Download the latest: v1.2.1(Requires Permissions) Older Versions: v1.2, v1.1, v1.0 Creepers bugging your server? Skeletons killed you and spiders spawn gank you? Fear the night no more with Friendlies, the monster whitelist. Simply add the desired permission node to the groups you want protected, and the monster will never bother you again. Simple and easy to set up, Friendlies is perfect for those who want the added ambience of monsters without the bother of dying from them. Features: Drag and drop setup - simply edit permissions nodes to use. Stops mobs from attacking you. Multi-world support - now with added customisability. Mobs can attack back if you hit them (must set permissions nodes). Permissions: Code: Permissions nodes are simple and easy to set up. Simply use friendlies.[mobtype].ignore to stop monsters from attacking a particular group. Use friendlies.[mobtype].ignoreattacks to stop monsters from attacking back once you hit them. Use friendlies.[mobtype].* to do both at once! Mobtype is the lower case name of the mob you want to stop killing you. Multiworld support is like so: place a variable under the info node in your permissions config.yml. Simply put the name of each of the worlds you want Friendlies settings to apply to in the variable. If a world isn't included, Friendlies settings won't do anything in that world. If you can't be bothered putting the variable in, then Friendlies settings will affect all worlds. To do per-world friendlies settings - simply use another permissions variable. The variable name should be friendlies-perworld-[worldname] - worldname is the world that you want to override permissions for. Look in the examples spoiler for an example usage. Example (Move your mouse to reveal the content) Example (open) Example (close) info: prefix: suffix: build: true friendlies-worlds: world,otherworld,newworld friendlies-perworld-otherworld: friendlies.skeleton.ignore,friendlies.creeper.ignore friendlies-perworld-world: friendlies.* permissions: - 'friendlies.creeper.ignore' In this example, three worlds are defined for friendlies to apply to - world, otherworld, newworld. In this case, only newworld will use the permissions nodes. Otherworld's friendlies settings are being override, to add skeleton ignoring. Note that to include friendlies settings in the permissions section, you must retype them out. In world 'world', every monster will ignore everyone. If I created a new world called, 'aworld', friendlies would not apply unless I added it to friendlies-worlds. Changelog: v1.2 - added customised multiworld. v1.1 - added multiworld, mobtype.ignoreattacks. v1.0 - initial release. As always, post your thanks, suggestions or criticisms (preferably in that order ).