[INACTIVE][MECH] BukkitMon v0.3.0

Discussion in 'Inactive/Unsupported Plugins' started by toi, Jan 18, 2011.

  1. Offline

    toi

    I had a little chat with Random101 yesterday and he gave me the idea for this plugin. It simply allows you to choose what to spawn when throwing an egg. It can be all from 128 Ghasts to 1 chicken(standard). You can also spawn random amounts and random mobtype. All settings is player wise so everyone, with the permission to use the commands, have their own settings.

    Run once then modify the perms file inside the BukkitMon folder. Type in names separated with commas (no spaces) and put in * if you want everyone to be able to use it. Also check the properties file for properties
    Download here v0.3.0 (Venusaur) 2011-01-22 19:08
    Commands:
    Code:
    /bm mobs [#]  - Define how many mobs to spawn
    /bm mobtype [type]  - Define the mobtype to spawn
    /bm maxamount  - Defines the max amount of mobs you can spawn
    /bm randomamount  - Toggle random amount on/off
    /bm randomtype  - Toggle random mob type on/off
    /bm activate  - Activates the BukkitMon eggs
    /bm list  - Shows a list of avaliable BukkitMon commands 
     
  2. Offline

    toi

    The event uses byte to change amount and the max value of a byte is 127 (can hold 128 (0-127) numbers). As dispensers don't trigger the event i am sorry to say they can't be used to spawn mobs.
     
  3. Offline

    GGreenBass

    Oh my god, zombie eggs. Do want. (Shame Bukkit and Java dont like to get along on my server anymore >_<)
     
  4. Offline

    Ante0

    it seems
    /bm randomtype - Toggle random mob type on/off

    always sets to true.
    I use /bm randomtype
    it sets to True,
    use it again, sets to True.
     
  5. Offline

    Solaris765

    for random type could we have something like a mob black list? Ghasts don't seem to like to go away on my server.
     
  6. Offline

    popthcpoppers

    Ghasts dont seem to disappear, we have 18 on ours, ive managed to shoot 2 down after chasing enlessly. Mistake in switching type to sheep before using that one

    Squid, Pigmen, Jockey, and human would be great addition
     
  7. Offline

    toi

    New version up, Including blacklist, /bm help (same as list) and randomtype issue fixed
     
  8. Offline

    nachotp

    mmmm everytime i try it it gives me unkown bukkitmon command, help please :C
     
  9. Offline

    razertim

    Every time I restart the server it resets the properties, thus I can't spawn ghasts :(
     
  10. Offline

    PepijnPro

    Why can't I use Giant, Slime and others
     
  11. Offline

    OptiDash

    Is there a way I could set it so that any player throwing an egg would spawn 1 random mob without them having to or allowing them to change the settings?
     
  12. Offline

    PepijnPro

    Possible to disable chat message?
     
  13. Offline

    toi

    check the properties file
    will add that when i have time
    --- merged: Jan 23, 2011 10:44 PM ---
    Squids! https://github.com/Bukkit/CraftBukkit/commit/82e316e9b34a1675bacaf9eafa9351729df243ca
     
  14. Offline

    SPACEDUDE360000

    unless squids are disabled i think if you set it then throw one in water it will work also slimes need 0-16 level of height
     
  15. Offline

    highwisdom

    Same problem on cbukkit 136

    managed to get it working..but now I have same problem as above poster..config file resets on server restart
     
  16. Offline

    Tapdragairsoft

    I'm gonna try this out right now, hope it goes well. Really cool plugin btw :)
     
  17. Offline

    candreasen

    cool, but I can't use any commands it says [BukkitMon] Unknown BukkitMon command for all commands, I even put myself in the config
    Help please? [​IMG]
     
  18. Offline

    toi

    works for me with latest. It is case sensitive i believe. I also can't get the config to reset
     
  19. Offline

    Rotseken

    Are you planning on integrating squids? I saw your post that linked to code, but I'm not a developer and I have no idea how to adjust the plugin on my own. Also, is there a way to add nicknames to various mobs so that when they spawn the message that is displayed shows the nickname? I'm working on a pokemon texturepack and server world such that eggs are pokeballs. If I could rename mobs like chickens to something like pidgeys, it would make the world much more believable. Just curious :)
     
  20. Offline

    EvilSeph Retired Staff

  21. Offline

    Merlin_Q

    how do you specify slime height?
    I tried slime:1, slime 1, and slime1, to no avail.

    :'(
     
  22. Offline

    Solaris765

    the 0-16 refers to the bedrock and up i believe not the slime size. plus i think slimes only have three sizes
     
  23. Offline

    Merlin_Q

    I dont think this can be the problem, for a few reasons:
    1: It wont recognize /bm mobtype Slime at all.
    2: The squid work fine, and do NOT have to be in the water to spawn.
    3: I'm fairly sure, after looking (though I don't code much) that BM cant tell where you are, and doesn't care.

    I did try doing it at the bottom of the map, and had no luck, as BM just doesn't recognize Slime as a mob?

    On a different note, while there are only 3 or 4 CLASSES of slimes (small, medium and large I think), there are many many sizes. 1 is a small, 2-?3? are medium and so on, and it is possible to spawn a slime way larger than the large class (Ive seen 40 blocks high and wide).
     
  24. Offline

    Beatkidz

    Can i get this to where only admin can controll what spawns from eggs and the rate they spawn?
     
  25. Offline

    Kartus

    1. it would be nice if the "BukkitMon" folder on the server would move from root to "plugins" directory like all other plugins ;)

    2. i want that this plugin is permanent global and not playerwise, so all players will have admins config and will spawn randommobs to surprise them (instead of standard chickens). please add a toggle for that.
     
  26. Offline

    Riptokus

    I get this error with craftbukkit v450 :S

    Code:
    Could not load plugins/BukkitMon.jar in plugins: null
    org.bukkit.plugin.InvalidPluginException
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:80)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:129)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:94)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:59)
    at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:199)
    at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:189)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:77)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:177)
    at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:381)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:366)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
    Caused by: java.lang.NoSuchMethodException: org.toi.bukkitmon.BukkitMon.<init>()
    at java.lang.Class.getConstructor0(Class.java:2706)
    at java.lang.Class.getConstructor(Class.java:1657)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:75)
    ... 11 more
     
  27. Offline

    ppingos

    It would be nice if the plugin was updated for 450+
     
  28. Offline

    bLazem

    Bump for 440+ compatibility
     
  29. Offline

    ppingos

    The plugin works in 440, but I can't wait to use the new console :)
     
  30. Offline

    Octane

    not working, want to see this thing updated!!! loved this mod, so simple to use!
     
  31. Offline

    toi

    Hello all and sorry for the being away. I will not update this plugin further but feel free to ask anyone to update if for you. The source code can be found here
     

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