a mod.
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    Okay, so I take it I don't replace the RUN.bat craftbukkit tells me to make, alright, got that, I downloaded that sample of yours and I get the black screen for a split second you mention, thing is I have Java as a system variable, I've had it on there since around the time I bought this computer. I'm not at all sure what to do.

    EDIT: Yes I did look at the installation guide and the wiki if I don't understand it, all it does is provide a test server, am currently downloading but don't hold much hope for it.
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    You have to put that in plugins.ic
    Edit: Actually this is causing too much confusion. I'm going to make ItemCraft commands to be automatically loaded at startup so you can use them in init.ic as well.
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    It worked! A simple clone of a granite mod ported over nearly effortlessly, once I managed to (properly) read all the instructions.

    I do have a question although. Is there a list or a [block] of block ID's that are most likely not to conflict with each other? For example, the original mod used 97-10x for additonal blocks, but did not have a configurable IDs, and therefore the client had to be changed(unless I'm missing some other method to override them on the client side).
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    whaen will we see this for 890+?
    EDIT: This works with CB#900 and works great!!!!
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    You got through it all? Nice. I got a question for you then. In my post above I'm stuck at putting this code:
    "C:\\Test1\\mod\\" file "C:\\Test1\\translatedmod\\" file translate1
    in the plugins.ic. Which is where I put this code right? Then I just start up my server and the ICtranslator does something?
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    This particular line of code gets typed into the GUI window on your server. If you've disabled the GUI in the init.ic file, you will have to re-enable it and restart your server.

    Not heard from you since you downloaded the test - how did things go ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    Oh wow...Totally forgot about this even had a GUI thank you.
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    For the issues you seem to have had getting it going on bukkit #860, I had assumed you might wish to stop at that point ?
    However, I have just done some LIMITED testing as a result of your post. Let me put this sentence in first :
    I have done fairly limited testing on bukkit builds #875, #881, #890 and #900.
    Itemcraft 1.4.2 will still run on these builds, as will all the current mods. The LIMITED testing I've done indicates that ALL the current available plugins will run on it, so if you have a need to go to a later build for some reason, there is a chance things will continue to run OK, but @asdaarg will only update and support on the next recommended build above #860, and I'm not aware that there is a recommended build above #860 yet.
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    i have done a full aray of testing with 860, 870, 880, 890, 900.
    CB#900 seems to be the best build for it slops-glass-mocreaters-fancypack all seem to work just fine. if any one care to come test it out on my server feel wilcome but the time from this post ill be updateing so it will be offline for a max of 40 min
    and why the rudenes?
    if it works 100% why the hell not use it ummmmmm
    were LIVE with CB#900!! come try it!
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    I wasn't aiming to be rude, this is not my plugin, it belongs to @asdaarg not me.
    As time progresses, and there is potentially more plugins made available, each time there is a change in bukkit that stops this working, the plugin and each mod will have to be updated - a very time consuming process. Therefore, to reduce the amount of updates needed, it is best to keep to a recommended build. If things work for you in bukkit #900, great, but if you suddenly encounter issues that you didn't with #860, you would be likely to post your problem here, and since it is recommended currently to stay with #860, no-one will be able to assist because no-one will have done in-depth testing on #900, and you will be left with an un-answered problem and a potentially unusable server, which is what @asdaarg wishes to avoid.
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    20:03:02 [SEVERE] java.lang.NoSuchFieldError: bw
    20:03:02 [SEVERE]     at net.minecraft.server.EntityCustomWM.u(
    20:03:02 [SEVERE]     at net.minecraft.server.EntityDolphin.u(
    20:03:02 [SEVERE]     at net.minecraft.server.EntityLiving.o_(
    20:03:02 [SEVERE]     at net.minecraft.server.World.entityJoinedWorld(
    20:03:02 [SEVERE]     at net.minecraft.server.WorldServer.entityJoinedWorld(
    20:03:02 [SEVERE]     at net.minecraft.server.World.playerJoinedWorld(
    20:03:02 [SEVERE]     at net.minecraft.server.World.cleanUp(
    20:03:02 [SEVERE]     at net.minecraft.server.MinecraftServer.h(
    20:03:02 [SEVERE]     at
    20:03:02 [SEVERE]     at
    20:03:02 [SEVERE] Unexpected exception
    java.lang.NoSuchFieldError: bw
        at net.minecraft.server.EntityCustomWM.u(
        at net.minecraft.server.EntityDolphin.u(
        at net.minecraft.server.EntityLiving.o_(
        at net.minecraft.server.World.entityJoinedWorld(
        at net.minecraft.server.WorldServer.entityJoinedWorld(
        at net.minecraft.server.World.playerJoinedWorld(
        at net.minecraft.server.World.cleanUp(
        at net.minecraft.server.MinecraftServer.h(
    It happens when I log on to my server when I installed this.
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    I blackscreen if I use More Trees. Its a server-side issue, though, because the mod works in single player. I have installed all of the plugins needed and edited the plugins.ic to load Mo Creatures and More Trees.

