MGLib is a library I created to make minigame plugin creation easier. Here's the BukkitDev page, and here's the description from it: What is MGLib? MGLib is a library designed with ease-of-use in mind, and made to assist plugin developers in creating minigame plugins. Generally speaking, almost all minigame plugins have the same basic functionality built into them. However, this basic functionality (e.g. round management) takes a lot of time to create. If all the core code is effectively the same, why not just use the same exact code instead of rewriting it every time? This is where MGLib comes into play. MGLib provides an API for minigame plugins to use, so that they don't need to write it themselves. This can drastically reduce the size and time investment of individual plugins. MGLib boasts an easy-to-use and understand API, paired with a large featureset, with more functionality being planned and implemented every day. What MGLib is NOT MGLib, while installed as a standalone plugin, is not a plugin in itself. It won't do anything but waste CPU cycles if you don't have another plugin to take advantage of it installed alongside it. MGLib is also not a magic plugin-maker. You'll still need to write your own code for making your plugin unique. Likewise, you'll also need to have some sort of an idea of what you're doing, the same as you would if you were making your plugin from scratch. MGLib is designed to save time and ultimately redundant effort. It's meant to make your job easier, not do it for you. There's plenty more about the library on the DBO page itself; I've just included the most important bits here. I submitted the first build about 24 hours prior to posting this thread, so hopefully, it should become available in the next day or two. Seeing as I've just made it public, I'd appreciate any feedback you could give on it. Even if it's not terribly interesting, I want to make this library as expansive and easy-to-use as possible. Thanks for reading, and good luck with your minigame plugins! Edit #1: formatting Edit #2: The first alpha build has been approved, and is now available for download.