I fully recommend that you use Celtic Minstrel's General and cease to use this version. Celtic Minstrel's General (and Bukkit) now support command aliasing in a form that makes this version of General redundant. I am working on a final release which will attempt to upgrade existing 2.x users to the new version, but it will be faster to switch yourself (and potentially easier as well) rather than wait for this to be available. When switching, you should be aware that your existing configurations will not have an effect. You should take some time to familiarize yourself with the new config options available, as well as making sure that you copy in the new config files. If you have localized your items.db, you will need to transfer this to the new format. Sorry for the slow movement on this, I have been moving, on vacation, and then starting a new job and it has left my days quite full for some time now. Celtic Minstrel's General includes GeneralEssentials. The general.kits format is the same. Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler GeneralEssentials 1.1.1 Downloads: Jar OnlyZip File (Contains example general.kits)Source GeneralEssentials adds kits to any working plugin named General that does not contain kits. GeneralEssentials is a fork of wjykk's original GeneralEssentials plugin. Features: 1. Supports wait periods, stack size, and "damage" attribute. -The damage attribute allows you to add colored wools, dyes, and other items that require it to kits. 2. Supports Permissions. - Assign permission to use a kit using the following nodes:generalessentials.reloadgeneralessentials.kit.kitname - 'kitname' should be all lower case. Don't forget to replace it with your actual kit name!- generalessentials.kit.* should give permission to use any kit. Once you've configured your general.kits file (see the example below for usage), type /kit in-game. This will list the available kits. Typing /kit <name> will dispense a kit. Installation: Hide Installation: 1. Install General and Permissions (GM Untested, might work) 2. Configure your general.kits file and put it in the General folder. 3. Give users permissions. Example general.kits Hide Example general.kits should be in your General settings folder. Code: #Here you can define your kits in the format: #KIT_NAME:ITEM_ID[+damage][-amt_of_item][,item_name_or_id[+damage][-amt_of_item][...]]:DELAY_IN_SECONDS[:group] #Where: # KIT_NAME The name of your desired kit, where the player can type /kit KIT_NAME to receive it # ITEM_ID The ID of the item you want to give # damage The damage attribute for an item. Not required. # amt_of_item The number of said items you want to give. Not required. # DELAY_IN_SECONDS The number of seconds to wait before giving the player another kit # group NOT implemented and will be ignored. Use Permissions. #Variables with UPPERCASE letters are required, and [lowercase] surrounded by square brackets are optional #In the event that a kit will be defined incorrectly, it will say in the console which kit is incorrect, and it will be ignored #When defining kits, remember to _remove_ the # before the line, otherwise it will be ignored #Note that you will need to call /gereload from the client (not the console) every time you modify this file #_____DO NOT_____ call your kit by a number, or else expect unpredicted results! #EXAMPLE kits: #tools:277,278-2,50-64,322-64:10 #TNT:46-1000:10 #Armor:310,311,312,313:10 #Weapons:276-64,261,262-300:10 # #this entry demonstrates using the damage attribute #351+15 is white dye/bone meal #tree:6-128,3-128,351+15-640:10 ChangeLog Hide ChangeLog Version 1.1.1 -Changed Permissions loading method-Fixed for 594+-Added plugin dependencies to plugin.yml file Version 1.1 -Updated for CraftBukkit 493+-Moved to onCommand, registers /kit command Version 1.0.6 -Updated Permissions support Version 1.0.5 -Added Permissions support-Added Damage attribute Version 1.0.4 and earlier are by wjykk.