Solved Low Monster Spawn Rate, High Animal Spawn Rate?

Discussion in 'Bukkit Help' started by Deleted user, Feb 4, 2013.

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  1. Offline

    Deleted user

    I started adding a bunch of plugins into my server, and now the monsters spawn rates are weird.
    In each chunk, there is about a monster. Even in the pitch darkness at night in the open, no monsters would spawn near me, or at all.

    There are also crazy amounts of animals spawning; perhaps 10 animals in a chunk?

    Plugin List:
    [​IMG]

    I tried tweaking the bukkit.yml to increase monster spawn rates, but it did nothing.

    Current bukkit.yml:
    Show Spoiler

    Code:java
    1. # This is the main configuration file for Bukkit.
    2. # As you can see, there's actually not that much to configure without any plugins.
    3. # For a reference for any variable inside this file, check out the bukkit wiki at
    4. # [url]http://wiki.bukkit.org/Bukkit.yml[/url]
    5. settings:
    6. allow-end: true
    7. warn-on-overload: true
    8. permissions-file: permissions.yml
    9. update-folder: update
    10. ping-packet-limit: 100
    11. use-exact-login-location: false
    12. plugin-profiling: false
    13. connection-throttle: 4000
    14. query-plugins: true
    15. deprecated-verbose: default
    16. shutdown-message: Server has been temporarily shut down. Join in 10 seconds.
    17. spawn-limits:
    18. monsters: 10000
    19. animals: 100
    20. water-animals: 50
    21. ambient: 15
    22. chunk-gc:
    23. period-in-ticks: 600
    24. load-threshold: 0
    25. ticks-per:
    26. animal-spawns: 400
    27. monster-spawns: 500
    28. autosave: 0
    29. auto-updater:
    30. enabled: true
    31. on-broken:
    32. - warn-console
    33. - warn-ops
    34. on-update:
    35. - warn-console
    36. - warn-ops
    37. preferred-channel: rb
    38. host: dl.bukkit.org
    39. suggest-channels: true
    40. database:
    41. username: bukkit
    42. isolation: SERIALIZABLE
    43. driver: org.sqlite.JDBC
    44. password: walrus
    45. url: jdbc:sqlite:{DIR}{NAME}.db



    I adjusted the server difficulty to Hard (3) in the server.props, and I double-checked that monster spawns were on...
    Show Spoiler

    Code:java
    1. #Minecraft server properties
    2. #Sun Feb 03 13:30:42 PST 2013
    3. spawn-protection=1
    4. query.port=25565
    5. server-name=GameTrackerClaimServer
    6. generator-settings=
    7. allow-nether=true
    8. gamemode=0
    9. public=true
    10. enable-query=true
    11. difficulty=3
    12. spawn-monsters=true
    13. admin-slot=false
    14. max-connections=3
    15. pvp=true
    16. grow-trees=true
    17. snooper-enabled=true
    18. level-type=DEFAULT
    19. hardcore=false
    20. max-players=200
    21. server-port=25565
    22. debug=false
    23. texture-pack=
    24. verify-names=true
    25. server-ip=23.29.70.90
    26. spawn-npcs=true
    27. allow-flight=false
    28. level-name=world
    29. view-distance=8
    30. hellworld=true
    31. spawn-animals=true
    32. white-list=false
    33. generate-structures=true
    34. online-mode=true
    35. max-build-height=256
    36. level-seed=
    37. enable-rcon=false
    38. motd=Powered by DARKLYGaming.


    Yes, the server can handle the animals.
    DARKLY has a load of memory on its' rig, so it should be fine.
    3 players online (hey, it's 10 PM, what do you expect :p):
    [​IMG]
    There are no WorldGuard regions on this server besides in the spawn world, so there are no flags in the main world.

    Thanks!
     
  2. Offline

    JOPHESTUS

    What is your ip?
     
  3. Offline

    LiLChris

    500 ticks for mob spawns?

    Change that number to 1 and see how it is.
     
  4. Offline

    Deleted user

    my.darklyworld.com

    ...Load of monsters now, thanks!
    Can you give me a tip on what to set the tick number and the max monster spawn rate please?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 31, 2016
  5. Offline

    LiLChris

    Average amount of players online?
    CPU & Ram you have?
     
  6. Offline

    Deleted user

    Average is about 20-30.
    CPU.. IDK
    RAM.. I'd guess around 30?
     
  7. Offline

    LiLChris

    spawn-limits:
    monsters: 75
    animals: 5
    water-animals: 1
    ambient: 1
    ticks-per: (
    animal-spawns: 200
    monster-spawns: 1

    If your having performance problems after this, just raise monster-spawns in intervals of 20.
     
    Deleted user likes this.
  8. Offline

    Deleted user

    Thanks!
     
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