    I do not blackscreen if I disable More Trees.

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    @icephantom well to be dead honest with you its working better then CB#860 was i think ill put Mo'screaters back on (it was laggy as hell) i have lag issues with mo's creaters befor so i turned it off yea it was bad on a decated machine
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    I've read quite a few pages and I couldn't find anything about DrZharks plugin.
    I've followed all the steps and the players and I can see the animals on the server but they lose their functionality. Such as birds not slowing you down or preventing fall damage when you fall, not being able to ride and control dolphins and horses.
    Everything else is fine though. Bunnies mate, you can feed birds and the drops seem normal as well.
    Anyone have any ideas?
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    I backed up my server, as it work great. then i downloaded itcraft 1.4.3 to se the difference.. but it did not work for me.... så i deleted the server and used the good and working backup virsion..... but it seems that there is some errors now (red) any help on what has gone wrong for me??

    C:\Users\DAVID\Desktop\ICServer>if exist "C:\Program Files (x86)\Java\jre6\bin"\
    java.exe "C:\Program Files (x86)\Java\jre6\bin\"java -Xmx1024M -Xms1024M -jar Cr
    aftBukkit860.jar nohud
    148 recipes
    16 achievements
    06:49:34 [INFO] Starting minecraft server version Beta 1.6.6
    06:49:34 [INFO] Loading properties
    06:49:34 [INFO] Starting Minecraft server on
    06:49:34 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-823-
    gb9d0b04-b860jnks (MC: 1.6.6)
    06:49:34 [INFO] class com.asdaarg.bukkit.itemcraft.ICS
    06:49:34 [INFO] ItemCraft 1.3.8
    06:49:34 [INFO] class com.asdaarg.bukkit.itemcraft.ItemCraft
    06:49:34 [INFO] ItemCraft: ICKSlopes 0.1 Loaded.
    06:49:35 [INFO] ItemCraft: ICFancyPack 0.2.5 Loaded.
    06:49:35 [INFO] ItemCraft: ICSGlass 0.1.1 Loaded.
    06:49:35 [INFO] ItemCraft: ICMCreatures 0.1.2 Loaded.
    06:49:35 [INFO] ItemCraft: ICNTrees 0.1.3 Loaded.
    06:49:35 [INFO] Error executing script file: plugin: threw
    emcraft.ScriptMan$CustomError: IOException:[com.asdaarg.bukkit.itemcraft.ICUtil.
    sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    java.lang.reflect.Method.invoke(Unknown Source)
    sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    java.lang.reflect.Method.invoke(Unknown Source)
    06:49:35 [INFO] Press Ctrl+C to quit
    06:49:35 [INFO] Press any other key to start CB anyway. Warning: This may remove
    blocks supported by plugins that were not loaded!
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    Everything looks just like that. I changed the file to having # next to each plugin, except for the creatures and slopes ones. Again, the server runs fine, its just that the actual plugins do not run. When I attempt to spawn a slope block it says "No item with item id 4028" or something along those lines, and same with the mo creatures items such as the horse saddle. To make sure I wasn't just being lazy and not looking or anything I filled up a map and could not find any extra creatures... it works well on single player though.
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    Try downloading the zip file from HERE
    It contains 3 files. Put the plugins.ic and the oldscript.ic into the Itemcraft/ICScript folder in your server folder.
    Put the Moretrees/props file into your .minecraft folder on your local machine.
    The plugins.ic is set to load ONLY the Mo Creatures and Trees mod. If you are running any of the other mods, please edit this file. The client and serverside files are matched for ID's to reduce the possibility of a conflict, and thus, black-screen on start. The oldscript.ic contains settings for Creatures, and the height of some of the trees for trees mod.

    When starting, the server opens a window and starts loading plugins etc. and you can see what its doing - any chance you could post what's appearing in the server window please ?

    Well, its not happy about one of the script files - not sure which one - as a starter, please download THIS file - it contains 3 files as per post above - put plugins.ic and oldscript.ic into Itemcraft/ICScript folder in the server, and the Moretrees.props file into your .minecraft folder on your client. Edit the plugins.ic file to run the plugins you want - its currently set to run Creatures & Trees only. Post again if still having problems - however, I'll only be online for another 30mins or so.

