[INACTIVE][MECH/ADMIN] Mobiile the Mob Entidex v1.1 - Control Mob Spawn [860]

Discussion in 'Inactive/Unsupported Plugins' started by Nijikokun, Mar 9, 2011.

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    Mobiile v1.1.2
    irc://irc.esper.net/#iconomy - Donate ?

    Download The Latest Mobiile (Latest RB Build)


    Tired of mobs, animals and monsters, overrunning your towns, farms, or just your worlds in general? Mobiile, the Entidex for bukkit is your solution.

    Prevent mobs from spawning in specific areas based on a radius solution; If a mob tries to spawn outside of its designated areas, it simply won't spawn. Give a percentage to lessen the amount of mob spawns inside of the designated areas, mix areas for unique mob spawning types, finally create a specific area in your world where only specific mobs spawn.

    Deserts can now finally just consist of just skeletons, Snow? No problem, only let sheep spawn there.

    How? /mobi allow [mob-name] [radius] [%]

    It will then save an entry of the area that you are standing in, and only let monsters that try to spawn there, well spawn. It also supports multiple worlds, so don't worry. Go on another world and add entries there, entries won't mix between worlds so you don't have to worry about a entry affecting another world.

    Show Spoiler
    /mobi or /mobi help - Shows help
    /mobi pos1 (reset) - Set your first position
    /mobi pos2 (reset) - Set your second position (cubes)
    /mobi list - Lists entries in the Entidex, and gives entry id's for update / remove / goto
    /mobi goto [id] - Go to the location of spawn
    /mobi allow [mob-name] [radius] [%] - Add an entry, leave % off for 100% as default.
    /mobi update [id] [mob-name] [radius] [%] - Same as add, just updates an entry.
    /mobi remove [id] - Remove an entry

    How to effectively use mobiile
    Radius Entries (open)
    First find an empty area and type: /mobi pos1

    Figure out what mob you want to spawn, what radius (how large of a circle), and what %.
    I'm going to let Cows spawn (since it's day) in a radius of 20 (Pretty decent for a small area), at 100% (high spawn rate)
    So I would type: /mobi allow cow 20 (Since we are using 100% we don't need to declare a percentage, the default is 100)

    And now, cows will spawn in that area.

    Note Negative circles (Deny) are made the same way, except you just type: /mobi deny instead of allow.
    Cuboid Entries (open)
    First find an empty area, or an area that you wish for a mob to only spawn in.
    Find the two corners of the cube area, just as in WorldEdit, point a, and point g.
    First Position Type: /mobi pos1 (Always type first, and don't worry typing it multiple times won't mess anything up)
    Second Position Type: /mobi pos2 (If you accidentally mess up you can now either type it again or add reset to the command to remove it.)

    Figure out what mob you want to spawn, what radius (how large of a circle), and what %.
    I'm going to let Pigs spawn (since it's day) inside the cube, at 20% (medium spawn rate, and to show you how to do this)
    So I would type: /mobi allow pig 0 20 (Since we are using cuboid and not radius we set radius to 0, if you aren't doing a percentage you just type /mobi allow pig and thats it.)

    And now, pigs will spawn in that area.

    Note Negative cuboids (Deny) are made the same way, except you just type: /mobi deny instead of allow.

    Permission Nodes:
    Show Spoiler

    Show Spoiler

    • 1.1.2
      • Added wolves / monsters
    • 1.1
      • Added Negative circles/cubes (Deny)
      • Positioning commands (remembers positions after adding, remember to reset!)
      • Added Cuboid style, seams easily with radius.
      • Better Entry management internally for faster checks.
    • 1.0.2
      • Changed getMobType to getCreatureType
    • 1.0.1
      • Fixed Permissions issues.
      • Fixed issues where not entries exist. Now just shows in-game error.
    • 1.0
      • Initial Release.
    oleg, Wakko and thecoolwolf like this.
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    Nice plugin! Maybe by cuboid/polygonal area selection instead of radius?
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    An amazing plugin from an amazing dev. keep up the good work!! =D
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    Maybe in the future! -puts on todo-
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    Getting this error during server start. Using CB recommended 493 with groupmanager 1.0 peralpha.

    [SEVERE] java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    2011-03-09 02:24:47 [SEVERE]     at java.util.ArrayList.rangeCheck(ArrayList.java:571)
    2011-03-09 02:24:47 [SEVERE]     at java.util.ArrayList.get(ArrayList.java:349)
    2011-03-09 02:24:47 [SEVERE]     at omg.nijiko.isa.pokemon.belt.Pockets.goTo(Pockets.java:98)
    2011-03-09 02:24:47 [SEVERE]     at omg.nijiko.isa.pokemon.belt.Pockets.Which(Pockets.java:272)
    2011-03-09 02:24:47 [SEVERE]     at omg.nijiko.isa.pokemon.Mobiile.onCommand(Mobiile.java
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    Server start or during command? cause it looks like you tried a command with an empty entidex :p
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    Hmm ok, it doesn't work at all unless im missing an installation part. I put the .jar file in the plugin directory and did a server reboot a few times to see if it manifested something additional. The only thing available for download is the .jar. And yes this may be the error I got from /mobi help. It does indeed start without any errors. Mobs failed to spawn and I had no access to any commands. My permissions is '*'
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    Mobs don't spawn unless you add an entry to the Entidex.


