Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

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    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon

      Dev tools:
      ICTranslator - How to use

      Source and old versions

      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.

      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      • Added changes by krnlyng/liar to support buildcraft
      • Inofficial updated by Qwertypower to support CB #1000
      • Fixed Generators not working since ModLoaderMP merged.
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      • Added dummy method RegisterTileEntity to fake modloader.
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      • Fixed unupdated mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      • Fixed setEntityIDPacketMod demanding a this pointer.
      • Fixed boolean constants missing.
      • Updated to CB #860
      • GUI is now off by default
      • Fixed illegal access of Item constructor and other methods
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      • Fixed array bounds error
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      • fixed identifier after a string being misparsed
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      • fixed mimic having target object mimic itself.
      • fixed invokation on wrong object when interacting with mimiced block
      • fixed setint setting a string and not an int
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      • Mobs that are unspawnable don't crash the server anymore
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      • fixed various bugs with craft command in startup script
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      • Fixed kicked when horse throws you off because of accessing protected field
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      • Items are also registered as dummy, to avoid error spam by other plugins
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      • Added more detailed output when plugin loading fails.
      • Backward incompatible update to 766
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      • Initial Release
      • Made compatible with IC 1.0
      • Syntax correction
      • More information on startup
      • Fixed slopes and corners dropped having wrong data.
      • Initial Release
      • Introduced options to change settings and IDs
      • Disabled new bookshelves
      • Updated for 1.7.3
      • Fixed another NPE on startup
      • Fixed NPE on startup
      • Updated to unofficial version of 1.6.6
      • changed class path for flower, cactus and reed
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      • Added potted plants
      • Initial Release
      • Updated to 1.7.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      • updated to 1.6.6
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      • Initial Release
      • Updated to 1.6.6
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      • Initial Release
      16 Bit Entity ID Packet Mod
      • Supports both 16 bit and 8 bit servers
      • Initial Release
      • Fixed conflict with glass bug
      • Initial Release
      • Fixed no output on windows machines.
      • More informative about files to translate not being found.
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      • Initial Release
      • Update to 1.7.3
      • Initial Release

      Donate (Not necessary but appreciated)
  2. If you are using an Itemcraft / ModloaderMP server, then at a minimum you will need to install the clientside (Yes, your .minecraft/bin/minecraft.jar file) with Modloader, ModloaderMP and 16bit entity package. After that, if, for example, you run Kslopes on your server, you would also need to add the Kslopes clientside mod as well. For every Itemcraft plugin you run server-side, you need to install the client-side equvalent mod files.

    It's indicating that it can't find a java class file. What did you do to cause it please ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    How do i install the mods for myself so that i can play on my server???

    i fixed it i feel stupid now...
    how do i install the mods so that i can actually play on my server

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    Oooh, so to use the mods on the server, You need the client side mods installed as well? I understood needing to install the Modloader and such for client side, but didn't not know when using ICKslopes, you need the client version as well. That is probably my issue then.
  5. Firstly, most of the currently available mods are already installed on the server (if you are using one of the test servers). Each plugin is in the Itemcraft/ICPlugins folder. In order to run one of these plugins you need to edit the 'plugins.ic' file which you will find in the Itemcraft/ICScript directory on your server. Go down the list of text until you find the plugin list like so :
    "ICKSlopes.jar" plugin
    #"ICFancyPack.jar" plugin
    #"ICSGlass.jar" plugin
    #"ICMoCreatures.jar" plugin
    #"ICNTrees.jar" plugin
    #"ICMiner.jar" plugin
    #"ICPotioncraft.jar" plugin
    #"ICHedge.jar" plugin
    #"ICBeer.jar" plugin
    #"ICJanino.jar" plugin
    #"ICJode.jar" plugin
    #"ICBetterStainedGlass.jar" plugin
    #"ICAllocator.jar" plugin
    Remove the '#' from the beginning of each line that has the name of the plugin you wish to run - then save the file and restart your server. Now add the same mods that you are running on the server to your client. DO NOT try and run every single mod - this is not possible due to the limit of block / Item ID's available in Minecraft.
    Have a visit to this page HERE. It shows each available mod, the serverside file, and the clientside file that you need to install. Serverside plugins go in the Itemcraft/ICPlugins folder as described earlier, clientside mods are installed into your .minecraft/bin/minecraft.jar - as you would if you were playing a single player game. The version numbers are important - please note the client version should match the server version - they are all explained in the above link page.
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    so do only i need it or everyone that would play the server and if it is for everyone is there anyway can you can make it so we dont all have to have it
  7. In its current format (and I think future formats as well) the answer will be No. In order to join an Itemcraft/ModloaderMP server, ALL clients will need to install the required mods. Even the development of Spout will require clientside mods being added to match serverside mods - the only difference being that Spout will add the mods automatically as you join a server - although development for this part is still in the early stages.
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    so do u think they will ever make it like spout because i really want this but i dont want everyone to go to that hassle of downloading all the mods and installing them into there .minecraft
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    That was not my actual code. I actually have "extends BaseModMp" But it doesn't work with either. It still says null pointer at the 'addCraftRecipe' line. and method 'a' does not exist (I am guessing it means on the "public static Item CBbody = (new ItemArmor(921,1,8,1)).a("Cobblestone Body");" line
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    Need help again,
    19:19:51 [INFO] Warning: mod_WW2Guns.class is in the wrong folder (won't be load
    19:19:51 [INFO] Warning: mod_Planes.class is in the wrong folder (won't be loade
    I followed the instructions twice, and I'm pretty sure I did it right. Is the file it looking for included in the server files? or the client side files
  11. Unfortunately, your information is a little sparse. I am going to assume that the error you've posted is from the server, not the client ? In which case, when you installed the serverside files for planes & guns, where did you put all the files ? What you need to do is open your bukkit.jar file with winrar, or some other zip program, you will see a 'net' folder, go into this, then go into the 'minecraft' folder, then into the 'server' folder - keep this file open at this point. Now open the serverside planes zip file, go into the 'jar' directory, then into the 'net' folder, then into the 'minecraft' folder, then into the 'server' folder - now highlight all the files and drag them across into your bukkit.jar - this is the correct location for all the files to go on your server. You will need to repeat the process for the guns mod.
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    I know, I know, been gone a while. Actually just trying to get back into the swing of things and atm I am unable to connect to a simple test server. I keep recieving the error: Bad packet id 230. Installed the 3 client files, in this order, ModLoader, ModLoaderMP, 16 packet on a fresh Minecraft.jar. The server is also new with no other plugins. Just trying to connect atm.
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    oooh, I put it directly into the .jar file, let me try what you said and see if it works

