Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

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    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon

      Dev tools:
      ICTranslator - How to use

      Source and old versions

      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.

      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      • Added changes by krnlyng/liar to support buildcraft
      • Inofficial updated by Qwertypower to support CB #1000
      • Fixed Generators not working since ModLoaderMP merged.
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      • Added dummy method RegisterTileEntity to fake modloader.
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      • Fixed unupdated mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      • Fixed setEntityIDPacketMod demanding a this pointer.
      • Fixed boolean constants missing.
      • Updated to CB #860
      • GUI is now off by default
      • Fixed illegal access of Item constructor and other methods
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      • Fixed array bounds error
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      • fixed identifier after a string being misparsed
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      • fixed mimic having target object mimic itself.
      • fixed invokation on wrong object when interacting with mimiced block
      • fixed setint setting a string and not an int
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      • Mobs that are unspawnable don't crash the server anymore
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      • fixed various bugs with craft command in startup script
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      • Fixed kicked when horse throws you off because of accessing protected field
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      • Items are also registered as dummy, to avoid error spam by other plugins
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      • Added more detailed output when plugin loading fails.
      • Backward incompatible update to 766
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      • Initial Release
      • Made compatible with IC 1.0
      • Syntax correction
      • More information on startup
      • Fixed slopes and corners dropped having wrong data.
      • Initial Release
      • Introduced options to change settings and IDs
      • Disabled new bookshelves
      • Updated for 1.7.3
      • Fixed another NPE on startup
      • Fixed NPE on startup
      • Updated to unofficial version of 1.6.6
      • changed class path for flower, cactus and reed
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      • Added potted plants
      • Initial Release
      • Updated to 1.7.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      • updated to 1.6.6
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      • Initial Release
      • Updated to 1.6.6
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      • Initial Release
      16 Bit Entity ID Packet Mod
      • Supports both 16 bit and 8 bit servers
      • Initial Release
      • Fixed conflict with glass bug
      • Initial Release
      • Fixed no output on windows machines.
      • More informative about files to translate not being found.
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      • Initial Release
      • Update to 1.7.3
      • Initial Release

      Donate (Not necessary but appreciated)
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    Anyone having issues with ICMCreatures?

    I get a bunny infestation after a couple of days.
    No aquatic life.
    No werewolves, ogres, or wraiths.

    Horses, bunnies, the cats, and birds all seem to work well.

    EDIT: I made the oldscript.ic in the /ICScript folder with the settings mentioned earlier. What would be the proper settings to allow Ogres, werewolves, and Wraiths to spawn?
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    OK, got server up, loged in, but cant craft the slops thay show up for a sec but thats it.
    can you please look at the files and fix them if thee wrong. there not really txt files there .ic files
    and also i dont have a oldscript file

    Attached Files:

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    Jason Creson

    I no longer am having performance problems and am unable to troubleshoot what my problem was before. If anything, it is much better than 1.5 was now.
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    ok so i started everything fresh again (MC and Server) redownloaded EVERYTHING and reread over the installation notes, i've only been putting the fancypack mod on client and server with 16bit and modloader on client, i went into singleplayer i can craft the items no probs, but once i go on my server and try and craft ANYTHING from FancyPack, i crash with error:

    Connecting to localhost, 25555
    at iw.b(SourceFile:74)
    at ba.a(SourceFile:155)
    at ia.a(SourceFile:131)
    at ia.a(SourceFile:55)
    at pt.b(SourceFile:553)
    at EntityRendererProxy.b(
    at Source)
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    i get17:34:42 [SEVERE] Could not load 'plugins/ItemCraft.jar' in folder 'plugins':
    java.lang.ClassCastException: class com.asdaarg.bukkit.itemcraft.ItemCraft
    at java.lang.Class.asSubclass(
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(
    at net.minecraft.server.MinecraftServer.e(
    at net.minecraft.server.MinecraftServer.a(
    at net.minecraft.server.MinecraftServer.init(
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    When I log into my server ( perfectly alright ), I get a black screen and my minecraft just stucks there... I have Risugami's Modloader, Audiomod, I have also installed GUI API, and Mo creatures together with the packet thingy on my client side... However when I enter my server, there doesn't seem to be any invalid java errors except for that black screen...

