[INACTIVE][FUN] Quarantine v0.7 - Survive the zombie horde!

Discussion in 'Inactive/Unsupported Plugins' started by DDoS, Aug 29, 2011.

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    Survive the zombie horde!
    Quarantine lets you create special zones where mobs spawn and roam around, which players can then join to try to fight for their survival. To improve their odds, they can buy items or sell them. Quarantine has a localized economy, where players get money from killing mobs or selling items. It also has support for leaderboards backed by a Redis or MySQL database. You can lock buttons with keys (which players can buy). Also, the player's last health, inventory and locations are saved, so they can resume gameplay at any time. When exiting a zone, pre-game health is restored. This is a hard core survival game, if you die, all your data is deleted, and you loose all your score. Score is obtained by killing mobs, and can be set for each mob type.
    Requires WorldGuard, Regios or Residence to work

    Bukkit dev link: this
    Spiritwind likes this.
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    This reminds me of Tribu. I recently had issue with Tribu and was looking for something similar thank you.

    Variety is the spice of life minecraft.

    I am going to assume that your permissions are permissions 3.0x and not bukkitpermissions? IF so, thank god...
    DDoS likes this.
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    Yes they are.
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    Sounds Cool...
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    It has been spitting this out when players jump between worlds.

    Show Spoiler

    2011-09-01 03:13:12 [SEVERE] Could not pass event PLAYER_INTERACT to Quarantine
    at DDoS.Quarantine.QMobHandler.isInZone(QMobHandler.java:289)
    at DDoS.Quarantine.QPlayerListener.onPlayerInteract(QPlayerListener.java:59)
    at org.bukkit.plugin.java.JavaPluginLoader$11.execute(JavaPluginLoader.java:314)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:338)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
    at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:478)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:140)
    at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:478)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    Nice. Going to try it out.
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    Are the lobby and zone in the same world?

    The error i'm getting basically says it can't get the zone, I'm guessing it might be due to the fact that the regions i'm using don't support multiworld. Make sure everything is in the same world, see if that fixes it.
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    new issue

    couldn't spawnmobs, invalid region ids in config.

    This is my config.

    Show Spoiler
    mobCancelNormalDrop: true
    startingAmount: 35.0
    - zspawn1
    - zspawn2
    - zspawn3
    - zspawn4
    - zspawn5
    - zspawn6
    - zspawn7
    - zspawn8
    - zspawn9
    - zspawn10
    - zspawn11
    - zspawn12
    - zspawn13
    - zspawn14
    mobDropHigh: 15
    numberOfMobs: 10
    numberOfPlayers: 10
    mobDropLow: 5
    world: Gamehub
    - 298
    - 299
    - 300
    - 301
    - 268
    - 297
    zoneRegionName: quarantine
    - -40
    - 72
    - -278
    - -61
    - 72
    - -296
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    That message happens when the region loading fails. Make sure the WorldGuard region names match those in the config. If that doesn't fix it, then I guess it might be a multi world or WorldGuard problem, or, you got the world name wrong. Also, make sure WG is updated.
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    I am using worldguard worldedit permission 3.x npcx monsterhunt waypoint timesign iconomy ichat antimobspawn

    sry for keeping you busy ! it works and i dunno why lol!
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    SO if I get this right, the plugin is working? Well, thanks for the info, glad to see you're enjoying it.
    Crackripper likes this.
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    yes thats right mh maybe it was just magic ^^

    mh i cant buy anything from the signs

    i created them like this
    Iron Helmet

    and when does it end ? until all players died ? because then nobody gets money!
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    It's not an arena type game, it just keeps going on as long as people are playing, an they can resume anytime they want. About the economy signs, you must be playing and inside the zone for them to work for you. Also, the money is local to the plugin, it's not linked to iConomy, it's just there so players can progress as they kill zombies, and become more powerful. It's part of the game play, and pretty much like point for COD Zombies (if you ever played the game mode).
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    ah cool thx!
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    Ok, no matter what I do, I can't seem to set the spawns for the zombies? And is this good for 1.8?
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    I'm waiting on an official build for 1.8 before updating it. Also, the spawns are worldguard regions. Just make sure you're following the instructions, and that the region IDs are exactly the same as the names of the spawn regions. Also, you can try updating WG. If you've got an error log, post it here.
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    Any way of adding support for PermissionsEx? All of my other plugins work with this and I would rather not re-setup a new permissions plugin just for this. Thanks!
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    PermissionsEx has a bridge included with it (Permissions.jar). Use that, and it will work.
    aflyingiPh0ne likes this.
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    Thank you so much!!! Completely missed that :p

    Now I am having another problem :( everything is set up, the lobby and entrance is good but whenever anyone types the command "/qa join" the server becomes unresponsive :s it has also started giving the message "[WARNING] Can't keep up! Did the system change, or is the server overloaded?" any ideas of what to do?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 19, 2016
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    I don't know, I'm thinking about removing this plugin from the list, it's a bit too unstable. I suggest you try removing some spawn regions, try to keep the least as possible, I think that it's registering to many spawn locations. If that does it, I'll fix the problem for good and release a new version.
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    It isnt working on my 1.8 SMP server, can u help me?
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    Awe! It is an awesome idea though :( I tried making less spawns and it still doesn't work... I don't know what else it could be...
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    Too many mobs? It's really hard to say what it is, especially when i don't have an error log. Try making it as small as possible, and, also, make sure you've got mobs enabled in the server properties.

    I guess if i have time, (which probably won't happened until the next Holidays) I'll recode the plugin to make it more stable.

    Could you give me more info, like your setup and config?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 19, 2016
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    It might be too many mobs I will see if lowering the amount will fix it. I understand, I could post one tomorrow. That's fine, I know how busy things can get! :p I'm in no rush, thanks for the effort :)
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    quick noob question:
    how do i set this up with world guard?
    like the commands and stuff..
    and when i set the entrance and lobby i look in the config and it shows as:
    any ideas?
    im so lost on the spawns, and the world guard thing.
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    Set the spawns, and don't worry if they don't show on the config immediately, there saved on disable. For the regions, just follow a WorldGuard tutorial on regions. All you need is the name of the region. Just copy it exactly in the config.
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    oh ok, thank you :D btw this plugin is gonna be awesome when i get it running. i can already feel the awesomeness
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    Works great on 1240.

    Any plans to add a leaderboard?
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    That's a possibility.
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    would it be possible to have maybe a small addon plugin or an option in config to have iconomy rewards?

    the seperate economy for the zombies is perfect (use zombie money to buy weapons etc.) but rewarding my players with iconomy money for survival time and stuff would be cool

    also, this has a serperate inventory when users play right?

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