    THANK YOU SO MUCH! Spent all done on this thing, and I finally got it working thanks to you.
  14. The issue for mod ceators and the use of Spout is a big one. Currently ALL SSP mods will not work with Spout without modifying their code, which basically means a re-coding of their mod to fit in with Spout.
    If a mod creator is wiling to do this, then Yes, it could happen in the not-to-distant future. If a mod creator is not willing to do this, then it would only happen if the project were open source and someone else did it. However, we are jumping the gun a little here since Spout has yet to produce the clientside code to achieve this automated function, and currently Spout is not included in your minecraft.jar file, so even if everything was working now on Spout, users would still have to install the clientside version of Spout into their minecraft.jar file to get it working.

    It is unlikely that you are using one of the test servers from HERE, since what I am about to post is already included in them.
    What you need to do is open up your init.ic file which can be found in your Itemcraft directory and add the line :
    false setPacket230OnLogin
    Save & close the file and restart your server. Should be OK now ...........

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
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    Really? Something that simple slipped by me? *facepalm* Thanks a bunch.

    Yea, was unable to find those "test servers" before. Much appreciated.

    P.S. ........... to you too :D
  16. :D
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    Again, I come back with another issue. -.- Man am I tired of this. So everything loads fine. I can make the plane box, and the ammo box for the flans WW2 and Plane mods. No errors or anything, But for somereason I can't make the guns, or use the planes. I can make the planes just fine, but when I go inside of them, the propeller spins, the sounds play, but I don't move, and it won't let me up the inventory to put the coal in. SO it's only half working.

    Scratch the part about the planes, Planes work just fine now. Not sure what the issues with the guns are though. I'm sure I have everything that's needed installed
  18. I haven't tried the guns mod recently, however, on the previous recommended bukkit, there were several issues with guns, most noticably that you couldn't craft them, and if you /give yourself a gun, it still wouldn't work - these issues may have carried forward to bukkit #1000, but I'll have to do some testing to be sure.
    In the meantime, if you are only going to use the guns and planes mod, then you might be better setting up a ModloaderMP only server, and not using the combined Itemcraft / ModloaderMP server plugin. Instructions on how to set that up can be found HERE.
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    I could try without the itemcraft, maybe that would stop the issues
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    Okay starting it small, haha. Updated my original ICMiner.jar from a few months back.

    ICMiner updated: ICMinerHelm.jar
    Miner Helmets Thread: Woot's Mods

    Plan to release the Mystic Ores on Saturday. Possibly a few others, depends on how updated the Itemcraft API and how far I'm able to stretch its functionality.
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    ok thnx
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    Thank you for updating.
    But the link is dead !
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    After spending a few hours on this, it's time to admit I need some help.

    I started with a fresh install of Minecraft 1.7.3, downloaded test server from, followed the instructions from for the client, started the server, logged in, went to a crafting table, and as soon as I placed the last block in any of the new recipes, Minecraft crashes.

    If it makes any difference, I installed ModLoader using the VoxelBox patcher.
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    I have successfully set up an itemcraft server along with mods on my windows desktop, but now that i am staying with friends and i only have my mac laptop, so i was wondering if it is possible to run an itemcraft server on mac? and if so how?
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    what does
    Jonah-Kornbergs-MacBook-Pro:Bukkititemcraft Jonah$ java -Xmx2048M -Xms2048M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
    java.lang.SecurityException: sealing violation: can't seal package net.minecraft.server: already loaded
    at Method)
    at java.lang.ClassLoader.loadClass(
    at sun.misc.Launcher$AppClassLoader.loadClass(
    at java.lang.ClassLoader.loadClass(
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(
    at java.lang.ClassLoader.defineClass(
    at Method)
    at java.lang.ClassLoader.loadClass(
    at sun.misc.Launcher$AppClassLoader.loadClass(
    at java.lang.ClassLoader.loadClass(
    at org.bukkit.craftbukkit.Main.main(
    i got it when i started up my server with itemcraft in it

    its possible... im trying to do it too but cant seem to get it right...
    ANYONE WHO HAS SET IT UP ON MAC PLEASE POST STEP BY STEP TUTORIAL on installing itemcraft and all of the clientside mods

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Dec 14, 2016
  26. The client side mod More trees refuse to work :(
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    If you have a problem with a client side mod, request help on that mod thread.
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    Should be updated as of now.
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    FAwa is now in the place !
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    How do I register an event in an ICPlugin? I need to check when a player jumps using the onPlayerMove event in bukkit but not sure how to do it using an ICPlugin.
  31. Yes but where is it, not on the official forum anyway.

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