    16:07:49 [INFO] This server is running Craftbukkit version 860 (MC: 1.6.6)
    16:07:49 [INFO] class com.asdaarg.bukkit.itemcraft.ICS
    16:07:49 [INFO] ItemCraft 1.3.8
    16:07:49 [INFO] class com.asdaarg.bukkit.itemcraft.ItemCraft
    16:07:49 [INFO] ItemCraft: ICMCreatures 0.1.2 Loaded.
    16:07:49 [INFO] CONFLICT @ 3772
    16:07:49 [INFO] CONFLICT @ 3775
    16:07:49 [INFO] CONFLICT @ 3776
    16:07:49 [INFO] CONFLICT @ 3774
    16:07:49 [INFO] CONFLICT @ 3773
    16:07:49 [INFO] CONFLICT @ 3777
    16:07:49 [INFO] CONFLICT @ 3778
    16:07:49 [INFO] ItemCraft: ICMCreatures 0.1.2 Loaded.
    16:07:49 [INFO] Preparing level "testing mo"
    16:07:49 [INFO] Preparing start region for level 0
    16:07:50 [INFO] Preparing start region for level 1
    16:07:50 [INFO] Preparing spawn area: 52%
    16:07:50 [INFO] Done (0.136s)! For help, type "help" or "?"
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    It doesn't look as though the Kslopes plugin is running serverside - download this file :
    copy the plugins.ic and the oldscript.ic to your Itemcraft/ICPlugins directory.
    The Moretrees.props file would go into your .minecraft folder if you are using the trees mod, and I don't know if you are.
    The plugins.ic file is set to run the Kslopes and the Mo Creatures mods. If you are running any others, you will have to edit it with something like Notepad and take out the '#' from the front of the lines containing the names of the mods you are running.
    Stop your server before doing this !

    Try downloading :
    copy the plugins.ic and the oldscript.ic to your Itemcraft/ICPlugins directory.
    The Moretrees.props file would go into your .minecraft folder if you are using the trees mod, and I don't know if you are.
    The plugins.ic file is set to run the Kslopes and the Mo Creatures mods. If you are running any others, you will have to edit it with something like Notepad and take out the '#' from the front of the lines containing the names of the mods you are running.
    Stop your server before doing this !

    Try downloading :
    copy the plugins.ic and the oldscript.ic to your Itemcraft/ICPlugins directory.
    The Moretrees.props file would go into your .minecraft folder if you are using the trees mod, and I don't know if you are.
    The plugins.ic file is set to run the Kslopes and the Mo Creatures mods. If you are running any others, you will have to edit it with something like Notepad and take out the '#' from the front of the lines containing the names of the mods you are running.
    Stop your server before doing this !
    The bunny frequency has been dropped to 1 on this file, and all the other settings are set to allow ogres and Werewolves to spawn. If you wish to edit firther - please edit the oldscript.ic file for the settings you wish.
    Water mobs are not working currently.

    This line is used to create a Start.bat file for Windows users - you can download a sample file HERE.
    This would go into your server directory - the same one where your bukkit file is - double-click to start the server.
    Unfortunately, not everyone has Java set up in their system variable table, so it may come up with a black window for a split-second and dissappear - if it does, you'll have to re-post.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    I'm still having the same problem, stucked at a background of my minecraft when logging into my server...

    Edit: Mo creatures work in SSP
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    1.4 has been released adding most if not all of the remaining missing essential features of what could be considered a complete programming language. The goal is to provide an easy to use interface of making your own blocks, entities and items, or manipulating existing such as well as the ability to port mods using the automatic translation tool as a plugin, using the GUI.

    An example of what you can do now:
    1 "a" putvar 
    "a" getvar
    This is equivalent to:
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    Does anybody have a method to solving the black screen?... I can't fix and and I am frustrated..

    My client mods: Mo Creatures; GUI API; Audiomod; Modloader

    My Server Plugins: ItemCraft; ICMCreatures
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    you also need the 16bit packet mod (what i've noticed is, it sometimes gets overwritten or something when changing mods, so i usually put that mod on last)
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    Appreciate the help.
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    I have placed the packet id in... Still, it doesn't work...

    Edit : Can anyone HELP????? I'm racking my brains to get rid of this problem in my craftbukkit!
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    For me it works till the moment I use the FancyPack .... its very buggy and when i am trying to break any block from FancyPack the server kicks me and i cant loging in from that moment except i delete the player ..... does anyone have a solution for this problem?

    Edit: LololTroll i had the same Issue. I fixed the problem when I use the 16bit Pack. Put the two files into your Minecraft.jar and for me it works, except the problem with Fancypack

    p.s.: Sry for language ... its not my natural language
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    I threw the both of them into my minecraft.jar, but it doesn't work...