    I only had lag issues when the bunny problem existed in creatures - once that was sorted. I've not had a problem with bukkit #860. If you are happy with #900, then stick with it, but make sure you back up your world regular - just in case.:)

    Issues with Creatures are in the Initial post at the top of every page - however, just to bring you up to date, Horses are not working properly, Water mobs don't appear at all, Ogres are not breaking blocks permanent, and if you ride a horse and manage to tame it, you then can't control it, and you get kicked from the server if you try and dismount. All known issues, currently there is no fix available.
    errr - you mention Dolphins - you see Dolphins ? Can you post your current settings file so we can all see please ? As far as I'm aware users (including myself) are not seeing Dolphins, so if you are, we'd be glad to know what you've done to at least be able to see them.

    It would be helpful to see the lines in the server console above the ones you've shown here please, if you could post them.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    Well, that's what I posted the first time. It says ItemCraft 1.4.1 but nothing else loads... I'm going to sleep since it's 2 am haha but I'll be on in the morning. Thanks a lot for taking the time to help by the way.
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    If you mean this post HERE
    I can see it was a successful load on that post, only the plugins failed to load - your latest post contains a long error list, which is why I was hoping to see the lines above!
    If I have the wrong post, my apologies
    - and its 7am here.
    Apologies, I was getting your post confused with another - I'm at a loss why the plugins are failing to load, the only other reason is that the plugins themselves are not in the Itemcraft/ICPlugins folder, which I presume is unlikely ?
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    oh, so it wasn't just me. Sorry for not reading the comments thoroughly , I got tired of reading walls of text around the 8th page or so. I installed it as said and I've gotten a friend of mine to do the same and he could see them on the server as well. I had the exact problems you've described and it seems to be the same with the dolphins. Although, I don't get kicked off of the server for using 'flying hacks' when I dismount.
    I'm sorry I can't give step by step recall of the installation because honestly, I moved files just about everywhere for more than half an hour! After finding the SMP mod didn't work as smoothly as the Singleplayer mod, I took it down and reverted to a backup I had saved. They told me it was much hassle to install something that doesn't work properly. But they love the mod itself.
    Thank you for the quick response and I apologize for not being able to be more specific on my installation procedure.
    Sharks appeared as well I might add.
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    You will dissapoint many users, since actually seeing water mobs is very rare on SMP, other than squids of course - not to worry, if you've managed to do it somehow, I'm sure someone else will in time. Evn so, they still won't work properly, but it'd be nice just to see them.
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    Nice work. No, there is such list yet. That's a good idea though if someone could go though all the most popular mods and do a listing of all their default ids.
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    Asdaarg please, could you clarify the step 6 extract all class files of a mod you want to translate into a folder.
    and the step 3 Extract the mod into some folder (lets say "C:\blah\mod\")
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    Sorry about that. Step 6 is an unnecessary duplicate.
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    Thanks it help me but i have another problem to port microcube, this is what i wrote in plugin.ic :

    "mcpmet" "C:\\etienne\\documents\\minecraft\\test\\methods.csv" putSetting
    "mcpfie" "C:\\etienne\\documents\\minecraft\\test\\fields.csv" putSetting
    "classmap" "C:\\etienne\\documents\\minecraft\\test\\classmap.csv" putSetting
    "kedamet" "C:\\etienne\\documents\\minecraft\\test\\kedamet.csv" putSetting
    "kedafie" "C:\\etienne\\documents\\minecraft\\test\\kedafie.csv" putSetting
    "retrosource" "C:\\etienne\\documents\\minecraft\\test\\java\\" putSetting
    "C:\\etienne\\documents\\minecraft\\test\\microcube\\" file "C:\\etienne\\documents\\minecraft\\test\\microcubeplugin\\" file translate1
    "ICTranslator.jar" plugin
    and this is the message i have when i launch run.bat:

    C:\Etienne\documents\minecraft\test>java -Xmx1024M -Xms1024M -cp ItemCraft.jar;c
    raftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
    148 recipes
    16 achievements
    12:38:50 [INFO] Starting minecraft server version Beta 1.6.6
    12:38:50 [INFO] Loading properties
    12:38:50 [INFO] Starting Minecraft server on *:25565
    12:38:50 [INFO] This server is running Craftbukkit version null (MC: 1.6.6)
    12:38:50 [INFO] ItemCraft 1.4.1
    12:38:50 [INFO] "C:\\etienne\\documents\\minecraft\\test\\microcube\\" file <--
    Unknown Identifier "file" @ Line 7 Col 59
    12:38:50 [INFO] Press Ctrl+C to quit
    12:38:50 [INFO] Press any other key to start CB anyway. Warning: This may remove
     blocks supported by plugins that were not loaded!
    Moreover when i launch translatemcp it create a java folder where this is nothing and a folder called bin with micraft_rg.jar
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    The translator cannot be used before its loaded.
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    Hm Asdaarg, sorry if I sound like a noob, but where do I get the initialization stuff when completing the mod?
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    Hmm, the only thing I can not succeed in, is the actual translations with ICTranslator in the GUI. Could someone please exactly describe how that works?
    Thank you!

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