[INACTIVE][INFO/MISC] teclp v1.22 - live player updates for tectonicus [531]

Discussion in 'Inactive/Unsupported Plugins' started by wallnuss, Feb 7, 2011.

  1. Offline

    wallnuss

    teclp

    Live player updates for tectonicus

    Version: v1.22

    What does it do? teclp updates the positions of your players on your tectonicus map dynamically.

    ===MAJOR UPDATE COMING SOON===

    Howto:
    • Setup tectonicus:
    • Setup teclp:
      • Download teclp.zip (link further below).
      • Unzip teclp.zip.
      • Copy the content to yout plugins folder.
      • Switch into the plugins/teclp directory and edit the config.yml (More infos under options).
      • Have fun.
    • Options:
      • distance-for-update: Values between 1 to 100, should be good.
        Low values: teclp updates often.
        High values: teclp updates seldom.
        Explanation: If a player moves more then the given distance. All players locations will be updated.
      • worlds:
        Each world for which teclp should create a tectonicus players.js must be specified.
        In the following form.
        Code:
        worlds:
                 world: #First world
                      - '/Path/to/output/'
                     - '/Path/to/second/output/'
                 nether: #Second world
                      - 'C:\Windows\path\to\output\' 
        You can add as many worlds and as many output paths for them as you wish.
      • debug: Default value false.
        If true gives you additional informations about whats happening.

    Features:

    • Live update for players positions (only tectonicus supported).
    • Variable update frequency (distance-for-update).
    • Multiple outputs for one world.
    • Multiple worlds supported.
    Download teclp: Here jar only
    Source Code: github


    Changelog:
    • Version 1.0
      • First public release.
    • Version 1.01
      • Fixed warp/teleport bug.
    • Version 1.10
      • Added cavemap support.
    • Version 1.11
      • Fixed multiple outputs
      • Added multiple worlds (Not yet fully functional)
    • Version 1.2
      • Fixed multiple worlds
      • Added proper error messages.
    • Version 1.21
      • Fixed TSLC
    • Version 1.22
      • some small fixes and refactoring
    Planned/Feature Requests:

    • Hide/display player command. LOW
    • Fixed/Low update frequency for large servers. LOW
    Know Bugs:

    • Depending on the plugin you use, you might need to do a manual reload before teclp sees multiple worlds.
     
    harakiwi, Hrdkr and Steve Cole like this.
  2. Offline

    crazydog

    Needs an update for build 600! :D
     
  3. Offline

    wallnuss

    Good to know will be done this we.
     
  4. Offline

    grizzlymann

    Are you planning to support 1.4? Either way just wanted to say thanks for this plugin!
     
  5. Offline

    wallnuss

    Planning to hope I will get it done today
     
  6. Offline

    Maxinova

    Hello, do you get it done? It will be very cool when you finished it.
     
  7. Offline

    Hrdkr

    Yep, I am waiting for it too.
     
  8. Offline

    wallnuss

    The thing is I'm waiting for OrangyTang (the creator of Tectonicus), for adding one feature I need for the upcoming release of teclp, ich will include pretty much everything dynmap has. So you guys want a fast (and somewhat dirty) update for 600, or do you rather want to wait some more time till OrangyTang manages to add the feature?
     
  9. Offline

    killgoblen

    This looks great! I'll use it if I ever get tectonicus set up.

    I'm running a headless Amazon ec2 server with some obscure Amazon version of fedora. Can you please explain in plain English how I can get tectonicus set up on it? I'm not too good with linux... Thanks!
     
  10. Offline

    Hrdkr

    We want fast and dirty update for the latest recommended CraftBukkit snapshot and later the updated version after OrangyTang will releases a version with feature you mentioned.

    Take a look at the official thread here: http://www.minecraftforum.net/viewtopic.php?f=1022&t=95739
    Need to be said, running Tectonicus on a headless machine is a very, very complex. If you're not too good with Linux, your chances to get it working are vanishes.
    It's better to copy your world directory to your home machine, Linux or Windows (didn't important while it is not headless), render the map and upload it to the server.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  11. Offline

    wallnuss

    You might get it to run unter a Debian/Ubuntu system but other then that it really hard.

    @Hrdkr: I feared that. I will start hacking asap.
     
  12. Offline

    Hrdkr

    Thanks, mate, you are doing a great job.
     
  13. Offline

    killgoblen

    Ok, thanks, I guess that's the easiest way to do it.
     
  14. Offline

    wallnuss

    Hey I'm nearly done, but I would need some testers.
     
  15. Offline

    DrummerB

    I'll gladly help testing.
     
  16. Offline

    Hrdkr

    Me too.
     
  17. Offline

    wallnuss

    Hm at the moment it felt asleep. I'm still working on it but due to RL I'm currently not able fix it.
     
  18. Offline

    Hrdkr

    RL = Real Life?
     
  19. Offline

    wallnuss

    Yeah. I'm doing my final exams really soon.
     
  20. Offline

    Hrdkr

    Good luck then.
     
  21. Offline

    wallnuss

    Hey guys just a short update. I managed to get back to working at teclp and I MAY release some sort of beta this evening. Sadly I completly throw away backwards compatibility, but it is now faster, better an feature richer then ever before ;-)

    Ok forget that. I never said that I will release something today right ? You never heard it ...
    Here you go http://dl.dropbox.com/u/23297274/Projects/Bukkit/teclp/beta/teclp-beta.zip

    BUT BE WARNED. ONLY FOR TEMPORARY TESTING.
    As long as teclp is running nobody will be able to login on your server .... (Sad, sad penguin) and to get teclp running you will need to copy (or do a ln there) your tectonicus output to plugins/teclp/data/ and you will need to modify the config.yml to something that works (Report back) or just delete it.

    I'm away over the we so don't expect anything till next week (tm)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  22. Offline

    Naga

    I develop a similar plugin as yours and maybe adding a few functions to the web like built in webserver and/or weather+time.
    Would you allow me to use some of your .js and .html parts?
    It would help my lazyness ;)
     
  23. Offline

    wallnuss

    I'm afraid I'm not in a position of allowing it ;-) The web code is based upon the orignal code of OrangyTang and is further redeveloped by DarkLiKally. So I'm not the one to ask.
     
  24. Offline

    Hackbard

    Is there a Solution for theProblem with?
    I tried the installation readme on wiki.

    I tested it to start it with:
    and with
    Using Debian 6 x64
     
  25. Offline

    wallnuss

    The Question wich distibution of linux are you using, you might have to fix xvfb
     
  26. Offline

    Hackbard

    I use Debian 6 with 64 Bit
     
  27. Offline

    Zarloc

    An idea of when you will support 2.00 and 860 ?
     
  28. Offline

    wallnuss

    As soon as I get some free time, I will update the codebase and hopefully get everything to work they way I want it to ;-9
     
  29. Offline

    Beaverbeliever

    Are you planning on updating this soon? I would definitely love to use it!
     
  30. Offline

    ihatetn931

    Has any one actually figured out a way to make the icons move on the map while players move in game without refreshing the page?
     
  31. Offline

    wallnuss

    I'm going to add that as soon as I have updated the plugin.
     

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