    Re-uploaded with a working version. Had to fix some of the CLI issues for Permissions. :]
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    looks like a sweet mod. wonder if it will be regularly updated tho. some of your other plug-ins seem to fall by the wayside sometimes, which is a bummer once you get attached to a mod and when it breaks you have to find an alternative. but overall im happy with your work and appreciate all you do.
    I will definitely try this once it gets approved, I hate mobs in my spawn town.
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    This si the error i recieved. CB 493, Mobile 1.0.1.

    I used the command /plugin reload Mobiile

    22:08:55 [SEVERE] Could not pass event PLUGIN_ENABLE to Mobiile
    java.lang.NoClassDefFoundError: com/nijikokun/bukkit/Permissions/Permissions
            at omg.nijiko.isa.pokemon.Mobiile$Listener.onPluginEnabled(Mobiile.java:183)
            at org.bukkit.plugin.java.JavaPluginLoader$31.execute(JavaPluginLoader.java:279)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:225)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:415)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:187)
            at com.earth2me.essentials.commands.Commandplugin$1.run(Commandplugin.java:115)
            at java.lang.Thread.run(Thread.java:636)
    Caused by: java.lang.ClassNotFoundException: com.nijikokun.bukkit.Permissions.Permissions
            at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
            at java.security.AccessController.doPrivileged(Native Method)
            at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
            at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:30)
            at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
            at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
            ... 8 more
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    Yeah, it is probably a load error since they aren't meant to be loaded that way. Just do a [reload] on the server.
    Those were plugins to serve until they were in the actual server (and the rest I lost the source when my hdd failed) but, they were never added and I didn't intend to keep them as plugins for as long as they have been.
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    Awesome. I'm gonna go make a dungeon. *hug's nijikokun*
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    Use the latest recommended: CraftBukkit: #527

    Seems like Slimes are causing an issue.
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    I updated to #527 and got the same errors, then tried to update to #531 with same result.

    Hope you can help, cause I'd really like to use this nice addon.

    - Volander
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    It's really odd.


    Released 1.0.2

    Fixed issues for latest recommended build!
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    Your plugin seems nice! Ive just updated to the latest recommended build - but.. There is a problem.

    When I do /mobi add creeper 10 100 (for instance) it tells me that it is created.

    When I then do /mobi list to find the id, then /mobi goto *id* I get teleported to a place so far away from the place I created the "zone" that it takes forever to load.

    Do you have any idea what is causing this?
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    I think it's a bad algorithm, I'm working on the issue. Sorry for this.


    You may want to remove your entries and re-add them. A new algorithm is in place. Hopefully this one works way better & faster.
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    I am noticing monsters are not spawning in any area that is not set out in the plugin, maybe a default setting for everywhere that is not a set zone? Or maybe its something else :S
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    It's the purpose of it, it takes control of monster spawning. They only spawn where you want them to.
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    Niceeee plugin :D
    Ty [​IMG]

    Edit: Doesn't seem to work on squids. Everything else works great.
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    Any chance Giants will a part of this in the future?

    LOVE the plugin though.

    Second note, just so I know, the mob spawn control only matters when your within a loaded chunk where the player is nearby potential mobs right? Like if I want to setup a 5000 radius to cover the entire world so I can still have my generic %'s for basic mobs then set high % area's for farms, dungeon's etc then I can without the 5000 radius mobs messing with the load times? My common sense thought would be, it only loads for nearby players, but I just wanted to be sure. ;)

    One more piece. How does this affect the Z axis in terms of range? Say...I want to have zombies on the surface of an island and then go down 30 blocks to a made dungeon and setup a skellie/spider mix with high %, would they interfere (just because I haven't had time to test thoroughly I figured maybe you'd know the mechanics quicker than long-handed testing).
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    Basically mobs only spawn when a chunk has been loaded, so if you put it to 5,000 and 100% then wherever that radius is based on, any chunks within 5,000 will spawn that mob.

    And it doesn't matter, it's actually Y you are thinking about in minecraft (yes it's weird when you think math wise)

    My server has been running for 8 days with no restarts just fine with this on the entire time :p
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    That...is odd when you think math wise. But alright =D

    Thanks for that.
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    I'm thinking about adding another type of entry, a nullvoid one where basically its the opposite of the allow circles, its a negate circle, it doesn't let them in the area, because I've created a few where they spawn and some overrun cities.

    If anyone gets it.
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    Should this not let anything spawn once its added then allow me to select what spawns? Including cows, sheep, pig? Just wondering, I have this on and specified all the monsters but never any animals yet animals still spawn on grass.
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    Yes, it does not spawn unless you create an area. This is the opposite of what you think, it creates an AREA or CIRCLE here... I'll make a map.

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    Ok, does this require a brand new map or can I import this onto a current map and wipe all mob spawns? I get no erros but mine seems to allow everything to spawn still.

    Amazing plugin by the way.
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    Odd your having that issue. If even I have Mobii loaded as a plugin without anything in my index to specify mob parameters, I will have nothing spawning day or night.

    Only after I start specifying do I start to see some animals/mobs start to show (when the plugin is loaded that is).
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    so is it possible to control them separately? meaning having them horde like crazy on the surface and underground make them rare? im working on a server that makes the players live underground like the movie city of ember. so i need the mobs to be aggressive on the surface when the players leave the underground.

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