[INFO/FUN] MonsterTriggers v0.5 - Make monsters talk! And stuff. [740]

Discussion in 'Inactive/Unsupported Plugins' started by Reil, Mar 2, 2011.

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    Make monsters talk!
    A fun addon to rTriggers
    1.0 Features:
    • Add-on to rTriggers
    • You can trigger a message whenever a hostile mob targets a player.
    2.0 Instructions:

    Here's what you really came here for:
    # This will get you what you see in the above screnshot!
    #    Everyone see this
    <<everyone>>=<<everyone>>:mobkilledbyplayer:<<triggerer>> has killed a <<mob>>!
    #    Only the killer sees this.
    <<everyone>>=<<triggerer>>:mobkilledbyplayer|Cow:<&5Cow&f>: Oh no!  <<weapon>>s!  My only weakness!
    # This makes a zombie gloat when it kills you:
    <<everyone>>=<<everyone>>:playerkilledbymob|Zombie:<Zombie>: I think you need your brains more than I do.
    # Announces whenever a mob kills someone:
    <<everyone>>=<<everyone>>:playerkilledbymob:<<triggerer>> has died at the hands of a <<killer>>!
    # Makes a creeper say something random whenever it sees a player it wants to kill.
    <<list|Creeper>>=<Creeper>: Ssssswell day, isn't it?
    <<list|Creeper>>=<Creeper>: That'sssss a nice everything you have, there.
    <<customtrigger>>=<<everyone>>:mobdamage|Creeper|fire:<Creeper>: You think fire will sssstop me?
    You'll need to add those lines (and lines like it) to your rTriggers.properties file (because you've installed rTriggers already, right?)

    Usable mobs: Chicken, Cow, Creeper, Ghast, Pig, PigZombie, Sheep, Skeleton, Slime, Spider, Squid, Zombie, Wolf, Giant.

    These have to be upper case.

    3.0 Changelog:
    0.5 (2011/05/11)
    • Requires rTriggers 1.8 or later.
    • New option: playerkilledbymob!
    • Try using this plugin with rTrigger's new feature: the <<near-triggerer|distance>> recipient!

    0.4 (2011/05/10)
    • New changelog format!
    • New option: mobkilledbyplayer. Has replacement tags that accompany it: <<mob>> and <<weapon>>.
    Older versions:
    • v0.3 - Targetsplayer will now only trigger when the monster targets something new (no more spamming targetsplayer when you hit a mob!)
    • v0.2 - Added triggerer support for being targetted. Added mobdamage hook.
    • v0.1 - First version! Yay!
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    Phantom Index

    This is actually interesting. Can the message be colored?
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    Indeed, it should be colorable in the same manner as other rTriggers messages. :3
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    Haha, cool! =D
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    looks cool, will get
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    I wonder what a Skeleton would say....
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    Please test your plugin with the latest Recommended Build (493) and update your release post accordingly as it is now a requirement of the submissions process, since the newest RB contains breakages.
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    Tested, no breakages I can tell. :3
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    Can the messages be randomized?
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    Could you add a list of the monster trigger e.g <inserttriggerhere>|(nameofmonstertrigger)


    also could you add triggers for damaging an entity such as a 'monster' or 'animal' like cows etc.
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    @Daedalus: Messages aren't able to be randomized yet, but I may add that in a later update. :3

    @CloseKnight Damaging entities is next on the list. :3 Alist will be up shortly.
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    I really like this plugin. I don't suppose anyone is willing to share their list of lines?
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    - Added use of trigger so you can tell specific people/call them out by name (NOTICE: LINE FORMAT CHANGE)
    - mobdamage hook added (untested, my server's down at the moment).
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    to make it colored text, do you need to put a § then the color code? or is it like # then the color code?
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    You could either use the § or <<color>> and then the color code. rTriggers supports either. :3
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    Nice mod! Finally some extra warning for creepers.

    Just one problem, I'm getting an extra line:

    Looks like a Creeper saw <<triggerer>>!
    Looks like a Creeper saw Bronski!
    <Creeper>: Ssssswell day, isn't it?

    I installed the dependent mod, and the only lines I put in the config are the 4 lines as you have them above in the instructions. I didn't modify them in any way.

    Build 556.

    Thanks :)
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    Ah, I think this may have to be with how I trigger things to have multiple options. I'll get on that, thanks!
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    Lord Chaos

    Yeah, I am having the same problem with the extra line.

    Can we get a list of configurable mob names?
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    Found the problem: it was an issue with how rTriggers handled <<customtrigger>> stuff, not how MonsterTriggers did anything. The next update for rTriggers should fix that, sorry!
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    One thing that might be nice is to be able to set maby a randomizer or something so the message isnt displayed everytime, only sometimes.. i can think of specially when fighting a mob and you would constantly get the hitt msg. with something like a randomizer this wouldnt show everytime.

    maby add so each msg has its own numbers etc.. for eks:

    <1:2><<everyone>>=<<triggerer>>:targetsplayer|Creeper:<Creeper>: Ssssswell day, isn't it?
    <1:1><<everyone>>=<<everyone>>:targetsplayer: Looks like a <<targeter>> saw <<triggerer>>!
    <1:6><<customtrigger>>=<<everyone>>:mobdamage|Creeper|fire:<Creeper>: You think fire will sssstop me?
    <1:10><<customtrigger>>=<<everyone>>:mobdamage|Zombie:<Zombie>: Buurrr!
    in the example above the first message would have a 1 in 2 (1:2)chance of showing etc.
    I dont know if this is possible or not, but its just an idea to get rid of the possible spamfest you mentioned :)

    well its an idea at anyrate.
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    Also when killed by a mob, it will spam "A zombie spotted darkcammo" until you hit respawn. Is there a way to stop that? I doubt it, but worth asking.
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    I can probably put a check to make sure the targeted player is actually alive.
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    Can you make it not spam the console? I get '[INFO] Entity changing targets.' all over my console.

    I'd change it myself if I had a compiler.. it's line 27 on https://github.com/Reil/MonsterTrig...m/reil/bukkit/MonsterTriggers/MTListener.java

    Seems like it's really only useful for debugging, not at all useful for logging or in this case filling up my console with mess.

    BTW: This seems to work fine on 556 or current recommended build.. though I guess it would as it's an extension of rTriggers.
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    Lord Chaos

    When will we get to see this update?
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    I think that rTriggers' last update should have covered it. :3

    Oh, sorry about that. It's some debugging code I've left in by mistake. I'll kill that in the next update.

    Updated! Sorry about that. :3

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 10, 2016
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    Thanks! Love this and the rTriggers plugin.. now if you can add the "Player1 killed Player2.." and maybe ".. with a Iron Pick Axe"..

    I don't know if that's beyond the scope for your goals in rTrigger, but maybe an rCombat.jar?? :)

    EDIT: Just tested the update. All is well and I have my console back. =D
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    This plugin needs to be able to add lines in a user friendly manner from in-game also must be able to be randomized so creepers can have more lines like " Thatsss a nice everything you have there, ssssshame is ssssomething happen to it" or " I sssssseee you" Or something. I'm sure this plugin would be much more of a hit if you did, especially in my book. Personally i won't download it until this feature is implemented :p ( IF it can. )
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    I'd use this if the message would direct it only to the player that killed or did the ability.

    with 4500 monsters on my server at any given time, this is a lag fest haha.
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    it can, and i immediately changed the example to do so. It is done like this

    <<everyone>>=<<triggerer>>:targetsplayer|Creeper:This is the creepers clever message to the player targeted only.

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