[INACTIVE][MECH] SafeKaboom v1.0 - Safe explosions - breaks no blocks [402-,403+]

Discussion in 'Inactive/Unsupported Plugins' started by manaforge, Feb 21, 2011.

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    <font color="rgb(20, 20, 20)">SafeKaboom:</font>
    <font color="rgb(20, 20, 20)">Version: v1.0</font>

    <font color="rgb(20, 20, 20)">Features:</font>

    * My plugin makes blocks stay where they are when things explode tnt, creepers, ghast fireball. it also keeps the damage done to players as well the "knock back physics" of the explosion

    Download SafeKaboom Plugin

    * 402- safe plugin: <Edit by Moderator: Redacted mediafire url>

    * <Edit by Moderator: Redacted mediafire url>

    Source Code
    * 402- source code
    * 403- source code

    Version 0.2
    * so far no new changes just place the .jar file into your plugins folder and enjoy your SafeKabooms :D

    Version 1.0
    Last edited by a moderator: Dec 15, 2016
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    Ooh, very nice. This may mean monsters are turned back on...
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    Michael Bain

    Would love to see your source. I have been working on a similar mod for creepers where you can turn the damage to player and/or damage to blocks off. What I am finding is that the current implementation of onEntityExplode does not allow you to modify blockList and have it equate to changes to the underlying explosive area of effect. If I just cancel the explosion it saves the blocks, but loses the explosion animation so the creeper just seems to "pop" out of existence (causing player damage if enabled).
  4. Would be fun if you could adjust how powerfull the knockback of creeper explosion should be, so creeper still is a worthy monster, since it could for example blow you 20 blocks away :]
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    Yes! Thank you!
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    Yet another good clone. :)
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    >_< doesn't seem to work for me TnT still blew up my house
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    Sadly, the ka-boom sound is missing. I miss plugins from the "old" time when creepers' explosion were predicted by the client.
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    can you make it to turn off or on if tnt respawns cause id love tnt traps/cannons like this :D
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    Sadly this still isn't what I'm searching for.

    Is there a plugin that only disables the environment from being affected via any explosion while still allowing the explosion to happen AND make a sound. Literally behave just like normal except for the environment being destroyed.

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    I'm starting to worry that the missing sound may be inevitable with superior forms of block-damage prevention, because what we saw with (for example) earlier WorldGuard features for Bukkit involved block restoration immediately after client-side destruction.

    Of course, back on hMod we had the kaboom and never saw client-side damage at all. Maybe it's possible to get that necessary noise back. I dunno.

    Right now a decent Creeper nerf is hard to come by. All the dedicated plugins are long-abanoned and WorldGuard is kinda broken at the moment while sk89q finishes up the big project with Moogly.
    Oh right-o... my question:
    Is this controllable based on source? Is there a config to say only creepers will have damage nerf'd?
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    You're right, the "perfect creeper nerf" will be hard to come by. But since it worked on hMod, it really shouldn't be that hard here on bukkit.


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