    Edit: Does Mo Creatures require 16bit packet, and does the server's default configuration config the packet to true?
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    The problem you folks are probably having with FancyPack is that the ICFancyPack.jar hasn't been updated to reflect Update 6 of the mod itself - Update 5 of FancyPack 1.6.6 works perfectly with the current version of the ICFancyPack.jar however. Wait for a bit on Update 6 for now, as any time you break/create furniture you'll crash the server. Also, any of the custom fences you had placed from 1.5_01 will be gone in addition to your stone/wood/etc panels being replaced with random furniture (chairs mostly). That's probably why BigBrother left the Update 5 download link on his project page.
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    Can anyone help me with the black screen... I HAVE NO MORE SOLUTIONS... I tried searching this thread for the answer... I tried all suggestions but I can't seem to enter the server for some reasons..
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    Hi, I have the same problem as LoloTroll, Ive only got slopes mod (nothing else).

    1: If I put modloader and slopes on client and login to server (with Itemcaft.jar on server), My client gives a (brown screen) no errors.
    If I remove ItemCraft.jar from server and start, I can login and play.

    2: If I start server (with Itemcraft.jar) and add that 16 bit thing to client and login, I get a black screen with a 2-3 second error window then Client goes off. This happens with or without ItemCraft.jar on server.

    I had this same problem since after CB 766, up till now I still use 766 its only one that works with Slopes.

    BTW I start my server with this:
    java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main

    Maybe this helps somone find the problem because I just dont see whats wrong :(

    Best regards eddy69

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    Do the sharks and fish not work?
    there not showing up for me
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    CB#860 windowns7 i used the file(s) you sent me
    [INFO] Error executing script file: plugin: threw
    emcraft.ScriptMan$CustomError: IOException:[com.asdaarg.bukkit.itemcraft.ICUtil.
    sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    java.lang.reflect.Method.invoke(Unknown Source)
    sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    java.lang.reflect.Method.invoke(Unknown Source)
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    Okidoke, spreadsheets!

    Attached Files:

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    Try the updated 16bit packet mod available from HERE.
    Install the 2 files into the root of your Minecraft.jar as you would any other mod.
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    So i figured i would post my success with the horses, i tried searching if anybody else figured it out but didn't see anything so sorry if you guys already knew this. Now first off this doesn't help with the getting kicked, so don't think you finally get your awesome mount, this is just how to tame them for once we can ride without getting kicked. What you have to do is feed the horse an apple or two, that's just what i use, put the horse saddle on him and than just hit him continuously after. Keep doing it till it wont let you hit him anymore, sometimes itll drop leather. Im guessing whats happening is it kills the horse but it doesn't disappear and after that you can ride it with complete control. Since the game doesnt know your moving if you go to far from where you mounted you will end up at the edge of the map that has been loaded for you and it wont continue loading till it knows your there but of course if you dismount youll get kicked. There is an addon that stops you from getting kicked for the move too fast error, its called dontkickme. But it spams the console and sometimes the server will still place you back to where you started. I was wondering if it was possible to make the horses act more like you were either on a minecart or to set it up how flying works. When you fly you can go really fast in any direction and itll still load cause it thinks your walking those directions and when you land it just plays the sound of you walking that entire distance. If the game can still see where your at on a horse like it does when your flying it should work. And no, riding Pegasus doesn't work like i explained, dismounting Pegasus will still kick you.
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    just loged in with only Mos creaters enabled Kslopes seem not to be working
    CB#860 windows 7
    2011-06-17 14:05:34 [INFO] Starting minecraft server version Beta 1.6.6
    2011-06-17 14:05:34 [INFO] Loading properties
    2011-06-17 14:05:34 [INFO] Starting Minecraft server on *:25565
    2011-06-17 14:05:34 [WARNING] The server will make no attempt to authenticate usernames. Beware.
    2011-06-17 14:05:34 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
    2011-06-17 14:05:34 [WARNING] To change this, set "online-mode" to "true" in the server.settings file.
    2011-06-17 14:05:34 [INFO] This server is running Craftbukkit version null (MC: 1.6.6)
    2011-06-17 14:05:34 [INFO] class com.asdaarg.bukkit.itemcraft.ICS
    2011-06-17 14:05:34 [INFO] ItemCraft 1.3.8
    2011-06-17 14:05:34 [INFO] class com.asdaarg.bukkit.itemcraft.ItemCraft
    2011-06-17 14:05:34 [INFO] ICMCreatures 0.1.1
    2011-06-17 14:05:34 [INFO] ItemCraft: ICMCreatures 0.1.1 Loaded.
    2011-06-17 14:05:34 [INFO] Preparing level "world"
    2011-06-17 14:05:34 [INFO] Preparing start region for level 0
    2011-06-17 14:05:35 [INFO] Preparing start region for level 1
    2011-06-17 14:05:35 [INFO] Preparing spawn area: 4%
    2011-06-17 14:05:36 [INFO] Done (0.171s)! For help, type "help" or "?"
    2011-06-17 14:06:15 [INFO] woodzykiler [/] logged in with entity id 110 at ([ world] 126.32988054807677, 67.0, -154.37051642270686)
    2011-06-17 14:06:15 [SEVERE] java.lang.NoSuchFieldError: bw
    2011-06-17 14:06:15 [SEVERE]    at net.minecraft.server.EntityCustomWM.u(
    2011-06-17 14:06:15 [SEVERE]    at net.minecraft.server.EntityDolphin.u(
    2011-06-17 14:06:15 [SEVERE]    at net.minecraft.server.EntityLiving.o_(
    2011-06-17 14:06:15 [SEVERE]    at net.minecraft.server.World.entityJoinedWorld(
    2011-06-17 14:06:15 [SEVERE]    at net.minecraft.server.WorldServer.entityJoinedWorld(
    2011-06-17 14:06:15 [SEVERE]    at net.minecraft.server.World.playerJoinedWorld(
    2011-06-17 14:06:15 [SEVERE]    at net.minecraft.server.World.cleanUp(
    2011-06-17 14:06:15 [SEVERE]    at net.minecraft.server.MinecraftServer.h(
    2011-06-17 14:06:15 [SEVERE]    at
    2011-06-17 14:06:15 [SEVERE]    at
    2011-06-17 14:06:15 [SEVERE] Unexpected exception
    java.lang.NoSuchFieldError: bw
        at net.minecraft.server.EntityCustomWM.u(
        at net.minecraft.server.EntityDolphin.u(
        at net.minecraft.server.EntityLiving.o_(
        at net.minecraft.server.World.entityJoinedWorld(
        at net.minecraft.server.WorldServer.entityJoinedWorld(
        at net.minecraft.server.World.playerJoinedWorld(
        at net.minecraft.server.World.cleanUp(
        at net.minecraft.server.MinecraftServer.h(
  27. Offline


    with FancyPack5 it is still buggy, but it isnt still crashing the server. Is it right that Kslopes iss buggy too. In SMP its all fine.
  28. Offline


    First I want to say Thank you to Icephantom. All the plugins are working now. The trees make the world much better.

    I have some other questions. First question is about Orges. They spawn but they don't actually destory anything. I was wondering if there was a way to change this.

    Second question if I want to change the strength of the Lions (Cats) do I just put this in the oldscript file
    setfloat LionStrength 2

    Last question is about MoreTrees. I was wondering if I have to change anything so that I can place the banana trees and flowers on Sand.I think this may be a wildgrass problem. If it is Let me know. I've already started looking for an answer through the wildgrass forum. I'll update if I find anything.

    I'm running cb 860, windows 7. ICFancyPack, ICKSlopes, ICMCreatures, INCTrees, ICSGlass, and also Wildgrass.1
  29. Offline


    Thanks to the efforts of @xeronut I have a new mapping, which is hopefully much more error free than the previous one, leading to faster porting. I'll have another stab at the new update of FancyPack in a bit.
  30. Offline


    1) Ogres not destroying things - Mentioned before, I haven't tracked this one down yet
    2) Not tried it, but there's no reason why not ! If successfull, please post your script.
    3) Not to my knowledge. If you get a Palm (Banana) Sapling, you can only plant it in Grass / Dirt - regardless of the fact that they initially appear planted in Sand (well, that's how it is for me anyway). Flowers never could be planted in Sand without a mod, and I don't think the trees mod includes this function.
  31. Offline


    alright my server is running great with mo's creatures GREAT PLUGIN! BUT!!!!!!!! whenever a user with mac tries to join it gives them a blackscreen i installed mod loader audiomod loader guiapi and 16 bit packet thingy but still when i try to join on the mac it blackscreens me is this because the 16 bit thing is only for windows???


    dude you are amazing thanks so much for the info but i need someone to help me with my last post about macs :(

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016

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