Solved Is it possible?

Discussion in 'Plugin Development' started by PePsiGam3r, Sep 4, 2014.

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    Hey Bukkit, is it possible to play a numbered sound?
    like: explode1, explode4
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    "Numbered sound?"
    There's the playSound method, if that's what you mean.

    You can either use it as World.playSound (plays to everyone in immediate area) or Player.playSound (plays only to player). Parameters are (Location, Sound [enum], float [volume], float [pitch]).
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    ColonelHedgehog Nope, I meant when you play a sound like Explode Sound, it run itself randomly from numbered sounds, you'll understand what I mean if you went to %appdata% > .minecraft > resources > step, as you can see there's 4 files, first is gravel1, second is gravel2, third is gravel3 and fourth is gravel4, but playSound method does not support this feature, if you typed SOUND.STEP_GRAVEL it choose sometimes (gravel1) and sometimes (gravel2) and .....etc
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    NMS. You give a path to the sound. Not sure how to do it for sure though.
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    JBoss925 Oh, I don't know how to do it too, but you gave me one more idea, thanks for helping anyways.

    -Any more idea(s)?
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    Try sending a packet. I have never messed around with them, but i think this could be the only way now.
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    Not possible. The server always sends the same thing, the client does the random choosing, based off the sounds.json file.
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    nzkiwi.5000 Okay thanks, I will try.

    Techy4198 Oh, so bad thing... is it a client-side?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 10, 2016
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    PePsiGam3r Yes. So unless the player uses a specially designed resource pack with a custom sounds.json file, there isn't a way to do it.
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    Techy4198 Oh, thanks for the help dude :)
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