Download latest version: v1.0 (Uses Permissions) Direct link (JAR only): here Edward Hand's excellent mob-riding plugin: here MonsterTamer allows you to live the dream of becoming a monster owner. Using an item, try to catch the monster of your dreams, and release it as you see fit. Scare your friends with a creeper, attack your enemies with a flood of spiders, and keep a ready stock of pigs to populate your farm. MonsterTamer puts the control of monsters in your hands. A note to users: MonsterTamer was originally conceived as a simple monster-catching plugin. However, I feel it has the potential to be much more. So, I'm asking for suggestions on how to extend this plugin. New features, a new design direction, anything. This is your chance to influence how MonsterTamer will evolve. Suggestions should be well thought-out and at least slightly fleshed-out. It can as simple as a new command, or as complex as you'd like. Usage: In order to use the plugin, swing your arm while holding one of the defined items at any monster. This will attempt to catch the monster - you will be told when this happens. To release the monster, simply throw (using q) an item of the defined type at the ground. Happy catching! Features: Catching, storing and releasing of all types of monsters. Commanding monsters to follow, wait, and attack. Easy to use wand-type command option. Using the wand Simply right click one of your friendly monsters while holding the configured wand item to select it (it will begin following you). Right click it again to deselect. Multiple monsters can be selected at the same time as well. Right clicking on a block will command all selected monsters to go to that block. Right clicking entities will command all selected monsters to attack that entity. Permissions: Code: There are a few simple nodes that Monster Tamer uses. monstertamer.admin.reload - access to /monsters reload command. monstertamer.player.catch - lets players catch monsters. monstertamer.player.list - lets players use the /monsters command. monstertamer.player.help - lets players use the /monsters help command. monstertamer.player.target - allows use of targeting commands. monstertamer.player.release - allows use of release commands. monstertamer.player.follow - allows use of following commands. monstertamer.player.wait - allows use of waiting commands. monstertamer.player.whistle - allows use of the /whistle command. monstertamer.player.select - allows selection of monsters. Commands: Code: Use the /monsters|ms help command ingame to see a list of commands. Changelog (Move your mouse to reveal the content) Changelog (open) Changelog (close) v1.0 - recoded. v1.3.9 - bugfixes. v1.3.8 - NPE fix, generates own properties now. v1.3.7 - bugfixes. v1.3.6 - persistence. v1.3.5 - bugfixes, 1.5 compatibility. v1.3 - bugfixes, wand v1.23 - bugfixes. v1.22 - added waiting. v1.21 - fixed incorrect monster adding bug. v1.2 (Companions) - added /follow, /whistle, stopped monsters from burning in the day, bugfixes, always catch if monster is already friendly, stop-despawning setting. v1.15 (Companions) - bugfixes. v1.1 (Companions) - added /target command, friendly monsters on release. v1.0 (Trainee) - Initial release. Credit (Move your mouse to reveal the content) Credit (open) Credit (close) To Edward Hand, for his monster pathfinding code. Post suggestions, bugs and support here. Hope you like it .