ControllerBlockToggle blocks on and off with redstoneOriginal Created by @Hell_Fire(Original Post) Moved to BukkitDev Download: v1.50(Jar) Latest Version: here. Old Versions: v1.41(Jar) ,v1.40(Jar),v1.30(Jar),v1.21(Jar),v1.20(Jar),v1.18(Jar) I didn't have any Problems while testing with CB1185. Please backup your Files! Just to be sure. Before updating to this, a BackUp of your Files is recommended. I can't promise everything works fine. Iron blocks can be turned into controller blocks. Drop the block down, drop a redstone wire or torch on top, switch to the type of block you want to toggle and smack the iron block with it. (Can remove redstone on top after it's been set as a ControllerBlock). Place those blocks down where you want them to be, you can work from multiple piles of it, where it is in the inventory doesn't matter, as long as you place the block of that type. Once you're done placing blocks, wack the iron block again and it'll save the block locations and ready to go. Power the block they'll disappear, remove the power and they'll appear again. Invert the control with a redstone torch on top of the block. To remove the binding, just remove the block. I will test this on my local Server and run it on my own Server. Link is in the Signature. A smallish howto of how to make blocks, and change between types. by Hell_Fire. And a Tutorial of how to build a auto-repairing Spleef Arena @Omen (He used Snow_Blocks as unprotected ControllerBlockType. Standard is Diamondblock). Another one from @Omen which shows us how to use the CBlock-moving feature (v1.41)! Features: Redstone toggleable blocks Original Download by Hell_Fire (v1.18): Download ControllerBlock (recommend using the recommended build of craftbukkit here, previous version available below in the changelog, tested up to 733). NOTE: IN 1.07 CREATING CONTROLLERBLOCKS CHANGED, YOU NEED TO PUT A REDSTONE TORCH OR WIRE ON TOP OF THE BLOCK BEFORE YOU LEFT CLICK ON THE BLOCK TO CREATE. (Yes, enough people have missed this change to warrant the large bold text ) Source available on GitHub! Some builds done with ControllerBlock: Treasure Quest 3 (dungeon game inside MineCraft) (by neoguy21) Xtreme HowTo controller blocks (by mrgreaper) :getout: frog animation (by Gorbachev, sup goons :V) gravity mob trap (by Arolathe) hidden staircase/entrance (by narrowtux) And a couple by Hell_Fire: Real simple on/off example/howto Item elevator Portcullis/castle gate build/howto (long >.<) Known Issues: - Duplication Bug with Sand/Torches/Gravel (Right now not solvable due to Bukkit failing in BlockPhysics) - Occasionally block hits/places/destroys don't register. - Liquids being directly controlled don't work properly. (Anyone still has this problem?) ChangeLog v1.50 Added support for CrativeMode! If you want to destroy a CBlock in CreativeMode, simply destroy it with anything that is not a block. For creating them simply do as you always do. Added "/cblock reload" for reloading the config. Works for OPs and from the console only. Minor Bugfixes v1.41 Fixed a Duplication Bug with the new moving feature. v1.40 added the function to move CBlocks Left-Click the CBlock you want to move with a Stick. Right-Click the new CBlock where you want to move it to with a Stick. v1.30 added UnprotectedBlocks New part in the config (you maybe need to delete the old config) Add Blocks there so they can be used with Semi Protected and Unprotected Controllerblocks. Also, these Blocks can be pushed by Pistons in every ControllerBlock v1.21 PistonProtection is now a config option. v1.20 Pistons can't move CBlocks nor controlled blocks any more. v1.18 Unmodified Version by Hell_Fire First Update is out. Controllerblocks won't be pulled or pushed by Pistons anymore. If you have any ideas for features or know some other Bugs please report them to me! EDIT by Moderator: merged posts, please use the edit button instead of double posting.